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Top Priority:
1.Remove durability buffs from enemy units that got them (Resistance and Damage)
2.Player Health System Changes:
2.1.Reduce the overall damage players take from 50% back to 40% or even 35% to make Melle Weapons more of a viable option.
2.2.Revert the player limb health nerf that was made during the 60 day patch.
2.3.Reduce the Headshot Damage Multiplier from 50% to 25%.
2.4.Make the body damage reduction given by armour also apply to the head area of the player in a way that scales with armour rating. Higher armour value = more damage reduction.
2.5.Reduce frequency at which injuries occur.
2.6.Reduce the bleed damage players take from 10 to 2.
3.Remove the Matching Armour Damage Penalty from Light Penetration weapons.
Either way I was looking through discord notifications and they popped up and I got the oddest sense of deja vu