6
Products
reviewed
514
Products
in account

Recent reviews by crypticSlave

Showing 1-6 of 6 entries
2 people found this review helpful
17.0 hrs on record (15.8 hrs at review time)
Wait about a year for them to fix all the bugs. Game crashes far too often to be a release ready game, and that's ignoring the sloppy at best fighting game mechanics they have in place.

The story is good at least. Now if I could only finish it without the game crashing at the end of the campaign.
Posted 12 September, 2020.
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No one has rated this review as helpful yet
213.4 hrs on record (157.7 hrs at review time)
A must have for any pc.
Posted 29 July, 2020.
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2 people found this review helpful
716.8 hrs on record (321.1 hrs at review time)
CS:GO Review
You'll have more fun drinking battery acid.

And as toxic as the community is, you may as well be.
Posted 30 June, 2020. Last edited 1 July, 2020.
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1 person found this review helpful
6.2 hrs on record (4.0 hrs at review time)
10/10 would get rekt again
Posted 1 January, 2018.
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No one has rated this review as helpful yet
481.7 hrs on record (419.4 hrs at review time)
The people may not be fun but the cars are.
Posted 29 July, 2015. Last edited 20 January, 2020.
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2 people found this review helpful
60.6 hrs on record (1.9 hrs at review time)
Early Access Review
I love this game! The concept is very incredible and what I've seen is very incredible already (despite the horrid game ruining bugs). There are a few things that could be changed probably and I even have a small list of suggestions that would definitely make things interesting!

-Not as difficult enemies.
I'm not totally sure on what the full intent of this game is, but it would be nice if the enemies were at least somewhat easier to kill. Maybe a difficulty setting in the menu could also be added, like Easy, Medium, Hard, that kind of thing.

-More forms of food/easier way to cook
I probably haven't encountered all of the currently available food types, but hopefully there will be more to come that are also easier to catch. Also, cooking is currently a little confusing. It also doesn't seem to be possible to store cooked food in your inventory, but maybe that could be changed in the future?

-The other half of the plane?
I have yet to ever see where that landed. While I'm mentioning this, I would like to point out that in one of my play throughs I did encounter a little bug with the scorched land that the rear half of the plane rests on. The scorched textures generated way above the actual surface, so it made it look as if I was walking through the ground. Just throwing that out there.

-Game changing feature suggestion: Limb loss.
Seeing how graphic the game is already I wouldn't think that this is going too far right? I've never seen a game where the player can lose limbs, but I must say that would definitely be a challenge for the player (and certainly would be a challange for you guys if you were to try and code it).

That's all I got.
Posted 18 July, 2014.
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Showing 1-6 of 6 entries