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187
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Recent reviews by Animosity

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Showing 1-10 of 26 entries
No one has rated this review as helpful yet
13.7 hrs on record
Early Access Review
Very good isometric ARPG. You can see a lot of elements shared from other popular isometric ARPGs and come together to make something that is really solid, albeit in it's infancy with early access. If you're a fan of games like Diablo, you'll find a lot to love about this.

I will say that the game really suffers when it drops unspecified loot. If I'm a mage build, making my drops be for builds based on might can be very disheartening. Loot should be catered towards the skills and stats I currently have. In my play through of the first two chapters I got basically nothing but might and agility loot, and sparingly got knowledge adjacent gear.

Other than that, gameplay is good, combat is thrilling, visuals are sweet, and the story is very interesting. If you like Greek mythology you'll love the story.
Posted 4 October, 2025.
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137.5 hrs on record (72.4 hrs at review time)
I'll preface my review with my PC Specs, so people understand my experience since launch.

Specs
CPU: AMD Ryzen 9 7900X
GPU: RTX 4070ti Super 16gb
RAM: 32GB DDR5
Sotrage: 2TB SDD
--------------------------------
I’ve been a S.T.A.L.K.E.R. fan for a long time. I still remember playing the original trilogy on my family’s old Windows PC, back when the frame rate was a luxury and every anomaly felt like an adventure. Those games had a rough charm that stuck with me, and S.T.A.L.K.E.R. 2 really feels like the next step for the series. It’s definitely a tough game, just like the old ones, but this time around everything feels more polished and modern. There are fewer little systems to micromanage, but that actually makes the experience smoother and more immersive overall.

Just a heads up though: you’ll need a pretty powerful PC to get the most out of it. The game looks incredible, but it’s demanding in more ways than one.

The Good
Gunplay and combat feel incredibly rewarding. Every shot has weight, and firefights feel intense without being frustrating. Weapons sound powerful and behave realistically, making every encounter feel earned and satisfying.

The dialogue and voice acting (ONLY in the native Ukrainian) help keep you grounded in the world. The emotion and authenticity in the delivery make the Zone feel alive and believable in a way that English dubs often cannot match.

The atmosphere is absolutely phenomenal. It captures that perfect mix of awe and tension. You will want to explore every ruin and anomaly, but the fear of what might be waiting just around the corner keeps your heart racing the whole time.

Mod support is a huge plus. The game is easy to modify, which means people can shape their own experiences. It is a great foundation for long-term replayability.

The Bad
The game is VERY long. A single play through can easily take 30 or more hours if you take the time to listen to every line of dialogue and watch every cutscene. It can start to drag a bit, especially on repeat runs. I have over 130 hours on the Game Pass version and another 70+ or so on Steam, and I have only finished the game a few times.

Loot distribution needs work. Even deep into the late game, enemies still tend to drop low to mid-tier loot, and only a few carry high-end gear. You also cannot loot armor from enemies anymore, which you could do in the older games. GSC, please bring this back!

The difficulty can feel unfair at times. You will die, a lot, and sometimes there is nothing you can do about it. I love challenging games, but I prefer when my mistakes cause my death, not when the game randomly spawns five Snorks or two Bloodsuckers right on top of me for no reason.

Performance can be rough. Even on decent hardware, you will probably run into frame drops or stutters. If you are on lower-end hardware, I highly recommend turning on up scaling, lowering your settings, or grabbing an optimization mod. I would not suggest trying to play this on a GPU that was made more than five years ago.

Summary
Stalker 2 is exactly the kind of game fans of the series have been waiting for. The combat is satisfying, the atmosphere is incredible, and the world feels alive in a way that keeps you exploring and on edge at the same time. The dialogue in Ukrainian and the attention to detail make the Zone feel real, and the mod support is a huge bonus for anyone who wants to tweak or expand their experience.

That said, it can be brutal. The difficulty sometimes feels unfair, performance can be rough on anything less than a recent GPU, and loot balance could use some work. It is also a long game, so be ready to invest a lot of time if you want to see everything.

