18
Products
reviewed
246
Products
in account

Recent reviews by Zullfix

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Showing 1-10 of 18 entries
No one has rated this review as helpful yet
39.8 hrs on record (39.1 hrs at review time)
Man I Love Fishing
Posted 3 December, 2024.
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No one has rated this review as helpful yet
1
1.1 hrs on record
Game is full of advertisements, community is very toxic to new players.
Posted 2 October, 2024.
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No one has rated this review as helpful yet
1 person found this review funny
2.3 hrs on record
TL;DR
Feels like baby's first 2D platformer in unity but without a matching price tag.


I received the game as a joke gift from a friend years ago and am very glad I did because I would be mad if I paid $20USD for this. It is intended to be a rage game but in practice comes off as a 48h game jam product with little polish.

The Good

The level design is inspired by Syobon Action (commonly dubbed "Cat Mario" outside of Japan) and in most of the levels Pukan Bye Bye does a decent job of emulating the unexpected trolls from SA.

I guess the menu buttons work?

The Bad/Annoying

The horizontal movement acceleration is sluggish and jumping is an attempted rip from Hollow Knight. Horizontal momentum is not preserved when jumping off of moving platforms and walking onto moving vertically moving platforms frequently shoots the player upwards about 4x higher than a regular jump.

Pushing boxes/jump pads is jittery on the ground and made even worse on moving platforms since they do not move with the platform, and will move against the player when rapidly tapping on moving platforms. They are also very jittery on vertical moving platforms, but this behavior is only meaningfully encountered once or twice.

Hitboxes are a nightmare. You can jump on the head of specific enemies to pogo jump, but if you don't land directly on the head you will pass right through the enemy and die. It is somehow worse than most flash games out there that use only 3 or 5 points on the sprite for hitbox checking. On many levels, the surprise popup spikes have hitboxes that peek through the ground, necessitating a jump even after having retracted into the ground.

Dying resets GROUND enemies and boxes but everything else in the level including jump pads, flying enemies, moving platforms, etc. remain as they were when you died. This often doesn't make a difference and can make some levels easier, but in several other levels it also makes them impossible to complete without manually fully restarting the level. It honestly feels like the developer tested levels without any hazards, or just didn't care enough to fix this issue.

There are no in-game settings to adjust the volume or accessibility features for those sensitive to motion or deeply saturated colors.

Graphics are meh. You can just look at the trailer/screenshots, it doesn't get any better than that.

Keybinds cannot be rebound. The chosen keys are alright I guess, but the specific type of jump implemented does not lend well to the spacebar. A smaller and lighter key would have been nicer in my opinion.

Achievements register together in groups instead of when they were actually earned and many users complain about not receiving level 8's achievement. Not sure how I managed trigger it on my replay in 2023 but not my initial play in 2018.

Conclusion
Overall my biggest complaint is probably the price. If it were just a dollar or two then it wouldn't leave such a bad taste but instead it's $20USD for around 2 hours of annoyance at the movement design and poor level restarting.
Posted 12 May, 2023.
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16,830 people found this review helpful
216 people found this review funny
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3,163
430.3 hrs on record
Early Access Review
VRChat plans to add Easy Anti Cheat in the next update. What will it do for the game? Well let me show you:

What EAC will do for VRChat:
  • Lower framerates
  • Increase instability
  • Stop script kiddies
  • Stop "wholesome" mods, accessibility mods, and quality of life mods
  • Stop AMD FSR/RSR, Intel XeSS, Nvidia VRWorks SLI from improving your framerate
  • Stop select SteamVR mods that modify the game's runtime
  • Stop programs like AudioTeapot (audio manager/soundboard) from working
  • Stop Linux users from playing via proton (they claimed it wouldn't yet it does)
  • Stop Linux users from playing via Windows virtual machines
  • Lower the playerbase

What EAC will NOT do for VRChat:
  • Stop ripping (Avatar cache is still unprotected)
  • Stop crashing (Crasher avatars)
  • Stop all malicious mods (Those devs see this as a programming challenge)
  • Stop all malicious actors (There's other ways of being annoying)
  • Stop SDK modding
  • Stop user harassment (Stop claiming this!)
  • Close the security holes in VRC Udon
  • Improve the game experience

What EAC has done in the present/past:
  • Take routine snapshots of the user's desktop/video buffer
  • Scan all processes running on user's machines
  • Kill or try to kill all "unknown" or "untrusted" or "unregistered" running processes (including homemade processes)
  • Locate the files of "unknown" or "untrusted" or "unregistered" processes and upload them to Epic's servers
  • Scan the user's C:\Users\ folder and appdata folder
  • Stop users from launching the game if Windows fails to install/update itself "correctly" (google "easyanticheat UNEXPECTED-KERNEL-MODE-TRAP", though epic tries to censor this issue)
  • Stop device drivers that are "unknown" or "untrusted" or "unregistered" from running (including homemade drivers)

VRChat devs, I know you don't care because you're hiding all the complaint posts on the feedback canny and ignore everyone's requests to just add the QoL mod ideas into the game, but for the love of god don't add EAC and listen to your community's requests. It is not good for the innocent users, the "wholesome" modders, and the QoL modders. Don't get me wrong, I love the community and opportunities this game has provided to me, but this is just an awful move from the devs, even with me not caring for client mods. Also maybe consider change whoever is writing the blog posts, they're so super tone deaf.
Posted 25 July, 2022. Last edited 25 July, 2022.
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2 people found this review helpful
0.2 hrs on record
Garbage. It also opened steamvr and tried to connect to a sketchy domain
Posted 28 June, 2022. Last edited 16 July, 2022.
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1 person found this review helpful
1 person found this review funny
12.5 hrs on record
I played this mod back in 2015 and at the time decided it was mediocre, although I think I was a fan of the retro portal gun design, but for I recently decided to replay it and found it mostly aged like fine milk.

