219
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1630
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Recent reviews by UndecidednPuzzled

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Showing 1-10 of 219 entries
No one has rated this review as helpful yet
2.9 hrs on record
🧩Undecided & Puzzled Reviews🧩Visit and follow my curator page if you enjoyed this review💜
Servant of the Lake Demo

Amazing. Did not disappoint. As expected, just greatness. Short but still a slight taste of what's to come.

I have to be honest and say, my reviews may be slightly biased but still true to heart.

Rusty Lake were very influential in my decisions to aim higher, so I hold them dear and close to my heart. Also, it was probably the first or one of the first, point and click horror adventures I played when venturing back to my PC Gaming life. I played Point and Clicks as a kid, but my gaming tastes shifted as I grew into my teenage years. Fast forward to some years later, and my tastes shifted again. Back to basics but with horror twist.

Servant of the Lake's Demo (updated version) is as great as the original demo, but with sprinkles. Finding its secret was quite tricky and must admit, I had to seek help from the Discord channel and some of the smarter fans, since I wasn't smart enough, or as clever

How to find the new secret: Turns out, to find the secret you need to be on their Discord! Their Discord announcement video contains a 3 number code to input in the demo, and it will lead you to the secret

From the demo's updates, I loved the new sound effects and music. Sound effects are always great, the only note I would have is that some of the background effects, for example creaky floors, got too repetitive. I did find myself noticing it too often and my brain didn't love it.

Everything else is great!

For the core demo, it's a great tiny taste of what's to come. The demo's puzzles aren't very challenging although I must admit, I had no clue how to complete a certain task-> clean his ear, I had no idea how to and it took me a while to find the cloth under his trousers. I finally found it though, it wasn't hard, just an oversight.

The art style is as beautiful as always. Music elements all are beautiful too. My only complaint is, I wanted more. Yes, I felt the demo was a bit short, but I'm not upset- August is just around the corner.

There are many doors we can't open and objects that "feel" they should lead you somewhere. I'm sure once it's fully released (this August 2026), we'll find out the secrets behind these doors.

Always remember, this is where it all started:
https://store.steampowered.com/app/1292940/?curator_clanid=45030479

The video does contain spoilers since it shows how to find the secret and what happens when you "discover" the secret in game.

YT Playthrough Available May 21 2026):
https://youtu.be/Tx1qVcimT64

For more videos check out my YouTube Channel

Find more reviews in my Steam Curator Page , Instagram [www.instagram.com], and Facebook Page[www.facebook.com]

All Social Media links available at http://undecidednpuzzled.com

Remember to Like, Follow and Subscribe! 🧩💜💜
Posted 26 April. Last edited 2 May.
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1.1 hrs on record
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Side Effects

I remember playing the demo for this game last year (2025), I'd say mid-year maybe? I played it solo and had so much fun. The game has been out now (fully released) since November 2025, but I hadn't had the chance to play it until now.

From memory, I don't think it changed all that much. I did notice that, as you survive, you unlock new items that help you throughout the game. I believe this was added to the full release, since I know a played the demo a few times and just had the same set of items to choose from, even after surviving.

When I first found out about the game last year, it was through itch.io. I was very happy to find out later on that they would be releasing the game on Steam, given that Steam makes me feel a little bit safer when it comes to executables.

If you've played Buckshot Roulette, this is a very similar game. In fact, the game was inspired by Buckshot Roulette, as quoted on their itch.io page.

In the same fashion, you'll get turns and have to methodically choose which random pills you'll take (there's no skip option**) and these pills all have "adverse side effects".
Some pills will have multiple bad side effects, good side effects or deadly ones. Even though the order in which the pills are dispensed is randomized, there are still ways to strategize your moves so that, in the end, you can make it out alive. Messed up, but alive.

As the rounds progress, the quantity of pills will go up and you'll also start getting different type of pills, all with different combinations of side effects (as mentioned above). At the start of each round, you'll get 4 random "experimental items" to choose from. You get to pick 2 each round and have a max inventory of 5. These are great tools to try and strategize your survival. Try. Hey, at least you get a helping hand right? **One of the items available from the start (you'll unlock more items as you survive full rounds) is a mint looking item that lets you skip taking a pill. As far as I know, this is the only way to skip your turn. This is definitely a good item to have, especially when you are certain the next pill will kill you. There are many other items that help you evade death or mess with your opponent. For example, you can permanently remove "shields", making your opponent more susceptible to take damage and lose a life in the process.

