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Recent reviews by Stray

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1 person found this review helpful
1.7 hrs on record (1.3 hrs at review time)
Explore Fushimi Inari is a walking simulator.
It is not thrilling, but it's not intended for that purpose.
The game achieves exactly what it intends to do, which is allowing the audience to enjoy a simulation of the Fushimi Inari walking paths. The temple itself is not available to be explored, leaving the player to only walk through the paths leading up and down the hills adjacent to the temple. Explore Fushimi Inari servers as a sort-of escape for the player, allowing them to get lost in the nice visuals and satisfying landscape the game provides.

There are a few improvements I would like to see in the game:
  1. The depth of field is a bit crazy, acting as if you're viewing the shrines through a macro lens of a camera. The game would benefit from having depth of field as an adjustable option.
  2. There are some invisible walls among the walking paths that require the player to go around the path to continue along. Those small breaks in the immersion do tack off the experience.
  3. I would love to explore the temple as well as the paths. When approaching the temple, it sticks out like a sore thumb of unfinished work.
  4. There needs to be more control of audio options in the game. Currently, there is only a music slider, leaving the player no option to control the ambient sound volume.

I do recommend this game to anyone who is briefly looking to get lost outside of their head. The improvements listed above have not stopped me from enjoying what Explore Fushimi Inari has to offer. The game in its current state is free, so there is little more than hard drive space stopping anyone who is interested.
Posted 29 March, 2020. Last edited 29 March, 2020.
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15 people found this review helpful
1 person found this review funny
5.8 hrs on record
The story is atrocious and the gameplay is unimaginative. The difficulty rise throughout the game is artificial (bullet sponges and bad enemy spawns). And if you are having trouble with a puzzle, the game is more likely bugged instead of having a puzzle that requires any effort.
The progression system in the game feels unnecessary at best. At no point is there a genuine reason to go about different mechanics besides run-n-gun, and the upgrade system is just there to make sure you can run-n-gun at pace with the difficulty increase. If you had removed the faux difficulty increase and the upgrade system entirely, a large portion of the progression in the game would feel smoother.
Lara is an earsore throughout the entire game. She comes off as a whiney good-for-nothing that has plot armor and random military experience from her time spent on the front lines of a history classroom. None of the characters have believable personalities that convince the audience of any sort of immersion. It comes off as a bad imitation of a movie that failed in the early 2000's.
The movement system is wonky and less than intuitive. The pacing of the cinematic content does not line up with the player interaction with the environment in the slightest. The cinematics play environments that collapse to a 90 lb Lara jumping on wooden platforms then cuts to in-game content that involves floaty movement and playground-like maps. There are multitudes of random points in the game where it goes from a faux-uncharted wannabe to a whack-a-mole contest with guns. The combat is more in-line with a bad Gears of War where the enemy movements are predictable and the variety in enemy types rely on how many layers they are wearing. The ultimate fight scenes do not involve the player in anything more than quick-time events.

The most redeeming part about the game is the port. It plays boring combat smoothly and the mediocre story doesn't stutter in cutscenes.
For free, the game might be worth your time if you have nothing better to do.
For cash, I wouldn't spend money on it.
Posted 28 March, 2020. Last edited 30 March, 2020.
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Showing 1-2 of 2 entries