If you love tense, immersive, and challenging games, this is definitely worth diving into. It is not perfect, but the moments it gets right are unforgettable, and it really captures the spirit of the original games in a modern way.

Edit: Don't compare this game to Gamma/Anomaly. That's a complete and total fanmod created by dedicated fans who were more interested in pure gameplay rather than every element a video game should have. I love those fan mods, but they lack sorely in the creative department versus Stalker 2.
Posted 22 September, 2025. Last edited 8 November, 2025.
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2 people found this review helpful
9.1 hrs on record (6.9 hrs at review time)
Solid retro/boomer shooter. Controls well, the combat is invigorating, and quite challenging at times.

Only real negatives things of note are the abysmal map system and some audio glitches sometimes. Otherwise solid 8/10, very much worth the price.

Lucy is a badass.
Posted 14 September, 2025.
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No one has rated this review as helpful yet
39.0 hrs on record (30.4 hrs at review time)
banana
Posted 25 July, 2025.
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No one has rated this review as helpful yet
5.7 hrs on record
The game is fine.

What I like:
1. Good, fast paced combat. Movement feels fluid and responsive.
2. The art direction is phenomenal.
3. The overall tone of the game makes you feel very alone, so it delves into the horror genre pretty well despite having the ability to defend yourself adequately.
4. The boss fights are pretty challenging. Makes you think a lot more than the rest of the game rather than just going in guns blazing. You'll die a lot if you don't.

What I DON'T like:
1. Enemy variety is very poor. Until the later levels, there's maybe like 4 enemies you'll see all the time and then after you hit the later ones about 4-5 more. There are more, they're just woefully underused. I saw a Mimic Barrel like... twice? You'll still see the same old zombies all the way up till the end, just a lot more of them at once.
2. I am just not a fan of the combat music at all. It sounds like you asked AI to make a heavy metal track and slapped it in, and it appears out of nowhere once a large combat begins. The rest of the games sound design and music is fine.
3. I got really tired of hearing the main VA talk after about halfway through the game. He's got this raspy voice that just gets tiring to listen to after a while, especially since he's talking to himself the entire time basically.
4. The dark tome gimmick is cool, but most of the cards seem useless or just not worth the investment for a lot of them. I spent most of the game with the life stealer card, another card that gives me more ammo, and another one that improves accuracy. Everything else felt incredibly lackluster or not worth it.
5. I played on the normal difficulty at first and jesus the amount of damage some of these enemies do is silly. The Liquidators (the cthulu looking dudes) eat through virtually all your armor if they hit you once.
6. That being said about the damage enemies do, the actual game isn't all that difficult. It's very linear with defined goals and you generally can't miss things that you need to progress. The puzzles are painstakingly easy to solve.
7. Final boss is REALLY disappointing.

The game is fine, for the price I'm not complaining too much but eh. 6.5/10
Posted 8 June, 2025.
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37 people found this review helpful
1 person found this review funny
41.2 hrs on record
spyware junk dont play it
Posted 5 June, 2025.
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2 people found this review helpful
1
33.5 hrs on record (28.0 hrs at review time)
RPG Masterpiece

I’ve been putting off playing Octopath Traveler 2 ever since I finished the first one on my Switch — and honestly, I really wish I hadn’t waited. This game was a full-on experience from start to finish, and after 25 years of playing RPGs (going all the way back to the Sega Genesis), this easily lands in my top 10 of all time.

The Bad

Let’s get the not-so-great stuff out of the way first — and thankfully, there isn’t much:

- This is a JRPG with pretty much no puzzles. For some folks, that’s a big deal since puzzles can really help with engagement. The few that are here basically boil down to having a specific character in your party and using the right item. Most “puzzles” are tied to side quests, like finding a certain item or guiding someone to another NPC. That’s about it.
- The dungeons are kind of a letdown. They’re super linear — you mostly just head straight for the marker while grabbing any chests you see along the way.
- The cutscenes can drag a little sometimes. Characters will occasionally repeat things that were already said, either by themselves or someone else. It doesn’t happen constantly, but when it does, it can feel like filler.
- If you don’t like random encounters, be warned: this game has a lot of them. Until you get the Scholar job (or the character who starts with it) and unlock the skill to reduce encounters, you’ll be running into battles pretty often.

