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Recent reviews by TimperTimbre

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435.4 hrs on record (123.8 hrs at review time)
With 123 hours clocked into this game I can officially say that it has the ability to keep one's interest. This is definitely a game that rewards the people who practice and keep wanting to improve (incredibly high skill ceiling) and yet when I play this with friends who are not as dedicated as me we still have a romp of a time. The makings of a game that can stand the test of time.

As long as the developer keeps on with adding new content and providing patches for the game (which they have done decently well already) I see this game having longevity. As of right now playing with anything not withing 'Green' ping makes the game a bit frustrating to play. Being able to runaway from hits after missed parries is a bit too abused for my taste. Weapons are decently balanced but show their overpoweredness in high tier play.

Community:
I look forward to a competitive mode, because as of right now you have to 'know a guy' to get into the scene right now. Great fun with a very healthy and helpful community when it comes to competitive. Open lobbies do seem to have troll issues with slurs and team kills being thrown quite often but once a vote kick is placed on one of them no one has an issue with kicking them unless they are hard carrying. The casuals seem to generally be the toxic bunch with experienced players being the gate keepers. Most of them transferred from Chivalry or Mount and Blade. Once again an incredibly fun loving and helpful community.

Gameplay:
Easy to learn. Hard to master. Incredibly satisfying.

Graphics:
Looks really good. I mean it's Unreal 4. I personally do have load time issues when booting up the game though. It takes a while for my textures to be fine, but once they are no problems at all. Also PRO TIP - Disable physics based clothing and your frames will shoot up harder than a heroine addict.

Content:
Few maps right now with some balancing issues that are being worked out and patched by the developers. Tones of weapons with their own unique feel and playstyle. Heaps of customization content. You can fairly accurately recreate any character from your favorite show with a bit of creativity. The new Crossroads map is cool but the horses seem a bit pointless since they patrol the outskirts of the castle instead of the point that everyone is fighting for. Frontline is the game's staple mode with crazy violent and chaotic battles. Battle Royale is great if you can get over the wait times once you are in a lobby. Horde is okay and kooky. Skirmish is my personal highlight mode. It's one life tdm with a first to 7 rounds layout. This and frontline is what you will find the competitive scene playing. I really do hope they add a siege mode to the game as it would be epic.

Overall:
Great game worth the price from an indie developer that ♥♥♥♥♥♥♥ loves their craft and I'm excited to see where it goes. I hope to flourish and face you all on Contraband. You will be teabagged, verbally taunted with emotes, yeeted by mauls and I hope you do the same to me.
Posted 29 June, 2019.
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