227
Products
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1422
Products
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Recent reviews by BinarySplit

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Showing 151-160 of 227 entries
4 people found this review helpful
2.5 hrs on record (2.5 hrs at review time)
I bought this specifically for the Oculus Rift support, so I'm only going to review that part. The VR stuff is really unpolished:

  • It has frequent frame rate jank, seemingly at random (I'm guessing it's loading content or Unity is doing a garbage collect). I've got a GTX 970 GPU and a Core i7 CPU. Other VR experiences like Chronos and BlazeRush run silky smooth, so I'm pretty sure it's not my PC
  • It doesn't launch from Steam VR - mildly annoying having to take the mask off to launch a game, only to put the mask back on seconds later.
  • If you have a rift attached, you can't play it in non-VR mode. Even if you close Oculus Home, Glitchspace will relaunch it. Worse - because games don't render if the Rift isn't on your face (theres a proximity sensor on the Rift), you're left staring at a black screen wondering why the game isn't loading. You have to unplug the Rift completely if you want to play in non-VR mode
  • It has sections of the game where you have to fall. I can stomach non-VR-optimized FPS controls in VR now, but falling still feels awful in VR for me.
  • Having independent looking and steering directions is great because you can look around without veering off course, but without any visual indication of where your "steering" direction is, it's a constant battle between your mouse, your face and the WASD keys to keep your character moving in the desired direction
Posted 15 October, 2016.
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No one has rated this review as helpful yet
0.8 hrs on record
Early Access Review
Played on Oculus Rift

Pros: This is phototourism at its finest. There were four fully 3D scenes that I really enjoyed exploring. A Church, a courtyard in Barcelona, a small patch of Mars and and the Valve Offices. They're all converted from photos, and while they don't quite give you "presence", they do let you forget your IRL surroundings.

Cons: The Vive-only features weren't clearly indicated. The first scene says "Activate the lever to begin the game", but for a Rift user, there's no indication that I can't actually activate it without the Vive controllers - I'm just left standing there with a lever wondering wtf I have do to do "activate" it - do I mash X on the controller? do I headbutt it? Nope, it is ethereal - there is nothing I can do in this scene and they didn't even bother to tell me I'm not welcome here :(
Posted 14 October, 2016.
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6 people found this review helpful
4 people found this review funny
0.1 hrs on record
Protip: Keep looking around and moving your head to reduce the motion sickness you get from the constantly drifting camera.

Or just don't try this at all - it's not a very comfortable VR experience. lt's basically just marketing fluff, and it's only 4 minutes long. After it finished, I actually had to reopen it and let it run for a while before Steam would let me review it.
Posted 14 October, 2016.
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7 people found this review helpful
10.6 hrs on record
A fun base building / factory setup game. Very good value for money - hours of enjoyment at a very low price.
Posted 10 September, 2016.
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16 people found this review helpful
0.5 hrs on record
This isn't an action adventure game. It's a point-and-click stealth game, which is just as clunky as it sounds.

The screenshots lie - the game is played entirely by hacking through security cameras. You never see characters at eye-level like the screenshots show. You see everything through a grain filter from fixed cameras in corners of rooms. You also control your character by talking to them over the radio, which feels really detached. When they get caught, you curse how indirect the controls are and how hard it is to tell them to run away.
Posted 5 September, 2016.
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1 person found this review helpful
0.1 hrs on record
Amigdala shows what happens if you just "turn the VR switch on" in an FPS game. You get motion sickness as soon as you try to move or turn your character. You get a menu that is glued to your face. You get players that quit after 5 minutes and leave a bad review because they know it's going to be barf-city if they keep playing.
Posted 30 August, 2016.
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No one has rated this review as helpful yet
0.1 hrs on record
Nice short movie-type thing.
Posted 30 August, 2016.
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2 people found this review helpful
6.4 hrs on record (5.0 hrs at review time)
Early Access Review
Quite a cool little city-sim. As of writing, it still has quite a few quirks that don't seem well explained, such as as building height limitations and challenge levels that have some buildings unlocked but not the resources required to run them. But it has been good for 4.5 hours of fun.

Posted 19 August, 2016.
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5 people found this review helpful
8.8 hrs on record (6.7 hrs at review time)
This is incredible! There's such attention to detail, and opportunities to explore that are actually rewarded. The first 90 minutes is a series of exploration sections that I'm going to have to revisit because there were just so many paths I missed. It later gets a bit more directed as the story develops, but the environments continue to have a jaw-dropping level of detail. I don't think I found a single dead end - every side path seems to lead to something interesting, even if it's not what you're looking for.

The office building section at the start may seem a bit slow. It does a good job of showing you that there are many paths to explore and lots of little nooks to investigate, but you may need to speed-run it if you're getting impatient. Just remember that it's only about 15 minutes long and then you get to the exploration section that makes INFRA really shine.
Posted 30 July, 2016. Last edited 2 August, 2016.
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7 people found this review helpful
1.2 hrs on record
Cool setting, cool concept, reasonably good level design. Unfortunately the gameplay is quite poor, making it difficult to enjoy the good bits.

Enemies have no pathfinding, guns don't seem to have much variety, the gunplay is slow-paced and doesn't feel like it involves any skill, I couldn't even tell what increasing my stats was doing. Most of this game is just walking around cautiously, hoping that if an enemy sees you it gets stuck on a corner and can't shoot you.

It's worth a few dollars to try it out and soak in the novelty of the well-crafted ascii world, but I can't recommend it at its non-sale price.
Posted 24 June, 2016.
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Showing 151-160 of 227 entries