That’s really it for the downsides. Now for the good stuff...

The Good

- Hands down, the best part of this game is the music. Every single track feels like it was made with care and love, perfectly matching the setting and emotion of the moment. I’m a huge sucker for video game soundtracks, and this one absolutely blew me away — from the very first scene to the final battle. Song of Hope, Those Who Deny the Dawn, Critical Clash 2, The Winterlands Day... just, wow. I’d honestly put this up there with the likes of Chrono Trigger and Final Fantasy 6. Every piece just fits so well.
- The visuals are gorgeous for a 2D game made in 2023. I wouldn’t recommend playing it above 1080p since pixel art tends to blur when blown up, but man, the sprite work, attack animations, and backgrounds are all beautiful. Combat especially looks amazing with its flashy effects and clean transitions.
- Compared to the first game, the story in Octopath 2 is a big step up. One of the biggest complaints about the original was that the 8 character stories didn’t really connect in any meaningful way. This time, we get “crossed paths” — character pairings with unique storylines that tie into the bigger picture. They add so much context and emotional depth, and they help everything come together in the end. There’s still a lot of individual stories, but it feels like there’s more weight behind them now. Pay attention to the details — they matter more than you might think later on.
- Combat is smooth and even better than the first game. If you liked the break/boost system before, it’s back — but this time there are Latent Powers, more item variety, and cool armor and weapons that add unique effects. The new job classes are awesome, and the secret ones are super fun to discover and play around with.
- The difficulty is just right — it can be tough if you want it to be, or easier if you manage your party well. Toward the end of each character’s story, things really ramp up, and the final boss is no joke. There’s even a super tough secret boss if you’re up for the challenge. If you over-level, sure, you can steamroll some parts — but later on, raw levels won’t save you. You’ll need strategy.

Overall, I had an amazing time with this game. The music is phenomenal, the visuals are a joy to look at, and the story — if you’re paying attention — will pull you in and keep you hooked. If you love turn-based RPGs, especially the retro-style ones, Octopath Traveler 2 is a MUST BUY.
Posted 27 May, 2025. Last edited 28 May, 2025.
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No one has rated this review as helpful yet
1,695.0 hrs on record (1,689.5 hrs at review time)
Early Access Review
this game will turn you gay
source: me, i became gay
Posted 10 April, 2024. Last edited 31 March.
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No one has rated this review as helpful yet
45.9 hrs on record
Edited cuz of the PSN linking TOS.

Dont have a valid PSN account, cant play it anymore.

changed cuz they fixed everythibng + coming to xbox
Posted 23 February, 2024. Last edited 3 July, 2025.
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3 people found this review helpful
233.6 hrs on record (88.2 hrs at review time)
Okay, so I have about 90 hours into Starfield. I'm on the 4th iteration of NG+, and I've completed ALL the achievements. What I've deduced is that: Starfield is NOT WORTH $70. If you can get this game on sale for $30 or less, it's worth it but overall this game just lacks content.

The Good:

1. This game's atmosphere is amazing. When you're on a remote planet, flying through space, or in one of the bustling cities - you really feel immersed in the world. The game does a great way of conveying the magnitude of your situation with its score, its characters, and environment.

2. The characters are probably some of the best written characters to come out of a Bethesda game. Each member of Constellation is excellently portrayed through their dialogue and their interactions with the world and other characters. The evil characters really make you dislike them. You actually feel some sort of justice when they face repercussions. This is the hottest take I'll probably have, but Andreja is probably one of the best written Bethesda characters. Her entire character arc through journeying with her is amazing. Hell, even some of the random characters you pick up for your crew at various places through the settled systems are rather deep.

