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Recent reviews by Reznik

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Showing 1-10 of 15 entries
2 people found this review helpful
67.3 hrs on record (54.1 hrs at review time)
Even months later, post update 2, the game continues to crash. Just as I reached the doshaguma required in order to access the lagiacrus quest, the game crashes. This is my third crash in just an hour an a half. The game DOES appear to be running more smoothly, but if the game crashes then that doesn't really matter, does it? I have never bought a game before that crashes as much as this one does. My system is above the recommended specs, I have settings turned down lower than necessary, don't even have the hi-res texture pack installed (and the game looks horrible as a result) and it's still an awful experience. I'm just about ready to uninstall this garbage just because I'm angry over this purchase. I hadn't played it for months and I come back for more punishment. Thanks Capcom, nice to see you're back in your early 2010s phase of pushing out garbage.
Posted 1 July, 2025.
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42.0 hrs on record (14.7 hrs at review time)
Never before have I encountered a game where I absolutely abhor the story but love the gameplay. Normally it'd be the other way around, with me loving the story and bearing with bad gameplay in order to see it through to its conclusion. What's so bad about this story? It's soy. Strong independant woman of color with pink hair who happens to be a lesbian advocating for a union "haha I hate capitalism despite participating in it" kind of thing. The only character I like is Weaver, the foreman. Go ahead, leave me your best jesters. I am right.

Anyway, the gameplay: Are you the type of person that likes to tinker with stuff? Did you enjoy taking things apart as a kid? This may be a simplified version of that, but it's so addictive to take these ships apart. It starts off pretty slow and simple, but every hour that goes by you'll rank up and be introduced to new things you have to worry about. I'm only halfway through the rank ladder in the campaign, but already the latest ship I dismantled took about 5 rounds for me to fully take apart. It starts with just cutting the ships open and tossing the bits in the proper bins, but it'll introduce electrical components, fuel lines, coolant lines, the tanks for those, radiation filters, and reactors into the mix very quickly. One wrong move with your cutting tool, or depressurizing the ship the wrong way, and things will get very messy very quickly. I've blown up more ships than I care to mention because I did something carelessly or in a rush. You'll be equipped with the aforementioned cutting tool, a grapple beam, demolition charges, and your scanner. It seems there is a slot for one more tool so there might be another one, but I'm not there yet. The scanner is an extremely important tool for showing what sections of a ship are pressurized, as well as distinguishing what kind of parts the ship is comprised of, and where cut points are so you can detach outer shell parts from the inner chassis. You'll sort things into a furnace for scrap or most metal parts, a processor for outer parts of a ship, or into the barge for all electronics and dangerous pieces on a ship like the reactors, generators, or radiation filters.

It gets to be a real rush when you're, for example, having to extract a thruster from a ship but all four fuel lines are still connected and flowing, and the shutoff valve is INSIDE the body. You'll wonder how in the world you're meant to get in there without damaging the hull and losing value on your salvage. You've got to very quickly slice open the 4 cut points connecting the thruster to the fuel lines, pull the thruster out, fly into the barrel shaped hull with the fuel lines spewing fire at you, and reach the shutoff valve at the end of it. If you're not quick enough, it blows up. If you're not steady, you'll end up flying through the flames and possibly dying. Reactors are similarly a timed execution, and unless you've cleared a path beforehand you'll have a very bad time.

The premise of the game is that you work for a ship scrapping company. This company makes a replica of your body and uploads your mind into it, destroying your original body in the process. The whole thing is played for laughs and the company is a cartoony parody of the real world where instead of the usual BS real world workplaces will say about how much they care about you, in game they'll say what they actually mean with slogans such as "Safety Third." These body replicas are how you respawn should you die, or rather WHEN you die. You can blow up, burn, freeze, run out of oxygen, damage your suit, etc. You'll just be slammed with a fee and go right back to work as if nothing happened. Speaking of fees, everything has a fee in this game. You are not supplied with oxygen or fuel for your suit, which means you'll be heading to the kiosk to buy more every few minutes, further lowering the money you'd get from salvaging the ship. You'll also be buying medkits, tool repair kits, tethers, and demolition charges here. Nothing you do in this game is free, and you'll be hit with a receipt after each shift detailing how much money all your equipment costs, also played for laughs. The entire debt seems to be accrued because you had a genetic double made in order to work for the company, so you're paying these people to kill you to make a spare body so you can go work for them. That's about as good as the story gets. You'll start off with a bit over $1bn in debt and work on ships worth just a few million, making that number go down very slowly. At rank 15 I just did a ship worth about $35m, so they do start to beef up the progression as you go.

