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Your team, without dispenser range, will need to hug your dispenser to get ammo. If they do this, then your dispenser may get hit by splash damage or targeted inadvertently. Also, if your team has to huddle in one spot, then a robot soldier's rocket will not only hit one of your teamates and your dispenser, but all of your teamates when they are huddled in one area. It makes your dispenser more likely to take damage, it makes everyone more likely to take damage. Dispenser range gives everyone breathing room, and helps keep your teamates away from your dispenser so they don't hump it like a sex doll.
Another reason, though you may want to argue, is that your dispenser is the most vital part of your class. The only reason you are engineer is because of the dispenser. You will find better DPS in other classes, but never will you find as much support ability. Not buying 3p of range is a hindrance to your whole team.
Robot kills are an arbitrary performance-metric; a demoman could just sit at frontlines and stand there and only kill support bots, but still get a high robot kill count after some time. Does that make the demoman good? I don't think so.
Sorry about late reply. I dont check steam comments that often.
It's not
(Did that dude just delete his comments? Salty. (Not you 888海日人.))
What do you mean incorrectly upgrade the huntsman? I should have went for ammo clip first since damage upgrades don't make as much of an impact as they initially seem due to a bug, but other than that I don't know how else I can incorrectly upgrade the huntsman.
https://old.reddit.com/r/truetf2/comments/mrgoqu/mvm_the_flaws_of_the_two_cities_meta_and_why_you/
(and btw huntsman sniper is quite viable in mvm. People are only saying that it sucks because it lacks "AOE headshots" which can be compensated for by just taking advantage of the huntsman's fast reload/firing rate.