Just like Buckshot, the goal is to make it out alive. Last man standing. You can play this solo, like I did, playing against "the computer", or you can play with your friends. The game allows up to 4 players at a time. This is definitely a "turn against your friends" game, like the classic and possibly the one who started it all (or at least famous for it): UNO. Someone is bound to flip at some point, and that makes it even more fun and funny.

A new addition I really liked is what I call the "pill counter". It sits in front of you showing you a set of 3 randomized pills. If you manage to take all 3 pills (can be throughout turns), you'll gain a life. Same goes with your opponent. Whoever takes all 3 first, will gain a life. The counters will then reset, removing any progress from those that did not complete it first. The benefit is that you'll get another chance to gain a life. I like the additional strategy element and the task-like challenge feeling it gives.

I lost so many times before I finally survived a full round. Was it frustrating? Of course! That's part of the fun of it and makes it even more satisfying when you finally survive.

From the demo to the full game, my mind hasn't changed. This is a very fun game. Fully recommend it. Solo or otherwise, you are bound to have fun.

YT Playthrough (Available May 1, 2026):
https://youtu.be/8oXNYSK-Cjo

For more videos check out my YouTube Channel

Find more reviews in my Steam Curator Page , Instagram [www.instagram.com], and Facebook Page[www.facebook.com]

All Social Media links available at http://undecidednpuzzled.com

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Posted 18 April. Last edited 25 April.
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0.9 hrs on record
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The Tragedy at Deer Creek Demo

An interesting demo. Described as a point and click mystery adventure that sees our main character, a photographer, travel to a derelict town in the snowy mountains of Alaska. Photographs of this ghost town would help her finish her book of towns left behind [per the steam page] called "Forgotten Frontiers". While doing so, she will learn about its residents and the town's secrets that lie beneath. That's the premise.

The way the demo starts off, it clearly sets the tone that this will be a heavily story-driven game. If I had to guess what type of game this was, solely on its intro, point and click adventure would not have been my top choice. I'm absolutely okay with it being story heavy. I love a good story. What I'm not okay with is setting expectations and not delivering them. For example, mentioning this is a point and click adventure, with puzzles and challenges.

My first observation was that the intro was way too long for a demo. I can understand a lengthy cinematic intro for the main game. For the demo though, a 4 minute non playable intro seems too long. By all means, this was a great intro, it perfectly sets the tone of the game and is beautifully presented. It's just not the intro for a demo. If it they had chosen for this to be a prologue, I could possibly forgive the lengthy intro. Alas, it is not labeled as such.

When the cinematic intro ends (around 4 minutes in) we are able to take control and "explore". Yes, it gave me control but it didn't feel I really had any. It was as if the game was holding me back from exploring, something to be expected from a point and click adventure (and also mentioned as a feature). So, right off the bat, I didn't get a good feeling.
After we pick up our equipment and follow a forceful linear route, we get a bit more freedom. We get to "explore" few of the town's buildings which give the feeling that they may be important. Again, it makes it evident that this is a very story driven game since most of the items you can interact with, are there to give you bits and pieces of its resident's story. Very few items were actually interactable (not observe-only) and even fewer were made to be puzzles or part of a challenge. It felt like a "walking simulator" where I couldn't walk. It felt lacking.
This goes back to my initial statement: What I'm not okay with is setting expectations and not delivering them

If from the beginning (page description) it was made clear that the main objective is to showcase a story, that would've been great. If they had mentioned that they use point and click as a method to move about and inspect objects, that would've made sense. If it had also mentioned that exploration, puzzles and challenges would be less of a focus, compared to a full point and click adventure game, that also would've made sense. I still would've been interested and would've had clear expectations. Everything would fit.

Instead, it was described as a point and click adventure with challenges and puzzles. That is what I will expect, and I will hold you to that.

In the 30 minutes or so it took me to complete the demo, I didn't feel it was a true point and click adventure with a story rich narrative. It felt like the "game" was just a medium to tell a story, an experience. Not a game with a rich story. There's nothing wrong with choosing game as an artistic medium to tell a story. As long as you let that be known. Don't mention a key feature when it is in actuality not a key feature.
All expectations were not assumptions; they are all on the game's store page.

Needless to say, I was disappointed.

