5
Products
reviewed
420
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Recent reviews by TailBit

Showing 1-5 of 5 entries
1 person found this review helpful
14.2 hrs on record
I left after my progress got wiped
Posted 23 January.
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8 people found this review helpful
2.1 hrs on record (1.3 hrs at review time)
First of all .. this game is EARLY ACCESS.

After playing through the first boss and the little of the story that followed after, then I got a screen of text in Spanish (even tho I had selected English) mentioning "beta" ..

That alone is a refund reason enough as it isn't mentioned in the description that this is a WIP.

- "Despite being an adventure game it is not linear"
But there is just one path to take, even responding to the dialoges differently or even skipping dialoges forced me to take the same path.

- Control scheme is unpolished, switching between keyboard and mouse only controlls

- Time continues when you talk, so you can face starvation or get attacked while in dialoge, and if you get pushed away from what triggered the dialoge then you are stuck until death/reset.

- There is a save file selection, but never came across a option to save the game. The esc menu had one, but using any option there would just flash a box briefly, and the checkpoints just let you continue from them, they don't save the game.

- The hitbox for the rock you get to throw to remove obstracles, in most cases it completely ignores the collision

That is the main problems I have with the game.. the rest of my list will be sent to the creator.

My total playtime was 1.3 hours, because I stopped to write down all the flaws I came over, if you just play the game then it might be shorter then that ..

Will rewrite this when the game have been polished a bit more,
Posted 18 June, 2020. Last edited 18 June, 2020.
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2 people found this review helpful
65.0 hrs on record (11.2 hrs at review time)
Early Access Review
I would say that the interesting character upgrade system is the high selling point of this game..

Battle is done by AI, like a 3 vs 3 match where type advantage is a thing, a bit more interaction is desired.. but it was fine.

Almost 10 hours to complete, and I didn't play that well, got 4-5 crashes in town, but hopefully they can figure out why that happens as the game was pretty stable for me everywhere else.

Replayability is still a concern, but this is a solid base that I feel they can do things with, so I will keep my fingers crossed while I wait for updates.
Posted 11 July, 2019.
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No one has rated this review as helpful yet
4.0 hrs on record
There are not many games I start up notepad along with the game to make a list of the glitches I come across:

- menu could need a rehaul, if you change option too fast you get blocked by a timer, the last option selected before screen change jumps back to first option (made me think that I couldn't select normal or hard mode), ingame menu doesn't work at all and can break character control if not exited the same way.

- inventory stats are currently broken, so it shows a lot of values that won't be affected at all, they really need to get this one fixed.

- Saving seems to happen for parts of the game when something happens, when you change floor, get a permanent upgrade, equip new items, die .. and for money when the displayed value have caught up with the real value .. so it's quite possible to quit the game after shopping / to reset floor (then you can visit shop and get all the permanent upgrades again) .. it is really easy to take advantage of.

- Healing, I actually had trouble finding health and though I had to play this really carefull and actually dodge attacks, but all you need to find health is to clear two rooms horizontally and go between then and kill the ghosts you see .. really now, where is the challenge in that.

- One thing I didn't like was that you had no idea what is in the next room you enter, so you might stumble on the boss too early (restart reason), and it isn't possible to go back from the boss room if you are able to defeat him so you could search for loot in the current floor .. at least mark the boss door?

Overall I can't recomend this, there are more glitches then the ones I've mentioned and they need to take care of some of the worst problems this game has before I pick it up again, however .. I came here to look for glitches, so this gave me just what I was looking for ^^
Posted 29 December, 2016.
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4 people found this review helpful
3.1 hrs on record
Early Access Review
So after the tutorial level you get to pick one 4 star card that will carry you, that would have been enough .. But it seems like you also start with (what seems like) all the 1 star pets, this would be a chance to have me craft a lot of pets, but instead I found out that the pets I started with were good enough to deal with these first levels, so no need to worry myself with that, instead I could focus on getting the "best" pets.

And it seems one can upgrade the items so far that you get all the 4 star pets by just farming a bit on the early levels, ain't they supposed to be for the late game? Why am I given a chance to even make them at this point..

So I got my team of 4 stars and found a combination that seems to work for every level, which again made it less entertaining (the pigcow is too OP). The only stat upgrade necessary on the pet cards is speed, and you can buff their range up while playing to cover a large area pretty well, a bit too well for my taste, their base range could have been put to more use, and instead limit their max range, maybe swapping pet locations could be a strategy then, as some levels do have quite a few empty pedestals.

The game comes with a good amount of resolution options, but it will still appear pixelated in many of its images. (which I really don't mind, but just pointing it out in case some do)

So my biggest let downs are:
- to many handouts at the beginning
- no reason to change strategy
- no restriction on the crafting system

.. nothing a bit of balancing and readjustment can't fix, so if it get fixed then you can totally ignore this.
Posted 30 August, 2015.
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Showing 1-5 of 5 entries