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Recent reviews by Keyser Söze

Showing 1-5 of 5 entries
25 people found this review helpful
2 people found this review funny
34.1 hrs on record (27.8 hrs at review time)
Even though I'm a big fan of Dishonored universe, and I deeply respect the creators, unfortunately I can not recommend this game and honestly regret I bought it. Even though the game starts off great with everything at the place: nice setting, the atmosphere, the suspense, the mystery and, naturally, the family drama, eventually it turns out as an empty and dull experience, that you can't wait to finish with and forget about it.

I was waiting for the name to connect with the game eventually but it never did. I loved the original Prey game (2006): it was brilliant, with perfect narrative, innovative concepts, such as portals (yeah, the original Prey came up with portal idea first), gravity manipulation, and also a solid alien shooter experience. The main character there was a Native American, who found his spiritual abilities and was able to use them to hunt aliens down, making them his prey (hence, the name). However, here, it seems like Bethesda forced Arkane to add the name (and the main character race) from the original game to absolutely different game without maintaining sense.

The game balance is absolutely awful. The resources are very limited (the necessary ones, namely minerals) and you can't get enough of them for ammo if you just want to shoot aliens. You end up crafting office crossbows to dismantle them and make metal of plastic. But you have a load of alien matter, which you don't need. Isn't that dumb?

Even if you want to pump your abilities you don't feel much difference whether you use a kinetic explosion or fire traps. It's all nearly the same. Hacking and lifting makes sense in terms of game walthrough but the rest of them are nearly useless.

There are only a few characters and most of them are plain and very ugly. I mean seriously, in 2017, how can you make a game character that looks like this[i.gyazo.com] (ultra graphics settings, GTX 1080)? Same applies to human animation and cut-scenes, they all look way too budget for a $60 game in 2017, to be honest.

Also, the UX. It looks like no one in the dev team ever actually tested the drag+drop function that you use when you move items from your inventory to the recycle machine: a very very painful experience. They also won't tell you how to assign skills and weapons to number keys, you have to google it. The station map design is absolutely confusing. It takes you a whole bunch of time to understand where is exactly your next objective.

Last but not least: although the creators try to put it as if there were several possible endings in the game in fact there's just one: No matter, whether you blow up the station and yourself or fly away using a shuttle the ending is the same. Aliens captured Earth. The only difference is if you helped those 4 you have to save from the station or not, and if they allow you to live based on your actions (they actually call you "it" which sounds harsh and makes you want to kill them but you can't)

Long story short, I'd rate the game 3 out of 10 and would NOT recommend buying it.
Posted 23 July, 2017. Last edited 24 July, 2017.
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No one has rated this review as helpful yet
4.3 hrs on record
Awesome introduction to VR world. Great quality and free game. Kids love it.
Posted 16 April, 2017.
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No one has rated this review as helpful yet
0.3 hrs on record
Early Access Review
I understand SS is a hardcore game in general (even though in my memories, good old sam from early 00's wasn't that hardcore at all). But VR is not something you want to sweat on easy mode. And, well, it gets you bored having to stand there and kill monsters over and over again. Didn't like.
Posted 6 March, 2017. Last edited 6 March, 2017.
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2 people found this review helpful
0.2 hrs on record
Early Access Review
Great RPG adventure
Posted 25 August, 2016.
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1 person found this review helpful
12.9 hrs on record (9.0 hrs at review time)
Great game. It succeeds some of the best pieces of original masterpiece UFO:Enemy Unknown and does it way better than re-visited piece of s**t they dared to call X-Com.

Pros:
* Great atmosphere
* Smooth and beautiful old-school art
* Awesome turn-based experience
* Gameplay long enough to enjoy it

Cons:
* Too little variety in enemies
* No visual representation of armor
* Why not to use numeric action points instead of zone 1 / zone 2?
* No melee weapons. Instead for some reason ranged weapons define melee damage. Why?
Posted 25 August, 2014. Last edited 25 August, 2014.
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Showing 1-5 of 5 entries