Giving it the benefit of the doubt, maybe the demo should've been labeled "prologue" instead and it wasn't something they thought of. Maybe it wasn't balanced enough and misrepresents the final product. Maybe it is exactly what we should expect in the full version. Lots of maybes, but if this actually represents what is to be expected when it releases, I will pass. Not because it's bad, but because it's not what its described to be. If I was to review it, with its current description, I wouldn't be able to recommend a point and click adventure that barely has the elements of the genre.

As it stands, the story does seem intriguing. The art style along with the music, show great work and passion. I have to give them credit for that. How the story elements are presented was also well done. I just can't sit here and pretend this was a point and click game, fitting the genres main characteristics, when it wasn't.

If I had to guess, the pricing of this game will likely be around $15 USD or more, just from the art, music, style and having a possibly lengthy story. I'm not including gameplay in that. If this ends up being the case, and it remains this unbalanced, I will not recommend it.

For now, I will.

I'm hopeful and will give it the benefit of the doubt because when putting all of the elements together, it looks like it will be a great experience, just not a point and click game.

YT Playthrough (Available May 11, 2026):
https://youtu.be/4pIBiLC3Azo

For more videos check out my YouTube Channel

Find more reviews in my Steam Curator Page , Instagram [www.instagram.com], and Facebook Page[www.facebook.com]

All Social Media links available at http://undecidednpuzzled.com

Remember to Like, Follow and Subscribe! 🧩💜💜
Posted 17 April. Last edited 25 April.
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3.4 hrs on record
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Copycat

Before I start with my take on the game, I do have opinions on some of the reviews.

First, I think a lot of people didn't fully read or understand the fully detailed description of what this experience would be. Many reviews complain about gameplay. This isn't a "gameplay" focused game. Game is just the medium they chose for the story. This is a storytelling experience with game elements. I think "gameplay" is there to immerse you and "feel the moment" or a have an "I'm a cat" experience. This isn't a game with a story. It's a story with some game.

From what the Steam page provides (Demo and all) I expected an emotional game about the life of an adopted, rescue cat; knowing there would be some sort of twist in relation to the name of the game. The blurb and the end of the demo shows clearly, there is another cat, but it doesn't tell you what will happen. It doesn't even give you a hint.

Now, if you read (in any tense of the word) the page, it states the subjects and themes that will be addressed. It gives a clear picture of what to expect, which is basically - not a "game-game". Don’t expect a game where your main character is a cat (instead of a humanoid) like Stray. It describes this more or less like a walking simulator with some interactions.
It's not meant to be challenging. It's meant to be an experience. A look at the life of a cat that has been through difficult times, seen through their eyes. It's definitely an "emotional rollercoaster", as described by the devs.

Quoting the developer's disclaimer:
"⚠️ Copycat touches on sensitive topics such as family trauma, abandonment, and other emotional complexities. If you are going through difficult times, remember that you are not alone. Seek support from friends, family, or a professional. Take care of yourself and play at your own pace."

Something to keep in mind at all times: You are the cat. Again, you are the cat. Once more with feeling, you are the cat.
You have to put yourself in the mindset that, you are her, you are "Dawn". Just as you would put yourself in the mindset of being "x" character in an action adventure game. You are a cat: from their innocence and instincts to their quirks and sillyness. The developers did a great job at describing what to expect from this experience. If you didn't read it, and instead made assumptions - that is not the game's or developer's fault.

With that said…

This is an extremely well written game with a beautiful yet heartbreaking story. It's common knowledge that adult cats (and dogs) from shelters tend to have rough lives before they get there. Not always, but extremely likely. As of yet, we don't have the advances in technology to know exactly what a cat is thinking, but we can make deductions based on observations and what science has discovered about them thus far. I have to say, being a cat owner myself: they nailed it.

As most cats, you will experience trust issues. Yet, it also shows that cats (just like dogs), can easily forgive and trust with enough love and given safety. This is based in their instincts. I found it was a nice touch to incorporate well known behaviors to get the "feel" of being a cat. This is not the only characteristic or known behavior shown throughout the game and I found this delightful. Without spoiling anything, any cat owner will tell you- don't let your cat near toilet paper. They will destroy that roll! Here, you'll to experience the joy that your cat (very likely)gets while destroying that roll of paper like there's no tomorrow. Or the hate of the "vacuum monster".

Now, just as you get to experience the joys of a housecat, you will face challenges that, unfortunately, many pets experience every day. This is where the story gets emotional. Not only because we know this happens to animals all over the world, all the time, but also because humans go through very similar situations as well. This is why the game has a disclaimer. There are situations that can be triggering, and there will be situations that (with almost certainty) will stir your emotions.

