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Recent reviews by Timilon

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2 people found this review helpful
1
53.2 hrs on record
Great game, beautiful remaster, BUT, the data size on disk is a bit ridiculous, and the updates are egregiously massive (and size requirement isn't listed in the update notes). Even with 100 gigs free on disk, I can't update, which is absolutely absurd. I have to uninstall the whole game and reinstall. Somebody is not optimizing well. I also have only about 40 hours logged, but ran into at least 3 game-breaking glitches which I had to look up workarounds for, including going back to prior saves and redoing a bit of gameplay.

The game runs wonky when a lot of things are happening, even on low graphics settings with Nvidia RTX graphics card. The when the great oblivion gate appeared, the game was unplayable for a bit because of the frame loss.
Posted 16 July, 2025. Last edited 20 July, 2025.
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No one has rated this review as helpful yet
134.2 hrs on record (25.5 hrs at review time)
Early Access Review
VERY fun and addictive! It is rare for me to get hooked on a game, and this one had me invested right away, even in Early Access. I'm so glad I got this game. $30 was definitely worth it. It's so beautiful and full of surprises, and the world is HUGE! I've only played solo so far (because I like to build and explore on my own time) but look forward to playing with some friends once they get it. I'm mostly into it for the casual crafting and exploration vibe, plus the magic. I LOVE the amount of freedom and ease in base-building. Finding new materials to build and craft with scattered around is awesome.

I do have some frustrations with it in its current form:

Perk points are scant and often perks need more than 1 which makes it reeeeal slow to power up a character, which is unfortunate because...
THE ENEMIES DEAL TOO MUCH DAMAGE. There is no reason that 3 rats should be able to silently ambush and kill a level 5 player in 5 seconds. Pretty much any mob can kill you in 3 hits, even with armor on, which is just ridiculous. Maybe make a difficulty selector for players who want to focus more on the casual crafting and exploration side, or offer more powerful armor boons.

Also, from an accessibility standpoint, the enemies often don't make any sound whatsoever until they're already attacking, which makes it even easier for an enemy to surprise and almost kill you with one attack combo. Some footsteps or other movement sounds would be great.

Ammo for magic staffs is a weird choice being that it uses mana as well - and a lot of it (which regens super slow, making lots of mana potions a necessity as well)... I would understand if you could either craft the bolts to not use mana, or just use mana with one of the eternal spells, but both is overkill, and just generally doesn't make sense. It's magic, after all. I'm very thankful that the eternal frost bolt made its appearance quickly.

The wisp potions are a great way to get around without needing to hold a torch all the time, but the bloom/ lit fog around them makes it hard to see, and until you get the mortar to make them (which is quite a hike from the starting point or even the first fast-travel spire) they are pretty rare to find.

as a QoL feature, it would be wonderful to be able to extinguish a base flame from the map view, anywhere.

I don't know what it is about the item selection on the controller (both the D-pad way and the rotational version), but MANY times when I've been in battle and need to switch to a potion or another weapon quickly, it will select a completely different item instead of the item I want to select. This has resulted in many deaths (: I have also sat down during battle many times because D-pad down is bound to 'sit' by default.

I know it's more of a getting-used-to-the-key-bindings sort of thing, but it's too easy to undo building from anywhere (even other bases) on accident, and also destroy stuff you've placed in your base on accident.

Some of the crafting doesn't work with the magic chests. It would be great for QoL to be able to pull items required for a selected blueprint/recipe/upgrade from a magic chest like the other crafting does.

Overall, I love this game BUNCHES already, and can't wait to see what the devs have in-store for the future.
Posted 20 February, 2024.
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