Brando
Brandon
Ontario, Canada
:steamsunny::steambored::steamthumbsup:
:steamsunny::steambored::steamthumbsup:
Favorite Game
Review Showcase
379 Hours played
I've Played 44 Hours so far of the Alpha and ive barely scratched the surface of everyhting i can do and i'm not getting burned out.

Ashes of Creation is one of the most ambitious MMORPG projects I’ve seen in years, and it genuinely feels like a team that is trying to reinvent the genre, not just reskin it.

The world is massive, visually striking, and—most importantly—alive. The node system alone changes how players interact with the environment, politics, economy, and even each other in ways that most MMOs simply don’t attempt. You’re not just existing in a static world; you’re actively shaping it. That sense of long-term impact is rare and incredibly refreshing.

👥 Social & Group Gameplay

Ashes of Creation places a huge emphasis on community, cooperation, and player interaction. While you can play solo and make progress, you won’t unlock your full potential without engaging with others—and that’s very much by design.

Group play enhances nearly every aspect of the game: combat effectiveness, resource gathering, caravan protection, node progression, and large-scale PvE and PvP encounters. Class synergies matter, social coordination matters, and being part of a guild or community meaningfully changes how you experience the world.

This isn’t a game that holds your hand or scales everything to solo play. Instead, it rewards communication, planning, and long-term relationships with other players. If you enjoy MMOs where social identity, reputation, and cooperation actually matter, Ashes of Creation leans heavily into that philosophy.

Solo players aren’t excluded—but Ashes truly shines when you’re working with others, contributing to something larger than yourself, and helping shape the world alongside a community.

⚔️ Combat

Combat is clearly still in active development, but the direction is promising. The hybrid approach—blending action-based gameplay with traditional MMO elements—feels intentional rather than confused. Positioning, timing, and class synergy already matter, and large-scale encounters hint at how deep this system could become once fully refined.

Is it perfectly balanced or fully polished yet? No. Some abilities still need tuning, animations can feel rough at times, and responsiveness varies depending on server performance. But the foundation is solid, and more importantly, it feels like a system designed to support PvE, PvP, and massive sieges without oversimplifying gameplay.

Combat, class synergies, and large-scale systems like caravans and sieges show real potential, even if they’re still evolving. You can feel the design philosophy underneath it all: risk vs reward, player-driven stories, and meaningful choices. This is not a “theme park MMO,” and that’s exactly why it stands out.

🛠️ Professions & Artisan Skills

The artisan system is one of the strongest long-term pillars of Ashes of Creation. Professions feel meaningful, interconnected, and deeply tied to the player-driven economy. Gathering, processing, and crafting aren’t just side activities—they’re integral to how the world functions.

What stands out most is that artisans aren’t an afterthought. Economic decisions, resource control, and specialization all matter, and the system encourages cooperation and trade rather than everyone doing everything alone. Like many other features, some parts are still incomplete or subject to change, but the design philosophy is clearly there, and it’s far more ambitious than what most MMOs attempt.

That said, it’s important to be honest: this is not a finished game, and it doesn’t pretend to be one.

There are rough edges. Performance can fluctuate, balance is still being tuned, some systems feel incomplete, and bugs absolutely exist. If you’re expecting a perfectly polished, content-complete MMO right now, this may not be the experience you’re looking for yet. However, what is here shows strong foundations and clear direction.

What I appreciate most is the transparency of the development and the willingness to iterate based on feedback. Building something this interconnected and systemic takes time. When you’re not just copying what already works—but trying to push the genre forward—development length matters far less than vision and execution.

If you go in with realistic expectations, patience, and an understanding that you’re witnessing a game being shaped rather than consuming a final product, Ashes of Creation is absolutely worth your attention.

This isn’t just another MMO.
It’s a long-term project with the potential to redefine what MMOs can be.