Throughout the game, I only encountered two glitches while jumping. I "landed" on air. Didn't break or freeze the game , nor did it really affect gameplay. I do agree with some reviews that there are some segments that give the feel of "urgency" and if you fail to complete the task at hand in time, there are no repercussions. So, why the need to make the player feel and fear the failure only to have nothing happen if we fail? After giving it some thought: this isn't a "game". That urgency is there to immerse you in the "fear" of the urgency your character is going through. Not for the player; for the immersion. This is a story, so in order to continue the narrative, you get the chance to try again with no timer. removing the urgency, but you still felt the urgency they felt. We (as gamers) are trained to feel we need to be punished for failing these timed actions, but that's not the purpose of this whole journey. It's to put yourself in the shoes of the cat.

With that mentality: Humans suck. Yes, many humans suck, especially when it comes to animal treatment. Those of us that don't suck, will share the view that the humans here (maybe with one exception) are monsters from the depths of hell. Yet, this story teaches us that we can forgive, that we can adapt, that second chances exist, that support exists and most importantly, that all hope is not lost.

I absolutely recommend this amazing experience (made by just 2 people!) Have an open mind, an open heart, and a box of tissues on hand.

YT Playthrough (Available May 16, 2026):
It is a long video since it is the full playthrough. https://youtu.be/qxMRT464IC0

For more videos check out my YouTube Channel

Find more reviews in my Steam Curator Page , Instagram [www.instagram.com], and Facebook Page[www.facebook.com]

All Social Media links available at http://undecidednpuzzled.com

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Posted 15 April. Last edited 2 May.
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2.0 hrs on record
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Cleaning Up! Demo

I've had this game Wishlisted for quite some time, but I hadn't played the demo. If I did, I really don't remember, but the important part is that I did now!

The demo for this game was worth it and it made me all the more excited for its release on April 15 (2026).

It's such a cute and relaxing cleaning sim! I love that It's not at all complicated and it's super cozy.

During the tutorial level, the controllers felt a little odd or off. Although, once I played the actual first level, everything was fine and intuitive.

As you progress through the demo, you'll unlock new locations for your new "cleaning gig". These locations will open up the ability of using new tools and new tasks that will increase the difficulty of the level.

When completing a level, you'll be able to earn stars. On the first run of the level/location you can only get one star. When playing it again or in New Game+, you'll be able to gain up to 3 stars and more currency.

All cleaning tools can be upgraded. To upgrade, you'll use your level rewards to do so. You'll also be able to buy cosmetics like hats, masks and even some cute and funny body suits as well. The game was cute already, this made up go up a notch. Now, keep in mind that you can also get penalties in some of the locations (part of the game upping the difficulty), and these will lower the currency you collect.


The game releases pretty soon, so I encourage you to check it out. Especially if you like cozy, relaxing sims, and to be even more precise, cleaning sims.

Make sure to give it a Wishlist and a Follow to support the game and the developers 💜
The game will be available on PC, Playstation and Switch.


YT Playthrough:
https://youtu.be/gdCClx_fxno

For more videos check out my YouTube Channel

Find more reviews in my Steam Curator Page , Instagram [www.instagram.com], and Facebook Page[www.facebook.com]

All Social Media links available at http://undecidednpuzzled.com

Remember to Like, Follow and Subscribe! 🧩💜💜
Posted 31 March. Last edited 18 April.
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1.5 hrs on record
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HER STORY : THE PUZZLE HOUSE

The game released in February 29 of 2024, so I'm a tad bit late on this one, but never too late.

While Steam ran their Spring Sale (which would be right now 3/24/26 until March 26 at 10 am PT), Steam prompted me that a HER STORY game on my Wishlist was on sale through a bundle that included the newest one. When I went to check it out, I noticed I hadn't played the first one yet. So, it was obvious: I had to play the first one before considering purchasing the new one (PUZZLE DREAM released February 10, 2026).

Made by a solo developer (kudos for such a great game!), HER STORY : THE PUZZLE HOUSE is a short, hand-drawn, puzzle game where you need to find a letter-code hidden within each puzzle.

To find the code, you'll need to interact with the objects presented to you in each room (or scene). You'll have a range of objects from animals to teacups or even leaves. These interactions can vary; Each having a unique and fresh feel to it. I noticed at least 2 common mechanics: Find the letters (plain and simple) and find the pattern or order in which to select the letters. The letters A through I suddenly became super interesting, entertaining and exciting.

