17
Products
reviewed
318
Products
in account

Recent reviews by Toxic

Showing 1-10 of 17 entries
<12>
No one has rated this review as helpful yet
0.1 hrs on record
Early Access Review
Completely broken on linux, crashes before the main menu.
Posted 25 March.
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No one has rated this review as helpful yet
14.2 hrs on record (10.9 hrs at review time)
I thought I was getting a fun rhythm game with a fun story about beating up cops, but instead I got a fun rhythm game with a fun story about beating up cops that also made me cry and honestly they should refund me for that because I was planning to be balling my eyes out at 4:30 in the morning.

On a serious note, for any linux players out there, the game (In it's current post-launch state) is pretty borked. GE-proton9-25 is required for the game to work mostly, but Proton 9.0-4 does work too if you don't want to install that, but not to the fullest extent. Performance also seemed kinda crappy but I haven't booted it up on my windows drive to see if its linux or the game or what.
Posted 12 December, 2025.
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3 people found this review helpful
0.0 hrs on record
♥♥♥♥♥♥♥♥♥ KASANE TETO
Posted 9 December, 2025.
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11 people found this review helpful
76.4 hrs on record (48.5 hrs at review time)
Can't help but feel scammed with a free weekend and sale one week before announcing CO would be removed from the project lol. But hey, it's not technically dead, at least they're handing it off to some random studio whose made nothing but mobile slop!

The sad part is that I would actually recommend this if support was continuing. The QOL improvements are huge for me, and any time I hop back to cities 1, I just wish I had the road builder imported over.
Posted 18 November, 2025.
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No one has rated this review as helpful yet
4.9 hrs on record (1.0 hrs at review time)
Early Access Review
Very first rally, I didn't realize you drove to the start gate. Overcooked the first corner and promptly ran into a few poor photographers who probably thought they were safe. On the plus side, I found out pretty quick that the spectators actually react to you almost running into them. 10/10 no notes.
Posted 14 November, 2025.
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1 person found this review helpful
9.9 hrs on record (8.5 hrs at review time)
A very fun simcade game, unquestionably the best of all the modern nascar games, but Heat 5 is the only thing I can directly compare it to. Career mode is quite fun, and introduces things further into the career to keep things somewhat interesting, but I haven't gotten to that point in my playthrough yet. the AI is fairly convincing outside of a few issues with consistency between tracks, and it doesn't always feel like you're racing around moving chicanes. They also handle lapped cars very well, which is something that a lot of racing titles get wrong. The laser scanned tracks are VERY nice, and they make a big enough difference

I've not had any bugs in my game so far, everything's worked smoothly and perfectly, even with my custom DS4 controller. A bit disappointing there's no PS icons for PS controllers, but I booted the game up and had no issues. Performance was the biggest thing I had an issue with, only getting around 60-70fps on average at medium settings (Ryzen 7 3800x, 2070S, 32GB 3200MHz DDR4).

What this game is not, is nr2003 or iRacing, and that is fine. I have put countless hours into iRacing, and it is probably the game I play the most, and I've done a fair few races in nr2003 too. For some reason, some people expected this game to be a fully fledged simulator, but that is not what it's trying to be, nor did iRacing ever promote itself as such.
Posted 11 November, 2025.
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1 person found this review helpful
180.4 hrs on record (79.5 hrs at review time)
If you're coming from PC1, it's probably not worth the purchase yet, but if not, the improvements over PC1 are more than enough to warrant picking this up instead. There's still a few kinks that need to be ironed out, but nothing that major or gamebreaking.
Posted 27 November, 2024.
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1 person found this review helpful
11.3 hrs on record (2.5 hrs at review time)
I only played this for 2 and a half hours but can confidently say this is the best rhythm game I've ever played. A unique and (mostly) fair mechanic, paired with an amazing visual art style, and some pretty good songs, this is easily one of the best I've ever played. The story itself is also compelling, it's already enough to have one as a rhythm game but it pulled me in a way I definitely haven't felt before, even though it took up probably barely 10 minutes of total gametime.

Absolute must-have, and it being free is even better. I told myself I wouldn't fund kickstarters anymore, but this game has earned it.
Posted 12 July, 2022.
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2 people found this review helpful
37.7 hrs on record (30.0 hrs at review time)
Early Access Review
Pretty good rhythm game with the ability to make custom maps which is always great for a rhythm game. Good selection of songs to begin with and a bunch of community support, native PS4 support and resource packs for xbox and the switch is also nice.