All of this is in zero G floating up above the Earth, of course. Movement is completely free in all directions and is fairly intuitive, complimented by being able to push and pull yourself using your grapple tool. Take care not to get sucked into the furnace or processor, as I'm assuming that's another way you can get done in despite not having happened to me yet.

tl;dr
Game has a soy based story but incredible, addictive, and rewarding gameplay. I cringe to call things "comfy" but this game is definitely it, where you can just turn off your brain and play to relax. Just bear with the unskippable dialogue cutscenes, and you'll be alright.
Posted 15 May, 2024.
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No one has rated this review as helpful yet
4.4 hrs on record
Although my playtime shows 4.4 hours, it feels like it was far longer. I was glad it was over by the time it ended, and I don't see myself replaying this for the other two endings. This game has a very simple combat system that feels sort of clunky with how many moves and combos you get. All you'll ever need is the anti-armor combo and one "power" combo of your choice to deal more damage quickly. Aside from that you'll also have three different ranged attacks at your disposal consisting of throwing knives, arrows, and a handheld cannon. The bow and arrow are the best mix between stopping power and speed.

The main draw here is the story and its visuals, as you can see if you check out the screenshots I'll be uploading. I played it entirely in ultrawide, and I think the game greatly benefits from this aspect ratio. The entire game is in a black and white 1950's style, complete with film grain and distortions every now and then. It draws very heavily from Japanese creation mythology (as if that wasn't obvious from the game's title) and will probably put a smile on many a history weeb's face. I was very impressed with the presentation in the opening chapter, which was the main reason I kept playing even after finding the combat less than satisfying. Once you actually enter Yomi is when the game's environments get really interesting and varied. There are collectibles strewn throughout the entire game that add a little flavor text for those who want that, as well as the protagonist's own journal entries that summarize the events and his thoughts. As stated before, there are three endings, but I doubt I will come back to try and get them any time soon, if ever. This is a great game for an afternoon. I won't spoil anything, but it's hard to get really attached to any of the characters. There are four difficulties, with the highest being a no-hit run where everything dies in one strike except bosses, which also has several achievements tied to getting through those without being hit.

tl;dr, it's a short enough romp through medieval Japan drawing inspirations from its creation myth, fully voiced and with excellent presentation with many different environments that suffers from a slightly clunky combat system that is saturated with moves you'll probably never use. I may sound negative here, but I do highly recommend it. One last thing: DO NOT look at the dumb ass trading cards, as they'll spoil what little attachment you may have for the characters.
Posted 25 March, 2024.
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1 person found this review helpful
54.8 hrs on record (51.7 hrs at review time)
Do you like robots? Do you like waifus? Well then, have I got a game for you!

Armored Core VI is one of the very few games I've bought for full price in several years. I anticipated I'd like it so much that I even bought the Deluxe version, and while the "artbook" is lacking, having the soundtrack on hand is great. What I'm saying is, this game was worth every penny.

I slowly chipped away at this game over the course of about 2 months, making it the second game I've 100% completed (achievements anyway) on Steam. For cheevo hunters, there are no multiplayer requirements.

The game places you in the cockpit of your own customizable AC unit. You'll have the choice of a handful of different routes throughout the game which culminate in the final hours of the game being very different, depending on how you choose to progress. You'll have to play through the campaign a couple of times in order to get the true ending, however. It's absolutely worth it and never a slog because of how fun the combat is. Whether you choose to pilot a slow and plodding death machine or zip around so fast that armor rating isn't even a factor, any build is viable as long as you've got the skills for it. I personally went through the game using assault rifles until I found how much of a blast it was to use a dual pistol yeehaw cowboy setup, and rarely deviated from that. The game is not as difficult anymore due to patches, (game patches, not the character) so I cannot say if you'll have such a hard time getting through it, but I got my 100% without updating the game beyond the day one build and it was extremely rewarding to improve and overcome each obstacle.