I was so laser focused when playing the game. It felt very different from puzzle games I've played recently and definitely had my full attention. Figuring out what needed to be done and suddenly seeing the answer was definitely a major endorphin boost.

I did use hints when I couldn't figure out the mechanic or if I got the mechanic and thought I had the answer, but it didn't work. The great thing about the hint system is that it does exactly that: It gives a hint, not the solution. Sometimes all we need is a slight nudge in the right direction to get us moving, and this hint system does just that. If you click enough times, it will give you the solution, but it won't jump to it immediately.

The game is a lovely piece of art with great and entertaining puzzles to go along with it.

Definitely check it out. I'll probably be posting a video and review of the newest one, HER TREES : PUZZLE DREAM, soon!

YT Playthrough:
https://youtu.be/sBvQdyhdJ8U

For more videos check out my YouTube Channel

Find more reviews in my Steam Curator Page , Instagram [www.instagram.com], and Facebook Page[www.facebook.com]

All Social Media links available at http://undecidednpuzzled.com

Remember to Like, Follow and Subscribe! 🧩💜💜
Posted 27 March.
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2 people found this review helpful
3.7 hrs on record
🧩Undecided & Puzzled Reviews🧩Visit and follow my curator page if you enjoyed this review💜
Call of the Elder Gods: The First Chapter

Out of the Blue Games does it again. I know, it's just the Prologue and First Chapter in essentially the demo for the game, but it sets the tone and what to expect, which is another fabulous game. Call of the Sea is in my top 10 list of games. I've played it twice, and likely will play it again for the channel. The story, the art, the voice acting, the puzzles, the mystery, all of it is from top to bottom amazing and engaging. Call of the Elder Gods looks to be the perfect successor.

Even though we don't get a lot of puzzles, we do get, what I believe to be the right amount. A glimpse of the backstory of our character and even some we've seen before. It immerses you into this Lovecraftian universe of otherworldly magnificence.

The demo, and possibly the game, gives you the option to select if you played Call of the Sea, or if you haven't and will fill in the blanks when needed. I selected I played it because I did. This gave me options when speaking to the therapist which I thought was interesting. I might play the chapter again just to see the outcome of the different choices.

Excellent teaser. I highly recommend playing Call of the Sea, if you haven't already.

YT Playthrough:
https://youtu.be/FTkbjG0A6qM

For more videos check out my YouTube Channel

Find more reviews in my Steam Curator Page , Instagram [www.instagram.com], and Facebook Page[www.facebook.com]

All Social Media links available at http://undecidednpuzzled.com

Remember to Like, Follow and Subscribe! 🧩💜💜
Posted 27 March. Last edited 18 April.
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2 people found this review helpful
2.6 hrs on record
🧩Undecided & Puzzled Reviews🧩Visit and follow my curator page if you enjoyed this review💜
Habromania Demo

TLDR
This is a beautiful story rich, exploration, point and click adventure [game] demo. It's short but long enough to grasp what the game is all about, the exploration mechanics and how your choices affect dialogue and possibly endings. This was a very promising glimpse of the game, and I can't wait to see its Early Access release.

The demo originally released back in October, and their Kickstarter campaign has ended. It garnered 7,297 backers and a 742% funded goal. So no worries, we will most definitely be seeing more of Habromania.

Habromania comes from the Latin words habros and -mania. Habros meaning something beautiful, delicate or graceful while the suffix mania meaning insanity or an extreme obsession and of course, mania. Together they form Habromania, an intense obsession or extreme obsession with beautiful things. Or in psychiatry terms: a form of insanity characterized by delusions of a cheerful or joyous nature; delusions of happiness (as provided on their Steam page). I think we can definitely see this in Alice; both in Lewis Carroll's original masterpiece and in this beautiful upcoming game, Habromania.

It all starts with the classic introduction of Alice (Alice's Adventures in Wonderland) going down "the rabbit hole", or in this case, a very lengthy fall a cavernous hole. It abruptly ends when she hits the ground or in this case a table, "breaking her fall" (and possibly causing a monumental concussion).

In this point and click adventure demo, we see a 19yr old Alice, with complete memory loss with the exception of her name and age. As the name of the game suggests, we see Alice's perspective of the world. Seeing beauty in many objects you'll interact with. Sometimes, you'll need to interact with them more than once to get the full dialogue. This allows the player to get a peek into the mind of our amnesia ridden main character.

