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Jokes aside, it's because I'm busy playing some old MMO that got shut down, on a private server. I launch it through Playnite and not Steam (since Steam can't count the hours) so you mostly see me doing nothing, lol.
He's a dabbler, keeps trying all kinds of demos for ten minutes. But one day he'll be back in full force. The spark will return, and he'll find the joy in gaming once more. That will be a beautiful moment, like coming home.
What will be the catalyst? What will it take? Will it be a specific game release he'll have anticipated, or will it be a completely unexpected game? Will something just spontaneously change in his psychology? That remains to be seen, but there's little doubt that he will be back.
It's a real ♥♥♥♥♥♥♥♥ and its impossible to point on the underlying motives that reach far deeper political wise.
Most things are deemed to become "relative" losing a sense of value, just to appease to people who hardly can find hapiness in life.
I didn't even mention the microtransactions plaguing almost every single "big" title nowadays. 60-70-80 damn doubloons and they have the gall to ask for more money? Bugger off.
A lot of my favorite games were released in or before 2015 or 2016. Like Vermintide 1, Terraria, Ori 1, Shadow of Mordor... Most games I play these days are either indie titles or titles I already played before. You can include a lot of 2016 titles too, like Dark Souls 3 and Titanfall 2. Battlefield 1, as well. It just went gradually worse after 2015-2016 as a whole.
I have been playing on a private server of Dragon's Dogma Online in the past 2-3 months. That game was originally released in 2015 and shut down in 2019 alongside Capcom's other online/MMO titles. The combat and the atmosphere is still not replicated by anyone, not even themselves.
I don't have much to add, honestly. I feel like things just went downhill for the gaming industry as a whole after 2015. Including the players, mind you.
You could say this take is "elitist," but it's not. It's just expecting good design instead of padding. Locked difficulties are padding because they force you to play the game over and over again in a sub-par manner instead of getting a good experience straight away. Difficulty options are supposed to be there so that everyone can play at a level suitable for them, not some rewards for finishing a game. The only exception is some ultra hard secret nightmare mode, though I would argue even that should be open from the start, with an explicit warning.
Yeah, most people don't seem to understand things such as incentive, sense of accomplishment, player agency, and so on. There's a reason games don't give the player the powerful stuff right away. It should feel earned, and there should be a sense of progression, both in terms of mastery/skill and rewards in terms of gear/stats, etc.
The most baffling thing to me, though, is how often I hear the "the actual game starts 30 hours in." People throw that around like it's something acceptable and normal. I swear I see that argument at least a few times every month.
"I am done with this id1ot"
All i wrote was "Weren't you done with this "id1ot, follow your own word and be done"
:,)
May your armor, shield and sword shine bright, to light a path through the current, glooming post-factual age.
"A system of morality which is based on relative emotional values is a mere illusion, a thoroughly vulgar conception which has nothing sound in it and nothing true." -Socrates
Oh and:
My biggest congratulations to such a fancy -rep decoration. I'm sure it will go fabulously with your green tan, dear sire.
Keep on keeping on!