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blue 最近的評論

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目前顯示第 11-20 項,共 685 項
1 個人認為這篇評論值得參考
總時數 1.3 小時
i wasn't sold on unbeatable as a game because the genre is not something i am comfortable with, then i tried white label. it sold me on the game and the studio's ability to deliver.
張貼於 12 月 9 日。 最後編輯於 12 月 9 日。
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1 個人認為這篇評論值得參考
總時數 22.1 小時 (評論時已進行 11.1 小時)
playing the demo before release had me really skeptical. no rating? no scoring? just pure platforming? kind of weird for a game that seems to be based off gunvolt in terms of gameplay!

thankfully the game exceeded my expectations and i'm glad i gave it a shot despite the disjointed and unconvincing demo. there's a de-focus on arcade and scoring gameplay and more of a focus on the slower pace, setpieces and platforming. your moveset is deliberate, mashing buttons does not favor you, and there's a decent level of difficulty on offer to keep you on your toes.

unfortunately (?) the usual inti suspects are here, with a strong focus on what people would describe as "anime aesthetics" and designs that won't appeal to a more mainstream audience, which is a real shame because majogami is one of inti's stronger offerings out of their catalogue, and i can somewhat see why it was announced and released as an anniversary title. i think you should play this game and i hope it does well commercially for them.
張貼於 12 月 6 日。
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3 個人認為這篇評論值得參考
總時數 11.1 小時 (評論時已進行 6.1 小時)
any ideology (i am too stupid for this), symbology (i am too stupid for that) or iconography (i am also too stupid for this) this game threw my way went way over my head but it's a good time that you should assuredly NOT play if you are photo sensitive. a little bit on the nose with what it draws inspiration from but whatever it's a good time and you should give it a shot.
張貼於 12 月 5 日。
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1 個人認為這篇評論值得參考
總時數 23.1 小時 (評論時已進行 10.1 小時)
this review is mostly pointless because the game was delisted but i like to get my thoughts out so i'm going to post one anyway

do not be fooled by the comparisons to final fantasy : this is a SaGa game in disguise. just weird layers of mechanics that are absolutely not explained to the player, like each character having a completely unique and unexplained stat, battle commands being somewhat random, no straight-forward leveling but instead having a weird "world level" and stats that eventually level. exp is, apparently, proportional to battle difficulty, which is measured in turns taken. mid combat qtes. party management that seems to be encouraged but also does not seem to matter. layer upon layer of weird ideas. also other weird knick knack like the area intro playing every time you re-enter an area.

this is a mostly fixed version of the seemingly very broken xbox version (with bugs and insanely easy way to brick a run) and certain features like quick battles are welcome with how many units can end up on the battlefield.

gameplay aside, the main character is not super likeable and the story is a bit whatever. still not a terrible time, but absolutely not the first rpg i would recommend to someone for sure.
張貼於 12 月 3 日。 最後編輯於 12 月 3 日。
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2 個人認為這篇評論值得參考
總時數 4.7 小時
ran into several bugs, including being unable to deploy units unless i restarted. on top of that, the ui is terribly grating to use, whether it's with a controller or m+kb. extremely amateur on that front and made the game unpleasant to -play-.

on top of that, part of what makes SRPGs interesting is how attached you get to your units. some games will have ways for you to get "random" units that aren't part of the story, but you can get attached to them. they can even carry some runs for you! and that's cool! unfortunately units kind of vanish and you have no real reliable way to get them again, even if units are drawn from a pool. so uh sorry if you liked someone, might take a while till you get them again. and this isn't even accounting for the randomness of a playthrough in a SRPG, which is part of the appeal and seeing which unit will pop off this playthrough. mix of unreliable units + skills being picked from a roguelike format is not super fun to me and goes against the fundamentals of the genre, to me at least.

if you have more patience than me then i'm sure this game could be for you. unfortunately, the tragic part is that there's a lot of strong SRPGs that deserve their accolades, ranging from mythic titles like FFT or Tactics Ogre to good ole Fire Emblem, that are widely available to play and easy to access. try the demo to see if it floats your boat, i guess?
張貼於 12 月 1 日。 最後編輯於 12 月 7 日。
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目前尚未有人將此評論標記為值得參考
總時數 2.6 小時
playing neptunia vii hot off the heels of the rebirth trilogy highlights how terrible this game is. where do i even begin?

- i already had issues with rb1, mostly because of the absurd grind required. "oh but it's not that bad!" diehard fans would say. sure, i guess, if you know the game insides out and can tolerate wailing on punching bags just to get through the game because the difficulty curve is stupid then yeah i guess it's acceptable to you. still bad. what does this game do? triples down on it. awesome!

- the overworld sucks. random encounters are not why i played these games. on top of that, dungeons suck too now! unless i missed it, normal enemies dont respawn until you leave, and some of the dungeons here sprawl across several maps, making it incredibly tedious.

- add on top to that, symbol attacks suck to pull off. lost count of how many times i still got back attacked while mid swing at an enemy. awesome!

- the combo system. i appreciate trying to add layers to a game but it just sucks? especially early. oops sorry you changed weapons, it got stronger but you can't do the combo path anymore. very cool idea!

- you don't even heal on level up. please go back to town. alleviated by characters finally being able to heal out of combat (lol, 4 games in) but then you just chew through consumables. which sucks early. maybe it gets better later on. i do not care to find out.

- removed the basics that there were save points before bosses. awesome. love dying and wasting my time grinding and trekking back.

i think it's pretty awesome that, 4 games into a series that got progressively better even if it was never truly "great" (let's be honest, most people play these games for the characters, not the gameplay), they decided to just regress to something as equally bad as 1. stellar job compile heart.

if you intend to play these games i suggest you stop at rb3, it doesn't get better than that.
張貼於 12 月 1 日。 最後編輯於 12 月 1 日。
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2 個人認為這篇評論值得參考
總時數 18.9 小時
i thought people were overselling this game but no they really were not. solid writing all around and any critique i would have would be around the infinity engine's quirks. do yourself a favor and play this game. a good companion piece to baldur's gate/icewind dale.
張貼於 11 月 30 日。
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目前尚未有人將此評論標記為值得參考
總時數 25.1 小時 (評論時已進行 20.2 小時)
probably the one of the original trilogy i wouldn't struggle recommending. it feels more like a video game, with grinding being more obvious and easier to do, a slew of DLC characters to pick from and a lot more story than 2. on the flip side, i guess most would say this is a step down from 2, both mechanically (they changed how EXE drives work) and in terms of story (lots more saturday morning cartoon villain stuff). presentation was ironed out a bit and it tries a few more different things that mostly stick the landing.

continuity doesn't super matter so you can kinda just pick this one up if you want.
張貼於 11 月 27 日。 最後編輯於 11 月 27 日。
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1 個人認為這篇評論值得參考
總時數 8.7 小時 (評論時已進行 8.1 小時)
if you can stomach it there is a better story than its predecessor, providing you are willing to grind for it, but i really do think your time is better spent playing other games.
張貼於 11 月 25 日。
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目前尚未有人將此評論標記為值得參考
總時數 0.0 小時
mostly bought to support the devs. not the kind of dlc i would usually buy but lumines arise exceed my expectations so having a few more trinkets in game is nice.
張貼於 11 月 23 日。
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目前顯示第 11-20 項,共 685 項