12
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Recent reviews by Daedalus

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Showing 1-10 of 12 entries
5 people found this review helpful
3.7 hrs on record (2.3 hrs at review time)
An amazing upgrade to picoCAD that expands its potential and capabilities. It keeps all the Pico8 charm and simplicity while giving you more depth and options. I can't wait to play with it more, and see what else people make with it.
Posted 16 March.
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No one has rated this review as helpful yet
44.0 hrs on record (30.7 hrs at review time)
Early Access Review
A fun take on the vehicle block builder genre, with a great visual style and a wide variety of parts to play with.
Posted 22 December, 2024.
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1 person found this review helpful
1.0 hrs on record
A wonderful little tile based building sandbox. A surprising amount of creative designs can come out of the parts you are given. It's a great little distraction for making something satisfying.
Posted 8 March, 2024.
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17 people found this review helpful
7.2 hrs on record
Fun game about finding buried facility rooms and figuring out how to network them together. The game has a large map broken up into segments that could all be networked together, but it is not required to do so to get enough capabilities to complete the story. Wishing it had some kind of Endless mode, the networking puzzle is fun enough in its own right that it left me wanting a bit more depth, or a reason to push its capabilities to the max.
Posted 21 December, 2023.
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No one has rated this review as helpful yet
1.5 hrs on record
A wonderful mindbending game, the camera mechanics are played with enough to never feel stale. While some puzzles took a bit of extra thinking, I never felt like I was truly stuck. Roughly 5 hour playthrough, without collecting all the optional collectibles. Also has a cat, 10/10.
Posted 18 July, 2023.
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No one has rated this review as helpful yet
4.5 hrs on record (1.4 hrs at review time)
The Last Clockwinder is one of those unique VR games that is both extremely satisfying to play, and has gameplay that only really works in a VR setting. By setting up short recording loops, you can pass, assemble, and throw objects to other cycles of yourself, creating an automaton factory that's entirely your own motions.

As you progress, the quantity and efficiency of your work plays a part behind the scenes, where finished items will continue being made across "levels". This gives a great additional reason to revisit areas and optimize, as it increase the rate of progress later on.

All of this is wrapped around an interesting story fleshed out through player dialog and audio logs, with a pleasant art style that complements the nature themes of the game world.
Posted 3 June, 2022.
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2 people found this review helpful
62.1 hrs on record (8.3 hrs at review time)
Early Access Review
You work as a shipyard scrapper for a megacorp, doing your best to cut apart ships and pay off your billion credit debt. Gameplay loop consists of flying through the ship cutting joints, ripping the shell off using tethers and grapples, and sorting the parts into respective kilns to earn credits. There are sub-objectives to recover specific sets of items that earn you upgrade points, which get you better gear capabilities.

Initially you will mainly be cutting specific joints, but as you move on you get a more powerful cutter that lets you cut a straight line across anything, giving you much more options to rip the ship apart. The more powerful cutter also lets you completely blow up the ship, by cutting fuel lines, the reactor, or decompression. It's not voxel based, but it does a very good job of turning a ship into lots of small rotating zero-g chunks.

Very polished for an early access game, but not much variation right now. There are 2 ship classes, with a couple variations of each. If you wanted to see everything the game has to offer, you probably have 6-8 hours of content, and around double that if you want to max out the current tech tree. You get little bits of backstory by picking up datapads on the ships, but nothing particularly amazing. Devs have said the full campaign will be 40ish hours, and will have leaderboards and challenge ships, as well as steam workshop custom ship support.

Right now it is the baseline for a great game as it gets fleshed out in early access.
Posted 19 June, 2020.
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7 people found this review helpful
1
25.6 hrs on record (12.9 hrs at review time)
Early Access Review
Main Assembly plays as a less block oriented version of Nuts and Bolts. You are given a task, and need to create a vehicle that is capable of doing it. The early missions can essentially be done by some form of box-with-wheels, but turn into "how do I rescue this crash test dummy from the top of a power pole?" (a car with a pair of user controlled hydraulic pistons, a hinge, and a suction cup). You have access to plenty of mechanical things to make the vehicle you want, as well as a very powerful wire based programming system that lets you set up custom functions for all of your pieces. Anyone with basic 3d modeling experience will have an edge with the actual vehicle building, which allows for extrusion and manipulation of faces, edges, and vertices, but they have done a good job making it accessible to everyone.

It has multiplayer, but right now there aren't collisions due to host/client issues. The devs plan to turn it back on after tweaking it back to something reasonable. It also has steam workshop support, which is great for games like this where people can make unbelievable contraptions.

I feel it's basically worth the 20 bucks right now already, but hopefully the devs will continue to add parts and levels, which will increase the possibilities exponentially.
Posted 19 June, 2020.
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17 people found this review helpful
1.2 hrs on record
Vaporwave glitch horror puzzle done great. Definitely a precursor to an upcoming project, but worth the 5 dollars on it's own for the ~1 hour it provides. Extremely excited to see what ENIGMA CORPORATION releases next.
Posted 1 December, 2018.
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4 people found this review helpful
14.1 hrs on record (10.8 hrs at review time)
Obra Dinn is a wonderful and unique puzzle game about finding the "who did it" and "why" in a ship filled with corpses. Based on the first few minutes, you might think that it's going to be easy. The guy yelling "Let us in captain!" gets shot by the guy who was being yelled at. Okay, piece of cake: the shooter is the captain, the victim was killed with a gun fired by the captain, and the victim is.... that guy who was shot. Maybe one of the other corpses talks to the person before they are killed, maybe you find context from the room they were coming out of, maybe he's the last person with an officer outfit that you haven't locked in yet. The further you get into the ship, the more stories you uncover, with a rapidly growing timeline and set of names that could potentially be relevant.

As time goes on, you build up a mental Picross puzzle of characters and times and the links between them, trying to figure out exactly who this random sailor running through the bowels of the ship is, and if he has to be who you think he is. My one fauilt with the game ties directly to the picross puzzle aspect of it. As you narrow down potential candidates for your corpses, you are given the ability to mark them as unknown officer, unknown guest ect, but don't have the ability to exclude more granularly than that. The game locks in correct answers when you get any three sets of <name> <method> <reason>, which does a good job of keeping random guessing from ever being effective.

All of this is wrapped around a truly beautiful game that mimics Cosmic Osmo and other "1 bit" point and click games that looks amazing in motion. I finished the game in one 10 hour sitting, and loved every minute of it.

Review update: This is my Game of the Year.
Posted 19 October, 2018. Last edited 21 November, 2018.
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Showing 1-10 of 12 entries