As is usual in a Fromsoft game, bosses are a major highlight. From the first wall Balteus, all the way to the final bosses, each and every one will push you to endure their unrelenting barrage to make it through alive to the other side. The cast, while never even physically appearing in game aside from their voice and their AC units, is a very memorable bunch from which you'll surely find a favorite very quickly.

I cannot say there is anything negative about this game. You're either into mecha and difficult games, or you don't like this one. I know there was some talk from series veterans about some aspects not being up to par with previous entries, but as I was a weak little boy when I played the older titles, I cannot give my opinion on that. Some people may not like having to play the campaign again and again.

5/5, I can wholeheartedly recommend this game with utmost confidence. I played on an ultrawide monitor and it made the experience even cooler, although it also looks phenomenal on a large 4k display.

I sure hope Kate Markson likes my review.
Posted 18 December, 2023.
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No one has rated this review as helpful yet
5.7 hrs on record (3.0 hrs at review time)
You know damn well why you bought this game. I did too. Luckily under the 40 LBS OF...well, aside from very obvious features, there is a fantastic game here as well. It's fun, fast, no bs action that keeps you coming back for more just to see if you can do a little bit better on the next run. It's a good one to have on the Deck as well.
Posted 2 August, 2023.
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15 people found this review helpful
2 people found this review funny
66.5 hrs on record (62.6 hrs at review time)
Spoilers ahead; you've been warned.

First and foremost, I have to say that this game will appeal to, aside from your typical kojimadrone that will slurp up anything he puts out, people with a very special inclination of the stupid and repetitive variety. I am one of those people. I don't think that the average person looking for a good time with a video game is going to find much of it here. It's the type of game that, aside from its lore dumps in the catalog and email system and all that, you can sort of turn off your brain and just play. That is what I was doing. It's a "comfy" game.

It's enjoyable to go around making deliveries and upgrading the roads, watching things slowly improve as you go. It's a big checklist with hundreds of deliveries available to make, so if you're the type that likes to tick boxes in a big open game then you'll be right at home. The box here says I've played for 62 hours, and to say that I spent any more than maybe 50 doing anything except delivering things and building the roads would be a blatant lie. It was probably even closer to 55. The typically long kojima movi- I mean cutscenes, will be taking up the majority of the time after the long travel times. Actual story bits are just bite sized pieces connecting everything.

Surprisingly, for a kojima game, the story is not so much in your face throughout the playtime once you're out of the initial tutorial area. If you stick to just the main story content, you'll likely breeze through this game pretty quickly. Making the deliveries grants you upgraded items as well as material reserves to build structures such as power generators, bridges, makeshift shelters, etc. It's unique in that it's a sort of customizeable open world, because you can place your own shortcuts and checkpoints in a way that suits you. If you want to avoid a certain area, you can try and go around it by building structures or placing things like ladders to help traverse the environment.

The first area only allows you to traverse over land and not the roads you can eventually build in the second area, and with this comes some of the frustration of it if you choose to travel by vehicle instead of on foot. I couldn't imagine playing this game and actually walking everywhere, as it already takes long enough by foot. If you find the first area to be large, the second one will blow you away as you're immediately thrust into a very large and open area with a snowy mountain backdrop. It's a very pleasant surprise when you find yourself completely free to climb to the top of that mountain. Unfortunately though the map is divided into three segments, the third part only offers what is basically a glorified corridor for a boss battle that only requires you travel there once. I don't actually know if you can go back.

This is not a difficult game by any means. Enemy encounters prove to be annoying more than anything else, from the BTs, mules, and the occasional boss battles, that obstruct you from reaching point B. Combat is slow and simple, and you should not find yourself dying very often, if at all. I got caught off guard at the start because I didn't know how things worked, but then found that allowing yourself to get dragged along by the BTs is actually extremely beneficial because you can snag a large amount of chiral crystals which are one of the materials in the game, and clear the area of the annoying invisible enemies. Mules you can run past because their bullets are slow projectiles, and bosses are just a matter of placing yourself in the right spot and squeezing out bullets.

