9
Products
reviewed
293
Products
in account

Recent reviews by =7Cav=SGT.Dallas.E

Showing 1-9 of 9 entries
3 people found this review helpful
60.6 hrs on record (46.8 hrs at review time)
Early Access Review
Although it’s marketed as an “MMORPG,” Brighter Worlds plays more like a single-player game. You can chat with other players, but there’s no real interaction beyond the text box and most players don’t talk anyway. The game pushes you down a strictly linear path, dictating where you go, what skills you level, and in what order you do things. Combat and tradeskills exist, but only as part of that linear progression. The world isn’t open at all; you just walk along narrow roads linked by chokepoints, with empty black voids filling the gaps. There’s no real freedom to play how you want or be the kind of player you’d like to be. There’s no PvP, no economy, no group PvE, and no incentive to interact. At the end of the day, it’s just a linear PvE story, reading dialogue boxes and clicking through repetitive grind.
Posted 10 November, 2025. Last edited 10 November, 2025.
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48 people found this review helpful
4 people found this review funny
8
2
10
0.3 hrs on record
I'm just personally not a fan. There really isn't much to the game. You sit in one room and respond to people's letters, which are usually just complaining or irrational insecurities. Outside that, you can walk around and see "players" who aren't actually there in real time, you're just replying to a message they typed days ago. There's a character limit when typing so you can't say much, just a short paragraph where you're expected to cram in some vague, surface-level response without actually discussing anything in depth. Conversations are completely anonymous and forcibly end quickly, so nothing meaningful ever develops. I wouldn't even call it a social game, it feels robotic and empty. There's also this weird obsession with rules, reporting people, and maintaining some ultra-safe bubble designed for emotionally fragile users. You're not even allowed to share your Discord or actually connect with anyone. It's all very controlled, like the game doesn't trust people to think or interact freely.
Posted 27 March, 2025. Last edited 27 March, 2025.
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18 people found this review helpful
3 people found this review funny
1
0.1 hrs on record
Early Access Review
I've played many old-school style games and was excited to try this one, but unfortunately, with this game there one significant issue that prevents me from playing. The movement is neither smooth nor fluid. Pressing A and S simultaneously doesn’t allow diagonal movement. You can only move North, East, South, and West on the grid. Additionally, the character pauses on every square of the grid map, which feels like a major inconvenience and design flaw. There are other similar games released in the early 2000s that have far more fluid and smooth movement. Without seamless movement, I just can't enjoy Trolddom. Walking even a short distance becomes a frustrating chore, requiring repetitive steps like North, pause, East, pause, North, pause, East, pause, and so on, making it slow and unenjoyable. Since walking around is a major part of gameplay, this greatly impacts the overall experience. If the developers introduce smooth, seamless movement, I’d be eager to give it another try.
Posted 3 November, 2024. Last edited 3 November, 2024.
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2 people found this review helpful
46.3 hrs on record (17.1 hrs at review time)
This game takes key characteristics from the old-school, open-world MMORPGs of the early 2000s and brings them to life with modern graphics, a powerful engine, and local voice proximity chat. Unlike many of today's MMORPGs, this game offers true player freedom. You can choose to be good, neutral, or evil and create your own personal narrative. The emergent gameplay, driven by player interactions, alliances, betrayals, and combat, is truly captivating. Coupled with proximity voice chat, the experience becomes even more immersive. Combat is refreshingly simple, focusing less on intricate skill rotations and timers that dominate games like World of Warcraft. With open PvP, there’s always risk involved, making every encounter feel thrilling and full of adrenaline. The challenge of death adds to the journey without being overly punishing—dying is just another step in the learning process. You’re not locked into cookie-cutter meta classes either. The game features a skill-based progression system, allowing you to define your experience and excel in whatever path you choose, be it combat, crafting, or other skills. This is a true sandbox MMORPG, where player freedom is at the core, standing in stark contrast to the more guided, theme-park MMOs of today. Welcome to a classic experience in a modern engine.
Posted 3 September, 2024. Last edited 3 September, 2024.
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8 people found this review helpful
1 person found this review funny
31.0 hrs on record (25.6 hrs at review time)
The original title theHunter: Classic had a horrible business model, and with theHunter: Call of the Wild I feel like they really fixed the error of their ways. This is the best hunting game I ever played.
Posted 28 July, 2019.
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21 people found this review helpful
0.3 hrs on record
Early Access Review
Maybe it's not fair for me to leave a review after playing such a short amount of time, so take this with a grain of salt. The game only has one server. I couldn't even figure out from anyone where that server is located. Hopefully you live close to it or your ping will suffer. There isn't really a lot of players. Now for the game itself... I got bored after just a few minutes. For me personally I didn't really see any reason that I would want to grind leveling up my creatures... what for? And why would I even want to build a house? The quests were boring. Without some sort of storyline, lore, or epic questline... I guess I don't see the point... ? Also the interface graphics were bad and there is no decent animations for combat. It just seemed super boring to me and I could tell it wasn't worth a big time investment.
Posted 2 March, 2019. Last edited 5 March, 2019.
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A developer has responded on 5 Mar, 2019 @ 6:40am (view response)
1 person found this review helpful
29.7 hrs on record (6.0 hrs at review time)
If you are someone who likes co-op games where you hack and slash waves of enemies but also want to sprinkle in some RPG elements like character progression and loot then this is probably the game for you. Nice graphics, big community, instant queue times.
Posted 19 March, 2018. Last edited 20 March, 2018.
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11 people found this review helpful
44.4 hrs on record (44.4 hrs at review time)
Early Access Review
Game has a very small staff with no background.

Game has no future.

Game costs money but doesn't deliver.
Posted 30 October, 2015. Last edited 27 December, 2015.
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7 people found this review helpful
70.9 hrs on record
The business model on this game is literally a complete rip off. Don't get me wrong, I'm not always against pay to play games. But, when you pay for a monthly membership on this game, you literally get no decent updates at all. They never come out with anything new or groundbreaking. They always just release new store items and gimmicks to try and siphon more funds from you. That's right, once you are already a paying member they still try to extract more money from you without giving you the content you are already paying for. It's a shame really. Hopefully another company will come out with a decent hunting game.
Posted 22 September, 2014.
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Showing 1-9 of 9 entries