25
Products
reviewed
623
Products
in account

Recent reviews by Sabbatic

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Showing 1-10 of 25 entries
No one has rated this review as helpful yet
363.0 hrs on record (335.5 hrs at review time)
I can’t recall the last time a multiplayer game I picked up to play with friends had enthralled me so much. Maybe Monster Hunter? That’s the only other time I would play with randos. The gameplay is solid, the mission design hits that sweet spot of just enough variety to not get old but still feel familiar, and I had far too much fun with the cosmetics. But what really had me hooked was the presentation; the feeling of being in these dark, dank caves ranges from mesmerizing to horrifying, thanks to great lighting mechanics, fantastic sound mixing, refined procedural generation, and the different caves used in each mission. The graphical fidelity is nothing life-like, but it’s by far one of the most immersive presentations I’ve seen in games. Set your UI to minimal and get absolutely absorbed.

Just to note: I played almost entirely as the Scout and Driller classes. I don’t think any of the classes is particularly better or worse than the other–there’s a good balance of strengths and weaknesses–though Scout’s grappling hook was way too much fun to use. Just figure out your preference and stick with it for a while.
Posted 24 August, 2025.
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115.6 hrs on record (14.6 hrs at review time)
I can't remember the last time a game got me infuriated this much, and yet had me coming back for more every day. There's so few other games like it, and I can't wait for the final product.
Posted 20 April, 2025.
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0.3 hrs on record
Not entirely for me but man are these some S-tier devs.
Posted 25 July, 2024.
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16.4 hrs on record
Moment #1 of this game, I was sold: dropped right into the city of Nivalis, not on ground but idling in a hover car near a highway. Then the dialogue starts between our player character, Pilot 14FC aka Rania, and her dispatch agent known only as “Control”, and the delicious exposition begins. Exposition that feels organic and immersive, not just from hearing Rania’s own fish-out-of-water backstory, but experiencing it yourself as this alien, futuristic world enthralls you. Even with simple voxel graphics and rather simplistic AI for the NPCs (or maybe because of it), the dystopian Nivalis strikes this golden ambivalence between harrowing and enchanting, similar to its most obvious influence Blade Runner.

The smog-filled air and constant rain is depressing enough, only to get twisted further by the fractured, failing city design, with a constant feed of “retirements,” oppression, and disaster. And yet, there’s all these beautiful neon lights bleeding through the harsh atmosphere, sometimes accompanied by thumping synthwave that creates such a nice vibe for your travels. Driving the hover car was always fun; it’s controls are super well-designed, and seeing the whole city operate efficiently with them is maybe the silver-est lining here. Even the rippling, lightning-filled black clouds above and below(!) you carry this strange, hypnotic beauty—it’s such a pretty environmental wasteland.

However, actually traversing Nivalis did leave something to be desired. As alluring as it can be, once you’re out of the car and on-foot, Rania only has one, stiff-as-a-board running speed, with left trigger slowing you to a leisurely stroll. They do include some elements to help vary things a bit: you can take some stimulants to go faster—or harder drugs for a more psychedelic view—you can change the camera angle from first-to-third-person, or zoom it all the way out to enjoy the scenery, and you can change up Rania’s appearance, but nothing changes how stiff she feels and how limited you feel in mobility options. I can appreciate the purposefully disjointed and broken down nature of the city the first several times I’m running through it, a limit that’s far exceeded when the one major sidequest you’re given is running around the city collecting 81 punch cards, some of which are in the most tedious spots to reach, feeling like unnecessary padding for a game that really didn’t need it. And the reward for that sidequest is learning the story of a single NPC which is…actually pretty good.

Because holy hell, the writing is this game’s everything: its selling point, its saving grace, and its most prominent feature. I was skeptical about this open-world game feeling so limited in its player-led choices, and I still am to some extent, though by the end I was totally compelled by this narrative and all the characters involved. I do mean the main narrative specifically; while I enjoyed meeting a lot of the named NPCs scattered about the city, sometimes they highlighted some of the game’s weaker elements and left more to be desired (why can I buy dermis if I can’t use it literally anywhere? Make it make sense). Still, there’s plenty of memorable characters to meet and thoughtful moral choices to make, and with about 13 hours of playtime over one night, it’s just about real-time in length. One helluva first night for poor, debt corps-haunted Rania and her body-less talking AI dog Camus.

I still have to play City of Ghosts, which I’ll reserve for another time—it’s a new story with Rania that’s just as long as the original campaign and goes **even harder** with the hover cars, how can it fail? And as for my skepticism on this game’s “player-led choices,” the developer ION LANDS is working on a follow-up game, Nivalis, set for release in 2024, it has
- A business and social sim-focused design
- Fleshed out models with mo-capped animations
- A more detailed city, including interiors and more minutiae
- SUNLIGHT (occasionally)
The pretty voxels will be missed, but having a more in-depth world with tons of interaction will more than make up for it. Hopefully Cloudpunk is the proof–of-concept for the magic they’re brewing up here, get hyped.

8/10
Posted 25 July, 2023.
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1 person found this review helpful
6.8 hrs on record
Pinball Metroidvania. That's all I needed to be drawn in, and it sure does capitalize on the idea.
Posted 31 December, 2022.
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No one has rated this review as helpful yet
4.9 hrs on record
Great concept and execution, with a nice personal touch.
Posted 1 April, 2022.
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No one has rated this review as helpful yet
204.6 hrs on record (75.4 hrs at review time)
Early Access Review
I actually haven't started this up again in a while, and from what I can tell there's been a lot of updates and cool changes since I played. I really liked the first one and this one has greatly expanded on it already. Definitely the best "game dev simulation" I've played.
Posted 24 December, 2021.
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1 person found this review funny
221.9 hrs on record (46.4 hrs at review time)
A masterpiece held together with chewing gum and shoe strings.
Posted 18 November, 2021.
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0.0 hrs on record
This is quite honestly one of the best DLCs I've ever experienced for a game, if not the best. Playing as Theresa experiencing a normal, bland day sets up perfectly for the intensity of the Cuman invasion immediately following it, it's a real whiplash of emotion. It's one of those stories that solidifies just how "not special" the main characters are; these are just survivors trying to make the best of a hellish situation.

Just as I thought that couldn't be topped, we get a quest centered on Johanka a good 70-80 hours later, with some of the best writing and immersive quest design I've seen in an RPG. It's a questline that asks the player just how far they're willing to go with their role-playing--where they end and Henry begins--and how well you commit to it. It's rare when a game calls out the player sometimes, I usually admire it when they do. Then there's all the little things like having a bustling town of conversation all at once, rewarding going the extra mile in what you do, and bringing in characters from previous quests to really make you feel accomplished from your adventures.

The game itself is so far a 9/10, but this DLC is a 10.
Posted 29 August, 2021.
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No one has rated this review as helpful yet
43.0 hrs on record (34.0 hrs at review time)
Feeling like the food critic from Ratatouille playing this.

Six long years of hype, playing inferior match-3 games, and the king has come back home. And he's not just resting on his laurels, oh no, he's proving once again the title is rightfully his. This sequel changes enough from the game to feel like its own, great experience.

The double date mechanic changes so much. Used to be the tensest moment was at the end of each game, now you can have it several times in one game, making every match count. Then there's the fleshed out store, the upgraded character designs making the last games look outright alien, and the still so hilarious writing.

I'd be clamoring for a third game, but I really don't know how to top the design here. I'm sure there's a way though...somehow.
Posted 7 March, 2021.
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Showing 1-10 of 25 entries