5
Products
reviewed
437
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Recent reviews by GeoStrummer

Showing 1-5 of 5 entries
1 person found this review helpful
138.0 hrs on record (1.8 hrs at review time)
Early Access Review
where's custom mode
Posted 8 November, 2024.
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52 people found this review helpful
12.5 hrs on record (6.7 hrs at review time)
imagine forcing a team (consisting of core devs) off their project and then attributing their work to primarily yourselves, only letting them speak for their six years of hard work for a whopping 25 seconds.

it's embarrassing how you didn't even let evil empire finish this update themselves, you unceremoniously shipped their unfinished beta because your current staff have zero experience with this game's repo. but go ahead, double down on dead cells' marketing. do collabs with other games, turn the beheaded into a gaming icon, and feature it’s name in windblown’s marketing. but god forbid you let Dead Cells developers work on Dead Cells with little to no loss for you.

blow wind on my balls. if the readers have a conscience they would sail the seas for this game and buy evil empire’s prince of persia instead. it's not worth supporting people who appear to rather die before at least attributing the credits for people's years of work properly.
Posted 19 August, 2024.
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1 person found this review helpful
279.6 hrs on record (174.9 hrs at review time)
respect deez
Posted 1 June, 2023. Last edited 7 November, 2023.
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No one has rated this review as helpful yet
1,116.3 hrs on record (1,058.7 hrs at review time)
Warframe managed to get 1k+ hours from me through the course of 8* years so it's honeymoon period is clearly great if you can get over the hurdle of it's NPE, and you'll likely enjoy it more.

anything beyond this point is irrelevant for newer players, enjoy the game it if fits your niche.

it's also the type of game where i need to actively not think about it's issues for too long, and DE have made that difficult with their recent updates. EDA is what i have an issue with, i think the recent shift in direction to limit player choice for a game that thrives on it is a bad idea. it makes no sense to me that players are allowed to make virtually infinite investments into any arsenal item, only to restrict them from using it in (arguably) the hardest content.

i understand the need for challenge and i do want one, but randomized loadouts are not a challenge they're an inconvenience. when your loadout picks are reliant on RNG, you're as likely to trivialize these missions with the best equipment in the game as you are to roll a stug.

a substantial amount of weapons cannot be redeemed no matter the investment, only made more impossible without the ability to build a specific loadout to turn these weapons viable. it's a ridiculous oversight to not take into account that many builds do not function in a vacuum, your equipment will synergize with eachother, with the end result being the actual build itself.

not even accounting for the majority of the arsenal's lack of power, the implication that players should acquire and level over 500 items to minimize the risk of a bad roll is asinine.

that would require you to obtain the materials to craft the item, slap an orokin potato + adapters onto it, and then re-level it multiple times with forma, double the amount of forma if it's considered a "fodder weapon". this is across hundreds of weapons and they all need to be viable for the game's hardest content. the time investment required without spending platinum would take years, including the thousands of days that you need to craft forma every 23 hours.

the weekly window for item rotations is not enough time to level things that you don't own, let alone potentially bad items. with these issues, it comes off as the freemium game encouraging you to spend money in order to progress within a reasonable amount of time. i can tolerate p2w games, Warframe has always been one with it's ability to spend to progress, but never have i felt that i was being punished for not spending. Duviri shares some of these issues, but the difference is that Duviri not only allows you to borrow built equipment, but also that the decrees allow for those equipment to scale with harder content.

if DE wanted players to invest into a wide arsenal, they should've introduced systems like these earlier into the game's life and more gradually too. not with the sudden rug pull for the majority of players whom decided to make tall investments into playstyles that they actually enjoy. it's foreseeable that a game with this many choices whom all allow you to invest infinitely into them, would see players who specialize in styles that they enjoy the most. mastery rank stops being a substantial incentive after players reach a certain MR, and it just seems to conflict with what most people, or at least i enjoy about Warframe.

these issues are unlikely to make me quit as i still enjoy playing this game, but i'm likely to play less if future updates continue this philosophy. it's alienating and antithetical to why i continue to play Warframe, it's just not worth it for me to put that much effort into a single mode (for now :P).
Posted 10 December, 2020. Last edited 25 January.
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No one has rated this review as helpful yet
55.5 hrs on record (50.7 hrs at review time)
THE UPDATE IS REAL!!
Posted 19 October, 2015. Last edited 19 December, 2023.
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Showing 1-5 of 5 entries