The demo is short and entertaining yet story rich and long enough to get a good grasp of what's in store once the game releases, initially in Early Access. It will feature classic characters like the (Mad) Hatter, the (Cheshire) cat, the Queen of Hearts and more. Even a mysterious character too! I can't wait to see what ideas they come up with in the 12 chapters the game will have.

The demo originally released back in October, and their Kickstarter campaign is now over. It garnered 7,297 backers and a 742% funded goal. So, no worries, we will most definitely be seeing more of Habromania.

I absolutely recommend the game playing the demo (Wishlist!) and experiencing this fun adventure by yourself.

You can also watch my playthrough through the link below (Available April 21, 2026):
https://youtu.be/R9ThPjBe48A

Remember to Wishlist and Follow the game!! It really helps the developers out plus you'll be alerted if any important updates come out.

For more videos check out my YouTube Channel

Find more reviews in my Steam Curator Page , Instagram [www.instagram.com], and Facebook Page[www.facebook.com]

All Social Media links available at http://undecidednpuzzled.com

Remember to Like, Follow and Subscribe! 🧩💜💜
Posted 27 March. Last edited 18 April.
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1 person found this review helpful
4.1 hrs on record
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Out Fishing Demo

Out Fishing popped up as a recommended game for me recently. Main page. I saw it hadn't t released yet so I went to check if it had a demo. Fishing game that looked good, sure-why not? Then to my surprise, I see the first tag- "HORROR". A horror fishing game and it had a demo. I love fishing games so, I had to put on my big girl pants and brave it through! I was not that brave, but I don't regret it one bit!

This is a solo developer game, so I have to say: Kudos to the dev for such an amazing demo and to the sound and music creator as well. The music was definitely an essential piece of the game's atmospheric experience.

The fishing mechanics are similar to ones we've seen in other fishing games. You'll get prompted to reel the fish in, and to catch it.

During your first day, you'll have to walk back and forth to sell your fish. As part of the story, you'll get "phantom mail" that informs you of new items to purchase, in this case: a cooler. The cooler has its own inventory apart from your regular items. It works in grid form, similar to ones in RE games or Dredge. Tetris-like When you get access to the inventory, you'll be able to dump the fish and sell them all in one go. I'm assuming that when the game releases, you'll be able to upgrade the size of your inventory since the demo has limited space.

Then there's the Vending Machine, here you'll purchase items and gear upgrades. The demo doesn't include a big range of items, but it's likely that the full game will have many more options. Here you can purchase upgrades for your line, reel and casting distance as well as bait and other items. Bait can also be found by digging. When digging, you can find different kind of worms to use as bait. Like in many fishing games, different fish like different baits. At the start you'll get a journal that tracks the fish you've caught and the conditions to catch them, including the bait. Even the scary ones. Not going to lie, digging in itself was quite entertaining.

Now to the part I don't like. The spookies. It was fun to try something different, even if I was terrified. When night falls, things change. The demo doesn't delve too much into the elements and mechanics when it comes to fishing at night, but as far as what the demo and trailer show, you will be catching creepy AF fish. Even the night time worms were creepy You'll also have a sanity meter. The more time you pass outside the more the meter fills up. In the demo, it makes your screen darker with a "bleeding" effect, you'll hear voices, and then you faint. You'll lose half your money and everything in your cooler.

Sound is a huge game changer, quite literally. The sounds, music and lighting will be key to keep track of time, especially night fall. The days will start bright, mellow sounds, then everything will gradually change until darkness falls. The atmosphere will shift dramatically, sound and music being key in setting the mood. That "I am not alone" feeling creeps in along with the music and sounds around you. Or worse, plain silence. The sound design here was stellar. Perfect to match a slow-burn horror story. The sanity meter starts making sense.
I was so terrified just by sound alone, that I kept looking around expecting something horrifying to catch me instead of me catching the fish.

Considering this is a fishing game, to my surprise, the demo also had an FPS part at the end. It was very unexpected and quite terrifying, sort of when a game tells you: "use Shift to run" or "use L to lean", that’s some fishy context (pun SO intended). It had a clever way of foreshadowing it by fixing a winch that brings up a shotgun with no bullets. It wasn't the only clever thing during the demo. Nearing the end of the demo's storyline, when you enter the final area, the tutorial prompts will suddenly show up, but this time they aren't tips or tasks. They sort of break the 4th wall by speaking to the character through the player. I thought this was not only clever, but it was also fresh and exciting. I LOVED IT I was sold. Take my money. Such cleverness and out of the box thinking always win me over, and I have to say, that definitely did it.

