8
Products
reviewed
269
Products
in account

Recent reviews by Accidental Rob

Showing 1-8 of 8 entries
1 person found this review helpful
729.2 hrs on record (123.0 hrs at review time)
Some interesting changes and marked improvements over previous versions. Very chill gameplay with an incredibly active and friendly modding community. This game does not hold your hand, however, and the in-game help documents are sparse. You're going to be heading to Youtube a lot for help, but that's okay – the tutorials available are rich with detail and cover every topic necessary.
Posted 14 January, 2022.
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3 people found this review helpful
1
368.1 hrs on record (262.5 hrs at review time)
Five years, fifteen free updates, an amazing community, and hundreds of hours of fun. This little game came from a rocky start to be an award winning fan favourite.
Posted 31 March, 2021.
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3 people found this review helpful
73.8 hrs on record (4.9 hrs at review time)
Early Access Review
This game shows a ton of promise, and feels like it's already good for prime time.

Old Norse-themed exploration/survival game. Simple graphics (the entire game, installed, is under 1Gb in size), but a complex survival and crafting system that keeps you on your toes but is not punishing. Building is fun, a little bit of a pain to get things to snap together properly. Things need to be somewhat supported, by beams and posts. Indoor cooking fires need to be properly vented with a chimney or your character will be choked out of the building. You can easily run your own private server with up to 10 people for co-op fun.

I wouldn't stop anybody from buying this game while it's in Early Access, otherwise I'd recommend keeping an eye on it when it hits full release. By the state of the game now, I'd say that won't be much longer.
Posted 5 February, 2021.
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No one has rated this review as helpful yet
24.6 hrs on record (3.0 hrs at review time)
I played this game during the free week. A fun game that definitely is better in co-op. I did not play solo at all, but I imagine that it is significantly more difficult on your own, as enemies can move quickly, do a good job of flanking your position once it's known, and dole out a good amount of damage.

Visuals are good, and the environments are lovely. I would like to see free-camera support in the photo mode, but that's just a "nice to have". Gun play is good. Weapons don't feel like pop-guns, and the gunfire looks and feels appropriate to the weapon. Weather and environment feels good and affects game play appropriately.

A few annoying bugs, and netcode causes issues where the positioning of other players is different from the views of multiple players - this causes problems with co-op players running through your position and shoving you around because, on their screen, you're not there. Bicycles need more ability to travel up grades... the game stops you dead on slight hills, something that a normal person would be able to traverse easily.

I would recommend this game, but only if you know you have people to play with.
Posted 4 May, 2020.
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No one has rated this review as helpful yet
1,416.7 hrs on record (811.2 hrs at review time)
With over 800 hours spent playing this game, I thought it was about time I wrote a review.

Bohemia has done a great job with the Arma series in general, but Arma 3 is a standout success for a number of reasons, most of all being the tools they have given the community to allow players of the game to write amazing custom content. I honestly believe that if these tools didn't exist, you wouldn't be seeing the continued popularity of a six-to-seven year old game the way you're seeing it with Arma. Not only that, Bohemia continues to put out quality expansions for the game and they continue to support the player base. Just browse the Steam Workshop and you'll see thousands and thousands of hours of potential gameplay, addons, modifications, terrain, vehicles, weapons, gadgets, all free to use.

If you're a fan of gritty first-person-shooters that have a lot of flexible gameplay, pick it up.
Posted 29 June, 2019.
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No one has rated this review as helpful yet
27.9 hrs on record (1.8 hrs at review time)
Early Access Review
I've put about 4 hours into the game, and have, with the help of a friend in co-op, managed to go spacebound and land on a couple of other planets.

This game is a very chill play experience. On the starting terran world, there are only a few threats to your survival, and those that are there can be avoided with some planning and forethought. This allows you to carefully explore the world, enjoy the soundtrack, and have fun.

About the game's aesthetic. The game is cartoony without being garish. Animations are smooth, colours are bright, and models are, for the most part, well crafted.

Crafting is simple, but limited. I expect this will expand as the game continues through development. Even so, there is more here in this early access game than I expected.

There are still many bugs, most of which I experienced while using vehicles. They seem to have no weight to them (physics are off), and can bounce around and can be a pain to handle. They do get jostled around by wind storms, which is fine, but I did experience some problems mounting items to them.

Resource collection on foot seems solid. Using a vehicle-mounted drill is clunky, especially when partially-collected resource nodes attached to your vehicle cannot be moved or removed. The only way to remove it is to finish filling the node, but very often that will begin a new resource node that cannot be moved or removed. I would like to be able to move partial resource collections, or delete them entirely.

Overall I am very impressed with the fit and finish of this game, and I am excited to see what is to come.
Posted 27 December, 2016.
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1 person found this review helpful
18.7 hrs on record (3.3 hrs at review time)
Early Access Review
I find it hard to say that I recommend this game, or even that I do not.

I was a huge fan of Freelancer, and I have spent years looking for something that could fill the hole that Freelancer left behind. While Starpoint Gemini 2 comes close, it's not... quite... there yet. This game is still in development (just recently in beta), so bear that in mind.

All of the pieces are there - free roaming, trading, space battles - however, SG2 seems to fall flat a key area - ship movement. The starting vessel, a frigate, I believe, looks like a fish, moves like a fish, but steers like a cow. Most combat is spent circling around trying to get a bead on your enemy for about 1/2 a second before they move out of view once more. By that point, his buddy has been firing lasers up your butt. I'm a space combat noob with this game, but even Freelancer felt like it had more "zip" to ship movement. I had to crank the mouse sensitivity just to feel like there was some kind of response to the controls.

Graphically, it's quite nice. Ships, planets, stations and space "stuff" is lovely to look at.

The game requires some optimization. When you are in a serious furball with many other ships, I find that the game really chugs and slows down - even if you are not involved in the combat, and it's just nearby.

The game is not multiplayer, and I am not clear on whether or not it is ever going to be multiplayer. That is also a major wall for a lot of people. Freelancer was great. Freelancer with friends was amazing.

This is not a Freelancer replacement, though it comes close. If you're not concerned about a multiplayer experience, you're not going to find a game that delivers what this one does at this price point. However, I would wait for later in the beta cycle or even for wide release. It's not quite ready for prime time.
Posted 25 March, 2014.
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No one has rated this review as helpful yet
91.3 hrs on record (65.1 hrs at review time)
Secret societies, mythological mysteries and free to play. A fun mix with well though out stories. A great game.
Posted 12 March, 2013.
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Showing 1-8 of 8 entries