6
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reviewed
427
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Recent reviews by Zorblet Splendor

Showing 1-6 of 6 entries
No one has rated this review as helpful yet
11.6 hrs on record
A fantastic little jaunt if a little short. There's a few bugs I ran into that may cause you to take a hit you shouldn't but otherwise a great adventure from start to finish with great humor and fun characters.
Posted 29 October, 2024.
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2 people found this review helpful
77.9 hrs on record (54.6 hrs at review time)
God is dead. God remains dead. And we have nuked him.
Posted 31 August, 2024. Last edited 31 August, 2024.
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No one has rated this review as helpful yet
223.3 hrs on record (111.7 hrs at review time)
Stood fast, stood strong, stood together.
Posted 5 May, 2024. Last edited 6 May, 2024.
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1 person found this review helpful
110.3 hrs on record
The game itself isn't anything groundbreaking but if there's anything more satisfying than watching an AC20 shell scream through an enemy cockpit I haven't found it.
Posted 17 November, 2023.
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20 people found this review helpful
10 people found this review funny
332.1 hrs on record (221.5 hrs at review time)
God is a loot pinata.
Posted 14 August, 2021.
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4 people found this review helpful
58.4 hrs on record (40.2 hrs at review time)
There are a lot of things wrong. The level design. The plot. The boss design. Enemy variety. Instead of focusing on the multitude of errors though I'm going to talk about the middling errors that, to me, are just too silly to not talk about. Minor spoilers.

The plot begins with revenants scavenging to survive in a post apocalyptic wasteland. Easing the suffering of these revenants is the main groups focus for much of the game. However, the presumably multitude of scavengers around are never seen or mentioned again after the second area except for one of the very last cutscenes.

Yakumo straight up pulls a glock on one of them in an early cutscene. This is the first time in the game a revenant uses modern firearms. It's also the last time.

In the same cutscene the revenant sees Louis' "Crimson Blade" and runs away scared. Why he was scared or why Louis' blade means anything is never talked about again.

The masks are a sort of relevant reason to the plot to keep revenants safe but it's such a weak excuse we're moderately convinced it was just a device so lip syncing could be kept at a minimum.

During backstabs your character loses the mask to summon a new one from their armor just for the animation. It even happens during a cutscene. But it's not permanent and can't be used to protect you from miasma...? Because... Reasons?

There's an AMV fight scene between the party and another character. It's hilarious.

Revenants were made as immortal fighters for an outside evil. Despite this there's a child revenant running around. It's never explained why he was made one.

Revenants can only truly die when struck in the heart or if they get turned into lost from lack of blood/inhaling miasma. Despite this the memories have a ton of heroic last stands by NPCs to protect other characters. How did they know this would be their last fight? They've died plenty of times before, why is this last stand so special?

The side quests are visiting old areas to talk to NPCs and then either kill something or find something for them. They offer minimal information on the world around them and have no real relevant rewards. I don't know why they were made except to hide depth maps.

Depth maps are rehashed enemies, bosses, and level assets from previous areas. Aside from a couple vestiges there's nothing unique in them and you don't even have to clear them to get anything. You could ignore the bosses and lose nothing of value. Except...

Late there's a boss that's reminiscent of Ornstein and Smough but it's poorly executed and lacks a second phase when you drop the first one. The depth's version of the fight has this feature though where the surviving boss full heals and gets the fire/ice powers of the dead one and has a revamped move set. Why was this cut from the game and hidden in a depths?

Blood codes are your classes and you can master most skills in them for use in other classes. Excellent design. But the mastering rate is related to the enemy level and your level and it's possible to make the mastering rate 0. Then skills can only be mastered by farming consumables unless you intentionally hold back leveling. It holds back fun for no real reason.

The girl you start the game with (you know the one) says she has her clothes torn because she was attacked and isn't a very good fighter. Later, it's revealed there's actually a ton of her running around and they all have the torn outfits. They are also, plot wise, all very capable fighters. The reason why there's so many of her is addressed. How they came to be really isn't.

You fight one of them as a boss but the fight is such a joke it makes me wonder if it was a concept for NPC invaders that just got scrapped and put as a boss to still use the design space. It's one of the two and a half revenant fights in the game. The other one and a half are the first half of the first boss, and a trials boss that is just two of them. Oh no. Double trouble.

One of the last bosses has a grey and white checkerboard behind his head. It's so out of place I'm moderately confident it's a missing texture.

I haven't the foggiest idea what focus does and I really do not feel like I'm missing out on anything by not knowing.

Fortunately a lot of the game is really easy. Things really start to break down when it gets hard though. Sometimes your allies don't rez. Sometimes you rez your ally but then the boss slides across the arena at Mach 6 and finishes you off before your rez animation finishes and you're left wondering what the safe distance was.

The game put a lot of effort into character creation but the amount of accessories you can have is relatively low. This disappoints me because I wanted to run around as an abomination of a snowman. Unfortunately, the limit means I'm a snowman head in a bath towel running around. While acceptable it's definitely not optimal.

So yeah. It's not great. Good for a laugh. And could these women put on some clothes on. They'll catch a cold.
Posted 19 May, 2021.
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Showing 1-6 of 6 entries