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Recent reviews by DRIP

Showing 1-8 of 8 entries
1 person found this review helpful
67.4 hrs on record (15.5 hrs at review time)
One more night in the whole of Gotham City.

From the first 5 minutes you can tell this is a different Arkham game. It's bigger in scope, yet the story is more personal. Characters are at their best or worst and Batman seems to oscillate between the two. Fighting is same old Arkham one, however it's been improved with new precise and brutal move-sets. In predator mode you can take advantage of enemies fears and take up to 5 in 5 epic moves. For the first time, the batmobile is available, as a means to destroy buildings while driving or take out an army of drones. While it was designed to blend into game's events, sometimes it feels like the game blends into the Batmobile. The challenge room is equipped with multiple players, some of them even being villains from the main game, all of them having different combat styles and the maps that are available are consistent. If one wants more, there's plenty of DLCs to satisfy even the biggest appetite. With all it's features, the logical conclusion would be to call Arkham Knight the best game out of Rocksteady's Trilogy. Yet there's something more to talk about....
This time around, Joker's dead but lives on through the people who he traumatized. Scarecrow and the new Arkham Knight are bent on taking down Batman for good, not as a man but as a legend. The other villains either decide to ignore Batman, not being a threat much longer or just want their piece of him while they can(Riddler is even more deranged). With new moves, tech and an unexpected game-changer, Batman finds himself attacked on different levels, putting up a good fight and yet he keeps sliding downhill. All characters and elements have a sense of finality in them. It's obvious they're all going for a change and it all depends on what happens with the legend of the Dark Knight. The new villain, Arkham Knight, isn't as "new" as someone who reads comics might expect. He knows everything he needs to know about Batman in order to be a serious threat to him and his allies. Out of all villains, he's the one that hits Batman where it hurts most. But when he's taking the mask off, he's the villain that needs a hug.
Scarecrow, despite looking more menacing and undergoing a more fatalist mission, is just as vulnerable as before. Truth be told, it's the villains in the side-quests that are more fleshed out and add to the Gotham dynamic.
The Batmobile is as awesome as it looks, going fast though destructible environments and having a battle-mode which has it's own upgrades. However, the times it's used can be tiresome and provided you won't enjoy as much as other can kill the mood to play this game, as there are some challenging sections in the main storyline that consists of taking the Batmobile into battle.
Through some points in the storyline and some side-quests there's some detective work included, which is handled somewhat better than Arkham Origins and sadly, there's not enough of that.
Aside from seeing Riddler's machinations everywhere in the city, there's a militia that can be taken down through several ways, cleaning down the areas resulting in a safer Gotham City. A nice feature this game also has is the photo-mode, which ensured that the screenshot section of the community hub looks as good if not better than the artwork section. Being able to edit the light and exposure, change camera angles, depth of field, having some graphic assets and filters good enough to inspire graphic designers is an invitation to capture certain events or places in Gotham the way you see it or view&capture it through different angles. It can be just as thrilling as being the photographer in a photo-shoot.
A lengthy campaign, plenty of side-quests that are a must-do, new game plus and the challenge rooms, which involve the biggest number of characters in the Arkham series + some racetracks for the Batmobiles, which has different skins: indulging in all of that made me stick around for almost 70 hours, the most I've spent in a Batman game and almost any game, as I'm a guy on a tight schedule. It's a high class game in every department. Performance issues are a thing of the past for most players.

Previous games made you feel like you're Batman. This one makes you feel like you're more than that.
Posted 16 February, 2019.
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1 person found this review helpful
214.9 hrs on record (57.4 hrs at review time)
GTA 5
Interesting story, a lot of funnny things that makes me smile, many hours of fun. But Online is bad. Many cheaters, servers often don't work good, and lagging stuff on sessions. It's good to chill with friend, but still need to be better.
Posted 12 February, 2019.
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No one has rated this review as helpful yet
0.0 hrs on record
The Bozak Horde...
It's good DLC, especially when you end the game and starts get bored, but it's bugged sometimes, and i get raged cause of that. Kinda fun, but nothing more. On end you can get Bozak bow, but why aren't you get all plans for arrows in same time? Only fun with friends. 7.5/10
Posted 14 December, 2018.
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No one has rated this review as helpful yet
0.0 hrs on record
The following is great DLC for Dying Light. It's got interesting story, beautiful views, new vehicle Buggy, and surprising ending. Definitely worth the money, if you love zombies-must have it (:
Posted 19 October, 2018.
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1 person found this review helpful
27.6 hrs on record (10.4 hrs at review time)
You must play it if you think story is the most important thing. It has got many sad moments, but happy too. I think everyone should try it
Posted 29 April, 2018. Last edited 2 May, 2018.
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1 person found this review helpful
13.5 hrs on record (6.4 hrs at review time)
One of the best stories, one of the best characters, just great game from Telltale :)
Posted 29 April, 2018.
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2 people found this review helpful
472.1 hrs on record (4.1 hrs at review time)
Good story and nice graphic=one of the best games ;)
If you like Zombies and Parkour, must have it
Edit: but Be Zombie mode is still broken ;v Techland didn't do anything, so I recommend only story mode
Posted 22 April, 2018. Last edited 5 March, 2019.
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No one has rated this review as helpful yet
1,410.2 hrs on record (1,086.8 hrs at review time)
CS:GO Review
I'll start with the organizational issue. Namely, I am a Counter-Strike fan in the "classic" version, i.e. 1.6. I played this version for years and I have a fondness for it. Any subsequent attempts (CS: Source, Condition Zero) to create anything from this brand I consider stupid and meaningless burying in good production.
Okay, I told you, but the world goes on, and the old CS is really old. So on Global Offensive, I decided to look not only through the prism of writing this review, but also to assess whether here came the worthy successor of the old king.
There is a problem with games such as Counter-Strike, because it's no longer games. We deal here with e-sport platforms and evaluate them as if to evaluate football, for example, in which new improvements are made (just like the new detection system, or the ball fell into the goal, which is to be used during the World Cup in Brazil ).
Okay, I hear that half of you are starting to shout, "Luke, stop screwing!" So we're getting to the point.
Overall, Counter-Strike: Global Offensie is an attempt to find a golden mean between the convenience of the game and support for the huge community involved. Nobody would forgive Valve if they forbade the creation and use of mods and custom maps, and new players might feel lost in a maze of obscure server markups and the need to download additional files for unofficial games. The problem was solved quite effectively - the game was divided. From the menu level, we choose whether we want to play on principles accepted generally, or enter the wilderness of private servers and hundreds of various mods.
Posted 27 December, 2016. Last edited 22 August, 2018.
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Showing 1-8 of 8 entries