infidel
Max Kowarski
Comments
1 Jun, 2024 @ 9:34pm 
there are games that introduce the secondary/tertiary gameplay loops later as one gets acclimated to the game, but these tend to be hamfisted and jarring, not totally lining up with your characters experiences in game
1 Jun, 2024 @ 9:33pm 
i dont know if you'll see this if i comment on my review so im putting it here

your game concept is compelling. the scope of your engagement with the game on a gameplay loop level increases at a dynamic range with the progression of your character, creating a naturally diagetic narrative harmony

i dont think ive ever seen a game transition in scope from the primary to secondary and tertiary gameplay loops before, and i believe this may be one of the methods to curb the ongoing game design problem of pacing