21
Products
reviewed
102
Products
in account

Recent reviews by Tenifyz_

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Showing 1-10 of 21 entries
2 people found this review helpful
2 people found this review funny
1.1 hrs on record
This is the worst racing game I've ever played in my life, period.

One of the biggest issues with this game is the fact that the cars... kind of feel like they have no weight. There is no actual energy or feedback happening into the car when you do something, specially when hitting someone. It all feels so boring to drive I'd rather watch paint dry.
The 2.0 Update is also just, something. I guess. It's not interesting, and rather than being an actual 2.0 release, its a bunch of patches for something that should've been fixed before the game even released.
That aside, the game constantly crashes and also has massive performance issues on AMD cards. This game is annoyingly bad, in every sense of the word. Everything lacks so much depth and overall style that it just makes this game a complete snoozefest to play.

I played this for free during the free trial period, and oh my god, i want a refund of my time back. Do not spend time with this game at all. If you want a proper game >of the same style<, buy AMS2 on sale. In the case if you want a real sim, Assetto Corsa Competizione, Le Mans Ultimate and maybe even iRacing are better off to get on full price than this piece of complete garbage.

Ian Bell is a professional liar at this stuff, and I seriously don't suggest you to follow whatever he does. He's completely washed from his past (unfortunately) and is trying to make a "GTR2 Part 2" ever since.

1/10 for *some* effort.
Reviewer's PC Specs:
Windows 11
AMD Ryzen 5 5600 6-Core Processor - RAM: 32 GB
AMD Radeon RX 7600 - VRAM: 8 GB
Posted 26 March.
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No one has rated this review as helpful yet
0.9 hrs on record (0.7 hrs at review time)
I saw this game on Twitter a few days ago and decided to give it a try since I love supporting these indie developers in any way I can.

The gameplay itself is pretty good, I love how the guns actually feel like im firing something right next to my ear aswell with how chaotic a gunfight can be.
The controls however... I'm not sure what the developer was going with here, but the keybinds are a bit awkward to use at first, specially with getting used to not using your mouse to look around. I do however, feel like it is a way to stop players from bashing in the front door and shooting everyone on sight without thinking twice, which makes sense. It is bearable though, and I dont think there is a drastic need to change it.

The visuals is the part that interested me the most about this game when I first saw it. The "old" look of flash stickmen games with its almost psychodelic custcenes and menus is absolutely great and was done pretty much perfect in here.

Overall, I really like this and I can't wait for the full release. 8/10.
Reviewer's PC Specs:
Windows 11
AMD Ryzen 5 5600 6-Core Processor - RAM: 32 GB
AMD Radeon RX 7600 - VRAM: 8 GB
Posted 14 March.
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1 person found this review helpful
4.3 hrs on record
This isn’t at all the type of game I usually go for. I only tried it because my friends were hooked and the reviews were glowing.

Honestly, I don’t have a lot to say about it. The game is straightforward and clearly well-made, I totally get the appeal... but it just never clicked for me personally. Not my thing, but a decent experience. I’d give it a 7/10.

Edit (09/01/2026):
Well, a day after I posted this, Cygames announced they're launching an "AI Studio" for "creativity." That completely killed any interest I had left.

Calling generative AI a "creativity tool" is just corporate spin. It's a shortcut that risks replacing the actual artists and writers who give a game its heart. The charm here felt handmade, and pivoting toward AI undermines exactly what made it special.

I was starting to warm up to it, but I won't be playing anymore. Changing my recommendation to negative until Cygames walks this policy back. Really disappointing.
Posted 8 January. Last edited 9 January.
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45 people found this review helpful
3
340.5 hrs on record (173.6 hrs at review time)
If there’s one thing Le Mans Ultimate nails, it’s the feeling of driving. The first time you sit in the cockpit of a Prototype or GT machine and push it through a lap of Le Mans or Spa, the game impresses. The physics feel robust, with a strong focus on the quirks of endurance racing machinery, things like tire warm-up, brake wear, and fuel strategy play a significant role. Compared to a normal road car, these machines feel heavy yet razor sharp, and that sense of “fighting but mastering” the car is incredibly rewarding. The force feedback is also strong, giving you constant communication about what the car is doing under you. In that sense, Le Mans Ultimate delivers what sim racers often want most: authenticity and immersion when you’re behind the wheel.