There's probably 10 combined minutes of unskippable cutscene at the beginning of the game (tram + elevator + sleep), and another 5 minutes at the start of chapter 3. Loading screens between levels are just pure black and are placed seemingly at random. Game direction in large open areas is confusing; portalable surfaces are small/far and dimly lit, and I specifically remember this being an issue from 2015 as well. Most subtitle blocks are 8 lines tall, covering nearly half of the screen and full closed captions didn't work?

Many graphical errors, such as portals showing cubemaps or are black instead of the view from the other portal, going through portals causes the lighting sparks from inside the gun to fly around the screen for a while, the door in the relaxation chamber has the same issue as the portals. These aren't strictly necessary to play, but it was still annoying. Many surfaces are also fully unlit for some reason, regardless of graphical settings and proximity.

But the real biggest issue I encountered were with the gameplay, Specifically chamber 1 in chapter 3 is unbeatable. Comparing to online screenshots/videos, there is now a wall covering the area with the second cube. Yes, the game is impossible because of a wall that should not be there. I also found multiple softlocks. you can get trapped in the elevator during the collapse sequence because it does not kill you when you get crushed.

It's not all bad though, the level design is above the average portal 2 workshop level, and most of the custom assets are modeled and textured well. The hammer editor work is also pretty good (with the exception of L1 ch3).

Also Harry's impression of Cave Johnson is very off.
Posted 17 March, 2022. Last edited 17 March, 2022.
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2 people found this review helpful
1 person found this review funny
13.1 hrs on record (1.5 hrs at review time)
She can fix me
Posted 8 March, 2022.
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20 people found this review helpful
0.0 hrs on record
All songs are in both 320kbps .mp3 and 1411kbps .wav
🙏BLESS🙏
Posted 8 March, 2022.
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3 people found this review helpful
0.6 hrs on record
TL;DR:
If you have a controller and a 3GB+ video card, play this, it's worth it.


Full review:
Nintendo's only rival to extremely optimised games: Valve.

Nice, short and sweet game to show off the Steam Deck. Using a Steam Deck isn't required to play but using a controller obviously is, a keyboard version just wouldn't be the same. You can press tab to see MANY performance stats about the current scene. It ran quite well on my GTX 1660Ti laptop while I wait for the windows on my 6800XT desktop to finish repairing. Something that blew me away was that this runs in about 3GB of VRAM and 2GB of system RAM. That's nuts.

The main story was good and the side story was unexpected and funny. I bet the controls on the Deck are great, but on a controller the side-to-side gyro controls are backwards and the "Flip Y Axis" option in the settings flips the up-down on the thumbsticks. Once again, visuals are great and super optimized. I think the VA for cave is an impression but it's been a while since I've heard him in Portal 2 so I may be wrong.



I look forward to the Deck 2 and Deckard, keep it up Valve!
Posted 1 March, 2022.
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9 people found this review helpful
1
8.6 hrs on record (4.9 hrs at review time)
TL;DR:
As a product showcase, this does the job really well with interactable 3D models. The game part was 2ish hours long on first playthrough. The game has a constant screen roam (drifts in a figure-infinite pattern) that can get annoying or flick the screen up to 300 degrees on lag spikes.

Long review:
I'll start off with the bugs and nit-picks I found. The game has screen roam (slowly drifts in a figure-infinite pattern), which works great in cutscenes but not during gameplay. It makes the practice range more annoying as your shots are no longer dependent only on where your mouse is, and there's lag spikes (which happens decently often) the roam gets amplified by an insane amount causing the player to spin 10-300 degrees in a random direction. Upon further experimentation, I found another bug where the guns do not shoot when you click, but somewhere around 0.1 seconds later, which is enough to make some practice range flicks be misses that should've been hits. Also not all dialogue is affected by the volume control, and pausing the game causes all currently playing sounds to reset to full volume, and most of the dialogue is just one long audio file. Sometimes the door to chapter 2 doesn't activate and softlocks the game by disabling all interactions. Also the game is very much CPU-limited, my 5800X + TUF 6800XT can saturate my 144hz monitor in the normal game but pinball averages about 90-100fps (task manager and radeon software both show GPU at about 70%). Lastly, most of the story requires killing all enemies in the area, but not every enemy spawns unless you walk into specific trigger areas.

The product showcase part is unique and interesting and the modeling/animations for them are pretty good, although the mouse controls for rotating products are rather odd and limit the angles you can view said products.

The graphics are good, not much to say. Motion blur comes disabled by default which is nice, but I never turned it on so can't say if its good or not. TAA makes a smeary mess in motion and theres no option for manual MSAA, there's only TAA, FXAA, and unspecified SMAA.

The pinball is probably my favourite part of the entire thing. There's not much to say besides it's a somewhat tame yet polished pinball table, although the keybinds are a bit weird and the ability to remap would be nice.

Some of the practice range achievements are really hard due to the lag spike rotation issue as well as the gun delay. I'm about 8k points away from the pinball achivement (which is also 25th on the leaderboard (01.24.2022)), so those who play less pinball than me may have a hard time with that one.

Also Omni walks really slow.

Overall if you want to kill some time, want some free steam achievements, or want to get a better idea of Asus' newest products, go ahead and try this. For those who only want to see the products, it would be nice if the rest of the game were a DLC but it's not a deal breaker.
Posted 23 January, 2022. Last edited 24 January, 2022.
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Showing 1-10 of 18 entries