4
Products
reviewed
200
Products
in account

Recent reviews by ame

Showing 1-4 of 4 entries
17 people found this review helpful
1 person found this review funny
2
0.8 hrs on record
i refunded this game cause the server just do not work.
Posted 21 September, 2023.
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1 person found this review helpful
1.0 hrs on record
balancing does not exist.
Posted 30 November, 2022.
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1 person found this review helpful
30.1 hrs on record (22.0 hrs at review time)
This game is fairly good.

The core concept is intriguing and fun for the first few play through but it can get repetitive extremely fast due to the lack of content & different ways to play the game, as currently you just go defeat guardians and then fix a boat then kill the final boss, bob. You can probably already see how this is a limiting factor to how many times you can play this game, Obviously this is bound to change in the future but since it's already released i will consider this to be an issue for the moment.

Another issue i have with this game is that since it uses steam Pear to Pear api, if the host of the lobby has less than ideal internet then it can be extremely laggy for all other players (i've also had it where the host is also affected by the lag some how?) While im talking about server or connectivity stuff, i might aswell bring up the next factor.


The game is extremely vulnerable to cheats. First major issue is that it uses the standard Mono compiler for unity which is a big issue since tools exist to basically get the original code back for example dnspy. Although this may look like a small issue, it certainly is not as it allows cheat developers to understand the game's code much better and in turn allows them to spend less time trying to figure out what's going on. This could be pretty easily fixed for the most part using IL2CPP which comes as another default option for Unity. But once again it still has it's own issues, for example being able to get methods, fields, and offsets. This is still very useful, but makes it significantly more harder when compared to using something like dnspy to just look at how everything works.

So you may be wondering how this affects the avid player now? well since there are basically no checks on the server to check if stuff should exist. for example you can just drop any item even if you don't have it in your inventory, same goes with chests you can put any item in chests even if you don't have it. as you can guess it spawns a plethora of spawn exploits. or for another example all damage is handled on the client, so you can just tell the server you did a million damage to the server and it will be like "ok". Same goes with players you can just deal thousands and thousands of damage to them without even being remotely close to them.

Personally i would say that it wouldn't really matter if it was a single player only game. but this game is multiplayer (and i can guess that server browsers are going to come soon). so with said cheats it would completely ruin the game for the other players experiencing and could be a complete turn off to new players.

Okay, enough about security. The powerup system is quite fun, although i currently think that it's still limited having more things which do different things could really help to improve the game, or powerups which help a specific class (i suspect that they will become prominent in the near future, so stuff like melee, ranger, etc.) even just having a few powerups to diversify the game to make players play differently could massively benefit the game to make it more enjoyable and add more replay value to it.

Apart from powerups there are still some other things which could be improved to give a better experience. For example the bosses don't really scale that well, as soon as you get multiple draculas or healing knifes you're basically invincible and you can just completely obliterate any boss. i think that having more aggressive scaling could be a nice feature for normal difficultly or higher. The fact that bosses are limited to how many statues initially spawn is also some what of a downside. obviously this doesn't matter when you're getting into later rounds. Personally i found this to be a slight bit of an issue as i found the game a bit boring waiting until a boss spawned naturally at night.

Overall this game is fairly good, given how quickly it was made. but it definitely needs polish. Given how it's free, i definitely recommend giving it a go with a few friends.
Posted 4 July, 2021. Last edited 25 November, 2021.
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84 people found this review helpful
13 people found this review funny
2
3
0.2 hrs on record (0.2 hrs at review time)
Early Access Review
I was gifted this tool as a joke by one of my friends, unsurprisingly it's very disappointing. For starters, dragging does not work, as the developers decided to make their application borderless, and implement it themselfs so they could get a rounded effect which has led to this issue. Second, you're very limited to what you can do, for example it's impossible to make a dynamic rich presence with this tool as its simplicity makes it impossible. You would atleast expect the dragging to work, with a build ready for steam, but no. I would not recommend purchasing this product, instead find some free open source alternative, or even better, code it yourself. Coding it yourself is extremely easy with wrappers for discord's api plus there is many tutorials out there.

Apart from the overwhelming amount of downsides, there is a few upsides which make this tool bearable atleast for very un-tech savvy users, for example it shows how to make your discord applications, it shows where to get specific information which is necessary and more which makes it good in that regard. Another "upside" is that the ui looks nice for the most part excluding the fact that it is undraggable as i have mentioned multiple times, also that it's hard-ish to distinguish between button and text.

tldr; I don't recommend this product.
Posted 29 March, 2021. Last edited 29 March, 2021.
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Showing 1-4 of 4 entries