Visually and aurally, the game does well too. The cars are beautifully modeled, with liveries that reflect the real-world grid, and the tracks feel accurate and alive. The soundscape contributes massively to immersion; gear whines, tire scrubbing, and the roar of engines all come together to make you feel like you’re in the middle of an endurance event. It’s not the absolute best-looking sim on the market, but it’s polished enough that, combined with the driving model, the immersion is very high.

That said, everything surrounding the actual act of driving feels underdeveloped. Even after the “1.0” release, Le Mans Ultimate is still a barebones package in terms of features. The single-player experience is limited to setting up your own custom race weekends. There’s no real career mode, no championship progression, no driver management, no sense of building a long-term journey. Once you’ve run a few custom races, there’s very little incentive to keep returning unless you’re purely motivated by hotlapping or experimenting with different cars. For players who enjoy structured offline modes, this is a huge missed opportunity.

Online racing, meanwhile, is a mixed bag. When it works, and when you find respectful players, it’s fantastic,; multiclass racing in particular offers moments of real tension and excitement as you manage traffic and strategy. But in public lobbies, the standards of driving often fall apart. Far too many players dive into corners without awareness, push others off track, or deliberately crash. It’s not unusual to have an otherwise great race ruined by someone using the game like an arcade racer rather than a simulation. There are also occasional server issues, from connection drops to stability problems, which can compound the frustration. In practice, this means that unless you’re part of a private league or community, the online experience can feel inconsistent at best, and actively discouraging at worst.

The monetization model makes things even harder to swallow. Many basic features that would normally be part of the base game, such as proper race reporting, custom liveries, and the ability to organize or run teams, are locked behind the RaceControl Pro or Pro+ subscription. That means that even after purchasing the game, you’re being asked to pay again if you want access to tools that are fairly standard in other sims. On top of that, the DLC strategy feels overpriced, especially since the old season pass model (which gave access to everything in a single purchase) has been removed. Instead, you’re left piecing together content car by car, track by track, which quickly adds up. For a title that is already relatively barebones in features, the decision to put so much behind paywalls doesn’t sit well.

This is the main contradiction of Le Mans Ultimate: it offers one of the best driving experiences available in sim racing today, but the structure around it feels half-finished and monetized in all the wrong ways. The core engine is strong, the cars, the tracks, the physics, but the rest of the package feels like it’s still in early access rather than a finished “1.0” release. And while the developers may continue to add features and polish over time, the current state of the game leaves a lot of players wondering whether the investment is justified.

To put it simply: if you’re a hardcore sim enthusiast, especially one with an interest in endurance racing, the driving alone makes this game worth trying. The authenticity, the feel of the cars, and the immersion of running multiclass races are all top-tier. But if you’re a more casual player, or someone who values career modes, offline depth, or fair monetization, Le Mans Ultimate is going to feel frustratingly shallow.

For me, this is a 7 or 8/10 game right now. The driving earns it that score, it’s genuinely that good, but the missing features, expensive DLCs, and the decision to lock basic tools behind a subscription drag it down. If the developers commit to fleshing out the single-player side, rethinking the monetization, and improving online stability, Le Mans Ultimate could easily climb to a 9 or even a 10 in the future. But as it stands, it’s a fantastic simulator trapped in a disappointing wrapper.

Edit (18/09/2025) :
With the upcoming European Le Mans Series (ELMS) content, it really feels like we’re going down the same frustrating road all over again. The liveries for LMP2s and GT3s will be free, which is nice, but the actual content, cars and tracks, is only coming through a brand-new season pass or three separate DLCs. And let’s be real, judging by how everything else has been priced so far, it’s almost guaranteed to be overpriced again.