It's in the 11th hour that things really started becoming irritating for me, as it turned into a massive exposition dump not unlike MGS4 except where that game allowed you to literally sit back and watch, this game makes you do interactive cutscenes, aimlessly walk around just to get teleported to your starting spot and get more lore dumped on you. The bad guy turns out not to be the big bad and it was all one big bamboozle because we must have "did u rike it" time. I wanted the game to be over so badly in this segment. It makes you walk around for a while that felt like too long before sitting you on your ass to get exposition. Then the credits roll, then we get a post credit scene, then one final delivery, and then you get to see the credits AGAIN, except longer and you cannot skip them. It's little details like kojima putting himself in twice before also crediting the other writers but separating his name from theirs by two spaces instead of being one after another like they were that make me roll my eyes at how much he loves to huff his own farts.

Other irritating things include the copious amounts of short cutscenes for routine things that you'll see a hundred times in the game. You want to get some EX grenades from the shower? You'll have to skip the scene FOUR times if you don't want to sit through it. You want to get a little extra stamina before heading out? Individually select the energy drink cans one after another and watch or skip the scene to get to the next one. That it asks you if you want to skip each time instead of just letting you press A and get on with the game is just another little annoyance in an already slow game.

No, I obviously am not a fan of kojima. I don't see myself ever replaying this game and I will uninstall it immediately after submitting this. I will probably keep it installed on my Deck just to make some comfy deliveries when I'm very bored and leave it at that. Think of this game as if it were MGSV, except the objective is just to keep the packages in good condition and delivered quickly instead of a mission system with lots of different objectives. That is not an insult or negative critique, simply a comparison to let you know what you're in for. I enjoyed my time with the game for what it's worth aside from all those built up short frustrations and annoyances.

tl;dr
short main game
easy
kojima kami nan desu
comfy

I do not recommend for a general audience, but if you like doing the same thing over and over and ticking boxes off the checklist, you're in the right spot.
Posted 23 May, 2023.
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155 people found this review helpful
10 people found this review funny
7
11
19.2 hrs on record (5.3 hrs at review time)
I've only played a few hours and I don't need to do any more in this game to tell you that you should save your money. I got this through humble choice, and if I had paid any more for it I would have refunded it. Not only is the DLC practice of this game still egregious, but the base game has hardly anything for you to do past what you got in the first game. The campaign mode of the first game felt far more in depth than this one. Campaign mode in this one is basically a glorified tutorial. I guess they took the first game's campaign levels and split them into "campaign" and challenge mode in this game.

Overpriced, lack of content, still fun to play around with dinosaurs. If you can get it on the cheap, and I mean REAL cheap, go for it.
Posted 10 March, 2023.
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No one has rated this review as helpful yet
68.6 hrs on record (18.4 hrs at review time)
Luv me pickaxe
Luv me sentry
Luv me Bosco
Luv me Molly
Luv me brews

'ate bugs
'ate management
'ate bugs s'more

simple as
Posted 11 December, 2022.
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1 person found this review helpful
1 person found this review funny
45.0 hrs on record (43.5 hrs at review time)
This does not play like the other popular Fromsoft titles. This may be a turn-off to some, but once you get the hang of the parry-based gameplay, it will become extremely enjoyable. Like a tug-of-war with a naked woman in bed after the deed is done vying for the cover of the only blanket you have, Sekiro is a back and forth effort of you timing proper blocks to achieve a parry and lower your opponent's gauge while creating opportunities for you to lay into them with your sword.

There are no "builds" aside from which skills you choose to purchase and which sub-weapons you choose to equip. You will look the same and use the same main weapon throughout the entire game. Running and gunning is not advised.

Live out your Naruto dreams, shinobi.

9/10
Fantastic Music
Great Combat
Pretty Good world overall
Great Bosses/minibosses
Great Visuals

-1 point for no Beach Episode with Emma-sama.
Posted 17 October, 2022.
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No one has rated this review as helpful yet
27.1 hrs on record
Bla bla bla Dark Souls bla bla bla difficult

This game is not difficult at all, just requires a little patience to get used to. PC port runs wonky sometimes even with the settings turned down, but I'll take this over the Xbox One version I originally played any day. It's not going to blow your mind in the way Force Unleashed did, but it's a very enjoyable game that looks absolutely amazing here and there.

4/5 would recommend
Posted 6 September, 2022.
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