3. Oh my god, if you like guns and the variations - you'll love this. I dont know how many gun types there are, but with all the modifications you can do - you'll never be bored. I've made some silly guns with level 4 weapon engineering.

4. The revamped dialogue in this game really is a breath of fresh air for a Bethesda title. Your actions matter, what you say matters. On NG+ you get special dialogue options that either streamline processes or let you bypass painful persuasian checks.

5. Ship customization and outpost building are probably the largest time sinks in this game besides the main story. I spent about 6 hours just building an outpost and geting it all set and done. You can make some pretty cool looking and knarly ships.

6. The large, non-main quests are very well thoughtout and fun to play even on NG+ after you've done them before. The Ryujin quests never get old, nor does the fight between UCSys Def and the Crimson Fleet. I will say however, that the smaller quests are rather boring as they're generally just fetch quests.

7. The character customization is objectively the best of its kind from Bethesda. You can quite literally make your ideal charatcer, almost seemingly regardless of any limitations. I made Ryan Gosling lol.

Alright, time to move onto.....

The Bad

1. Space combat is trash. Absolute trash. First you think its gonna be fun and inutitve and that you'll be able to get better ship parts as you go and keep up the pace with the enemies you have to fight. Hahaha no, you're gonna get ganked by 3 Crimson Fleet members the minute you decide to go into a moderate leveled area that the game will push you to because of the main quest. Even if you get the Mantis Ship which will let you basically ignore the Crimson Fleet, you'll still have to deal with random encounters that are just a pain to deal with.

2. Who the hell thought it was a good idea to give containers LIMITS in what they could hold. My outposts have dozens of storage containers for items simply because they decided it was a good idea to put limits on things. That just makes it annoying, not intuitive. Whoever made this decision needs to be fired from their job.

3. Why are there so many empty planets? I'm level 60 right now and the higher leveled solar systems are vapid wastes of space with nothing in them. Why are there no end game quests designed for NG+? The game doesn't scale with you (at least not very well) and you'll gank most things after you get the Starborn ship and armor.

4. Too many quests are "go to this planet, get this item". Fetch quests are supposed to be plentiful as they're the easiest to implement but theyre boring. At least make me try to collect from high level enemy bases or monsters, not just go directly to position X to pick something conveniently left on the ground.

5. There are too few "main hub" worlds. Akila City, New Atlantis, and Neon are the big three but why are there so many solar systems even in lower level that just have barely anything in it? This game is massive, and there should be at least a dozen of cities like this.

6. Why did Bethesda remove scrapping from the game? You can get so many different guns from enemies you kill that just sit there on the ground and despawn because theyre worthless to use, selling them isnt worth it, and you're not gonna use them. I get the resource generation methods they WANT us to use but I feel like I should be able to break down things at the research stations, or at least have a dedicated breakdown station.

7. Powers are meh. Theres some cool ones (like the one that calls a copy of you, the one that freezes enemies, or the supernova one) but ultimately theyre pointless in combat since you're not generally approaching enemies in CQC where most of these shine, and nothing is THAT MUCH of a bullet sponge outside of a few "bosses" that require stunning.

8. This game is just.... void of content. There's not a lot to do after you've beaten the game and move onto NG+ if you did end up doing everything in the first playthrough. There's too many planets with nothing on them, a lot of cool places with no story, and just a lot of unexplored potential. There should be content on the high level solar systems, but there isnt. Its just extremely barebones in that regard. There's no real reward for exploring those planets either.

Overall, Starfield is a solid 6.5/10. It's a fun game, but its not worth $70. If the game had just more content available in the game and didnt have so many empty planets, this game couldve been a 7.5 or an 8 outta 10 in my book. I'm gonna keep an eye out for the modding scene and the eventual DLC that will come out. Hopefully that will be good.

Also, let me kill Benjamin Bayu. He's a bellend that no one likes but I CANT KILL HIM, WHY!?
Posted 28 September, 2023. Last edited 28 September, 2023.
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Showing 1-10 of 26 entries