What makes this even worse is the fact that they still haven’t brought back the 2024 season pass. It’s been months since 1.0 released, and anyone who got into the game after that has been forced to buy every DLC separately, spending way more than they should have just to catch up. Instead of giving people a fair option, it feels like the devs are squeezing players for every extra cent.

The driving is still fantastic, one of the best sim experiences you can have, but everything around it just screams greed. And honestly, I don’t understand how the community can keep treating this like it’s normal when it’s so blatantly anti-consumer, it’s the kind of nickel-and-diming that somehow manages to meet Nintendo’s level of greed. It’s stupid, and the fact that people are willing to shrug and accept it just makes it worse.
Posted 4 September, 2025. Last edited 18 September, 2025.
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1 person found this review helpful
2.4 hrs on record
I really tried to give Saihate Station a fair chance, but the more I played, the more it felt like wasted potential.

The art is honestly beautiful, probably the only reason I kept going. The artist clearly has talent, and the visuals sometimes manage to build an eerie atmosphere. But once you look past that surface, the whole experience starts to crumble.

The story is where it really lost me. Within the first 20 minutes, I already had a solid grasp of the “big picture,” and by the time I reached the end, most of what I guessed had been confirmed. That might sound like a good thing at first, but it isn’t, it’s because the writing makes things way too obvious, to the point where the “mystery” doesn’t feel like one. Instead of letting the player piece things together and interpret what’s happening, the game constantly pushes you toward its conclusions, and not in a clever or subtle way. It just feels like the developers didn’t trust us to think for ourselves.

And the characters… well, they’re as shallow as they come. Haru is the definition of a bland, timid protagonist, and Shion is just another stock “yandere” archetype. There’s no nuance, no real exploration of psychology, just cliché tropes that you’ve seen in countless generic manga or anime. The so-called “twists” are unoriginal and land with a thud because they’re exactly what you’d expect.

The narrative structure itself is messy. It throws a lot at you without much payoff, and more is left unexplained than not, but not in a way that encourages reflection or theories. It’s just underdeveloped. By the end, there wasn’t really a message, or even a point, to take away from it.

It’s not the worst thing I’ve ever played, but it feels hollow, like a draft of something that could have been so much more. The art style deserves praise, but everything else; story, characters, pacing, just didn’t work for me. If you want a thought-provoking or emotionally resonant “psychological” game, there are far better choices out there.

6/10
Posted 25 August, 2025. Last edited 25 August, 2025.
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No one has rated this review as helpful yet
71.6 hrs on record (71.2 hrs at review time)
JOGHOFM, FODA
ABUSOLUITO CINEMA!!!!!!!!
JOGUE NAO SE ASRERREWPENDERA
TEDDY CHUPRA MEU PAU
bearsona

ESTOU EREWSCREVENDO COM AP[ROXIAMADEMTNEE 300ML DE GIN ROCKS EM MEUE SIGTEMA
-ASSDINADO JAO BOBS "ESPINHA"

^ review do meu amigo bebado que pediu pra eu postar a review (não da pra postar se for da familia steam)
Posted 22 August, 2025.
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No one has rated this review as helpful yet
67.8 hrs on record (50.1 hrs at review time)
My favorite flavour of autism
Jokes aside its a pretty fun game, though i'm not a huge fan of how greedy the publisher is with it's DLCs. Definitely worth a try with Workshop mods.
Posted 22 February, 2025.
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No one has rated this review as helpful yet
10.5 hrs on record (6.6 hrs at review time)
i died
Posted 6 January, 2024.
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No one has rated this review as helpful yet
1 person found this review funny
1
4.9 hrs on record (4.6 hrs at review time)
I couldn't fix her
Posted 26 November, 2023.
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No one has rated this review as helpful yet
7.0 hrs on record (4.8 hrs at review time)
Although it doesn't carry the weight from the original title, it's still a banger of a game!
Posted 8 September, 2023.
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Showing 1-10 of 21 entries