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2
Not Recommended
0.0 hrs last two weeks / 27.1 hrs on record
Posted: 20 Apr, 2025 @ 4:44am
Updated: 21 Apr, 2025 @ 2:20am

This game would have been so incredible without the roguelike aspect. It's so luck-dependent. It's as if they've tuned the house-building / item collecting aspect to eat as much of your time as possible.

Even using Cheat Engine to remove the resource management mechanics that will otherwise kill more than half of your runs, it still takes so much time to make any progress because you have to regain all your resources at the start of every day.

EDIT: Got quite a bit further (1 blue crown, 3 chamber keys, 1 sigil entered and postcard read), with cheats though. This would take so much longer without cheats. The story and puzzles were great while they was the focus of the game, but now I'm over 25 hours in and the game should be wrapping up. Instead, my next steps would rely on spending hours at a time grinding that RNG to make a tiny bit of progress and gah. No. I have to move on with my life.

I implore the developer: Please patch in mechanics or a new mode that takes the edge off the grind: allow some inventory to be unconditionally kept between days, allow rebuilding a few rooms without discarding the house. More people would finish this incredible experience if it had less grind.
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