There are jump scares. I don't like jump scares. But I can tell a good one from a bad one. The game has its fair share of good jump scares but some just, didn't fit. It's a demo, so things may change. There were 2 jump scares I thought needed improvement. One, you just wake up, open the door, and a "person" appears then disappears. It felt unnecessary, and also ill fitted since you can see it appear like a flash image. It wasn't standing there and gone when you saw it, like an apparition. It felt off. The second, is missable. Something like a "Grudge" looking kid stands outside your window and fades out. I almost missed it because I was looking to the right. Storyline wise, both of them are confusing because of the lack of "story" given at that point, but where I see them going wrong is that one was done poorly and the other was missable.

Now, I felt a bit frustrated when it came to finding locations. the game doesn't provide you with a map nor markers to help you find locations. In this case, sound is supposed to be used to find a location, yet the sound came from the lake. You can only fish in the lake, no other interaction. So, not the lake. Most speakers and headphone are surround nowadays so if something makes a sound in a game, you'll be able to tell which side it came from. Similarly in this situation, to find what was needed, you had to listen where it was coming from. It was coming from the lake. No matter where I stood. Finally, once I found where I needed to be, sound went back to normal. This happened more than once in different situations (horror game after all).
This could've been a bug (but it didn't seem like it since it happened more than once in different scenarios) or programmed incorrectly. In any case, there should be a backup option in situations like this. Going around in circles is not only frustrating but it ruins the experience and may also affect gameplay. In this case, the more time you waste, the more your sanity goes down. Plus, having the option to possibly toggle a marker, adds an accessibility feature to the game. My two cents on that one.

Overall, I really enjoyed and had fun playing this demo. Even while terrified of everything, since full on jump scare horror is not my cup of tea. I'm fine watching someone else get spooked. I don't want to be the one getting spooked.
I'll have to admit, this might be the first fully "Horror" game (the jump scare kind) that I'm willing to get. It really got me scared, but I still had so much fun. Even when I was terrified that something was going to catch me while I was trying to catch a fish!

I absolutely recommend you try it out, and I can't wait for this release.

YT Playthrough:
https://youtu.be/aQz3u9pwogY

For more videos check out my YouTube Channel

Find more reviews in my Steam Curator Page

All Social Media links available at http://undecidednpuzzled.com

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Posted 26 March. Last edited 10 April.
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4.4 hrs on record
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Gretel & Hansel Demo

A horror-point and click puzzle game, that's hand drawn and a bit twisted. Perfect!

I downloaded this demo recently but for some reason I felt I had seen it before. I was right. It took me a few minute (I become obsessed in remembering something when I'm certain I know) but finally I remembered. A while back I saw another youtuber play the demo on their channel and my memories came rushing in.
I remembered, probably because it was quite impactful, that the game "rewards" you for the many ways you can find of terminating the characters, especially yours. Sort of like Hitman in a way but also not at all.

After I did my playthrough, I looked it up the video I had seen, and it was around 3 months ago. I missed so much! I didn’t even open the bottle! So, of course I played it again and I did record it. After I was done with most things, I decided against making the "all deaths" compilation so that you, the viewer, can figure these out too! Some were obvious and some were a little more creative. There are some actions that give you in-game achievements as well.

The game is quite twisted in the best way. It's also completely hand drawn! That in itself is absolutely impressive. The game is a reimagined remake that started as a Newgrounds game way back in 2009-2010. Originally a 2-chapter game, a 3rd chapter will be added for this version.

It is a point and click but it also uses WASD to move the character around.

Remember to Wishlist the game and follow them as well. It really helps the developer out.

I hope you enjoy the video below. I encourage you to play the demo yourself to find all of the demo's achievements. It is extremely fun, even when replaying it. (3 times!)


YT Playthrough:
https://youtu.be/A9AlpAByXnU

For more videos check out my YouTube Channel

Find more reviews in my Steam Curator Page , Instagram [www.instagram.com], and Facebook Page[www.facebook.com]

All Social Media links available at http://undecidednpuzzled.com

Remember to Like, Follow and Subscribe! 🧩💜💜
Posted 20 March. Last edited 10 April.
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