19
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Recent reviews by Bluepixie

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Showing 1-10 of 19 entries
8 people found this review helpful
2,044.8 hrs on record (1,846.5 hrs at review time)
So I've been playing Hunt since Oct 2019. The game has changed a lot, and for the most part it's all been for the best, for example: Solo necro revive, stalker beetles, a plethora of custom ammo, insta-burning flare pistols, it all could have detonated the game but credit to Cytek the changes have fitted with the aesthetic and feel of game perfectly. It's been a wild ride, and I've been loving every stress inducing encounter no matter if it ends in failure or triumph. If I'd written this review even a year ago, it would mostly be a glowing account of how this game stands out head and shoulders above every FPS ever made, warts and bugs included. Sadly, today this is not the case.

This new direction that Hunt is pursuing is breaking the immersion, and eroding the identity of the game. While fun, the 'Bounty Clash' is nothing more than a big old Pubg or Fortnite endgame, all the tension is gone leaving the games feeling hollow. The new UI doesn't suit the game at all, and instead feels like it's trying to ape the CoD, and Fortnite style; nevermind the bugs, and poor menu performance. To top it all off though, as I write this, the 'Ghost Face - Rampage' has been released. This is a step too far, the game does not need mainstream IPs leeching into the Bayu, it will only further erode at the unique atmosphere of Hunt. I personally want to fight the brave, stubborn, and sometimes crazy Hunters of the Bayu, not the Predator, Pinhead or Leatherface or some other character that has no place in this universe.

Crytek, if you're reading this (and I hope you are), please understand. I love this game. I truly do. There is nothing like it, and I will likely be one of the last people on the servers, but the further you go down this road to mainstream acceptance, the greater the risk that you will exclude, and alienate the core community base. Maybe that doesn't matter, and it's more important to grow, and follow the wise teaching of Activision/Blizzard monetization. However, the further this game leans into the CoD style beats, the more you'll lose this part of the community. If I wanted to play CoD, I would just do that. Let Hunt be it's own captain, and chart it's own path.

Maybe see you in the Bayu, but if it keeps going like this, most likely not.
Posted 21 October, 2024. Last edited 6 November, 2024.
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No one has rated this review as helpful yet
8.1 hrs on record
Cyberpunk adventure, beautifully presented, wonderfully quirky storyline with a strong environmental message. You have a meow button, enough said. Looking forward to see what the do next!
Posted 6 October, 2024.
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No one has rated this review as helpful yet
39.5 hrs on record (22.6 hrs at review time)
Early Access Review
This is 'the' Aliens game we always wanted.

Impeccable, dread inducing atmosphere with a mysterious environmentally told story. Tension struck exploration of shadowy maze-like research complexes, with an interesting low-fi computer terminal system for gathering intelligence. The creepy creature design, while not perfect in terms of animation, are a satisfying enemy providing surprises, and terror in spades. When it kicks off, either level design or stealth failure caused, the intensely frantic combat is engaging and punchy. Tactical resource management, teamwork, communication, combat awareness, and a good aim are all most certainly needed to get you through to the end.

I personally can’t wait to see how it develops from here. Excellent stuff thus far!
Posted 15 February, 2021.
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1 person found this review helpful
36.5 hrs on record (9.5 hrs at review time)
Everything you could have wanted for a return to Street of Rage. The music, artwork, and gameplay are just spot on. Hats off, they really did a fantastic job. Arcade couch co-op at it's finest!
Posted 30 May, 2020.
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1 person found this review helpful
1 person found this review funny
10.2 hrs on record
Excellent stuff, reminded me of Magnetic Rose, and of a Philip K. ♥♥♥♥ short story - A Maze of Death. Along with the sci-fi setting, is has surprisingly strong horror elements. Highly focused both in terms of the story, and gameplay; movement is great and the pistol is EPICLY satisfying. Wonderful level design with an incredible sense of scale, and the central gameplay mechanic with the AI is novel and engaging. Highly recommended.
Posted 18 March, 2019. Last edited 18 March, 2019.
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No one has rated this review as helpful yet
3.1 hrs on record
Simple, but effective design both in gameplay, and visuals. A wonderful sense of atmosphere established by a beautiful live soundtrack, and environmental storytelling. Short, very sweet, and worth every minute.
Posted 20 February, 2019.
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No one has rated this review as helpful yet
20.0 hrs on record
Fantastic improvement on the original Trine, co-op puzzle platforming at it's physics trolling best.
Posted 31 December, 2017.
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1 person found this review helpful
17.5 hrs on record
Replayed this in 2016 after being reminded by it in the ‘EDGE special edition – the 100 greatest video games’, not having touched it since release.

Incredibly it stands up enormously today, both in terms of gameplay, graphics, and story. The integration with the game world is complete, focusing on survival, exploration, and tightly choreographed bouts of intense combat. In particular, the sound and monster design is out of this world, making it just as creepy and unsettling as it was back in 2008.
While some critics prefer the sequel, I would liken it to the comparison of the film Alien, and Aliens; essentially suspense vs. action.

Of the material that inspired it, Alien I strongly prefer, and if like me, you enjoy being sucked into a realistic world of terror in space, this is the one for you.
Posted 20 March, 2017.
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1 person found this review helpful
31.3 hrs on record (29.9 hrs at review time)
I was enraptured by this world and it's peoples struggle from start to finish, also it has bee bombs. Enough said?
Posted 30 June, 2016.
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No one has rated this review as helpful yet
3.7 hrs on record
Very disappointed with this game. Tomb Raider games used to be about exploration and puzzles; now the game expects you to have fun killing waves of men and QTE's. Don't get me wrong, it's beautiful to look at and it plays well as a shooter, but I didn't come here for the shooting.

Eject, I'm out.
Posted 4 January, 2016.
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Showing 1-10 of 19 entries