Unfortunately the editor is a bit lackluster, there are no options to slow the song down to better hear the notes, the playback lags for half a second sometimes when you unpause, and it crashes sometimes when you tab out which is really bad paired with NO AUTOSAVING. Other than that it's fairly easy to use and theres a few community guides detailing the process.
Posted 11 September, 2021.
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1 person found this review helpful
13.0 hrs on record (6.8 hrs at review time)
tl;dr: the game is good, performs well, enemies are alright, but has a meh story. Not much for replayability and there is a lot of randomized things for something that feels like it should be speedran. There's a couple bugs but not many, one main one being me CTDing with something to do with my graphics card iirc. I believe running in Dx 11 mode fixed this though I didn't play in it long enough to notice. I don't feel the game is worth the full $30, maybe pick it up on a 50% off sale. While I recieved the game for free from a friend, I was close to spending ~$25 on it and would've likely regretted it.

The Overall) The gameplay is quite fun, having a 1 shot death is quite interesting and adds some level of challenge, though it doesn't make it extremely hard on it's own. Performance is alright, with a 3800XT and 2070 Super, frames averaged around 120 on epic settings with Ray Tracing off, so compare that as you will. But the main issues I have with the game come from the story, being relatively lackluster given what the whole cyberpunk genre is at their disposal. The enemies are also extremely annoying in some cases and feel very random, while the game feels it should be the same each time, as it seems a perfect candidate for speedrunning.

Minor spoilers below.

The Enemies) So the enemies in this game are alright at best. There are a couple enemies which I found extremely annoying during my playthrough. I'll start with their accuracy, as it applies to all enemies, and it felt very hit or miss. They would be either snipers or not able to hit the broad side of a barn. Onto all enemies, the first of which is the machinegunner-type one who shoots blue bullets, as I found them relatively difficult compared to the rest. Their rate of fire seemed extremely high and difficult to deflect and actually survive, which was sometimes necessary to kill them. The next is the shield, which is a good enemy all around, though if you hit their shield it would send you through the sky and was quite annoying sometimes.

The next enemy, and my least favorite, were these weird crawling things that were pretty much only there to forward the plot (I'll call them monsters in the section about the plot), and were basically suicide bombers and were quite annoying, because you have no way of killing them unless they go a certain distance specific to each enemy or use an ability, which recharges way too slow compared to how often they appear. The next enemy wasn't really explained much, and pretty much was the epitomy of random. They would teleport randomly when you get close, unless they haven't finished firing. sometimes it'd go five feet infront of you, and other times it'd go to the opposite side of the map. There was also this sniper and a sentry turret which were barely in the game and felt like their goal was just to slow the game down some.

******Major spoilers below.******

Story) So first I'll say what was good about it. They chose to go for the cyberpunk genre, which gives you a lot of freedom, and the story they went with is pretty good, and the character development is alright, though that's pretty much all there is.

Being a cyberpunk genre game, I came in pretty much expecting a story that has a hard moral dilemma in it, because the cyberpunk genre as a whole embodies that, though the game was extremely linear, with no options to do anything at all, your character spoke for you the entire time. Not a bad thing in it's own, but I'd like to have some sort of control over dialogue paths that maybe prioritized one character over another, which would make it feel more personal.

A basic rundown of the story is this Architect finds you -somehow- and can communicate with you -somehow- and some exposition is explained through the character slowly remembering things. You are the Architect, or Adam's, security and the main antagonist of the game, the Keymaster, or Maara as I will refer to her from here on, backstabbed Adam and you. You end up working with the Architect to kill Maara. There is also another character, Zoe, who is only in the game for exposition. She is the last known survivor of the Climbers, a rebellion group wiped by Maara, and gives you some lore throughout the game. She also makes you do a mission to save a certain level iirc, but in the end it barely has any effect on the story. She is pulled away near the end of the game because of some supposed meet with another resistance member, but this avenue is never explored despite seeming like a trap, and nothing ever happens from it. She is alive in the ending scene so IDK what it was about.

It is revealed that you are in a tower, despite the admittedly good looking environment making it seem like a city, and the rest of the world is just inhospitable, for whatever reason. Never explained, or if it was it was very brief and skipped over quickly. You then go through the game and near the end, where the game becomes more annoying then fun. The monsters from earlier are made entirely to paint Maara as a bad guy, or at least it felt that way, because without them and the insane babbling there would actually be a good moral choice, who is right, Adam or Maara. In the end it doesn't matter because you are forced into a fight with Maara, then Adam turns on you and you kill him as well, saving the day. I expected the Architect to become bad, as I do with early allies in most cyberpunk media, though his reveal to be evil was predictable and uninteresting.

In the end I recommend the game because it is enjoyable, though only if bought on sale and if you don't care much about story.
Posted 28 December, 2020.
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Showing 1-10 of 17 entries
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