5
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Recent reviews by StarkRG

Showing 1-5 of 5 entries
5 people found this review helpful
4 people found this review funny
170.9 hrs on record
Game is absolutely not designed for PC. The UI is very strange, requiring you to click and HOLD your mouse button to click menu buttons. Despite this it does NOT work with gamepads or flight sticks. It's a wonderful idea for a game, and it's definitely had some good updates, but its implementation absolutely fails to deliver and isn't a game I can recommend.
Posted 27 June, 2020.
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1 person found this review helpful
154.6 hrs on record (138.3 hrs at review time)
Horrendously buggy, buy something else. It's fun, and didn't used to be nearly as buggy as it is now, but it's borderline unplayable and requires paying attention to the bugs and playing around them (such as not planning an underground metro junction). Might be worth buying if you can get it for two or three bucks, otherwise go elsewhere.
Posted 22 September, 2019.
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9 people found this review helpful
0.2 hrs on record
Early Access Review
I ignored the bad reviews since I was getting it for less than 50¢ as part of another package. I figured I might get some small amusement out of it even if the devs did abandon it, it should still be playable. I was wrong. This type of thing is the reason Steam Greenlight no longer exists.
Posted 27 October, 2018.
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9 people found this review helpful
1 person found this review funny
6.7 hrs on record
The best way I can describe this game is it seems to have been designed and written by someone who saw some screenshots of Myst, and then had someone give them a rough description of it and Adventure games in general. The puzzles are simplistic and don't seem to relate to the story progression, which is rudamentary, at best. While the Myst series has extensive backstory that's hinted at and expanded on throughout which gives you the sense that you're only seeing a brief snippet of a larger history (and the end of it, at that). Conversely this game briefly mentions a backstory and then doesn't expand on any of it. The voice acting is pretty terrible and NPC interaction felt very mechanical. Myst had the right idea in keeping NPC interactions to a bare minimum, the technology simply wasn't there to be able to do anything with it, but this game was released ELEVEN years after and, while Myst felt like it was a decade ahead of its time, Aura feels like it was released a decade too late.

I was only able to get through to just past the statue scene seen in the sample screenshots above before I got bored. So perhaps it gets better after that, but I doubt it. There is a sequel, and even a third one on its way, so clearly some people like it.
Posted 10 October, 2014. Last edited 10 October, 2014.
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No one has rated this review as helpful yet
15.0 hrs on record (4.5 hrs at review time)
Early Access Review
Quite fun. Still needs a lot of work, but it's definitely looking promising. There's nothing that's truly broken, just a general lack of variety that further development will undoubtedly fill out. Even so it's difficult enough that even when you think you're strong enough to take on some of the pirates you might just be deluding yourself. Only issue is that there doesn't seem to be a significant benefit to taking on raiders yet. Would also be nice to see a progression route where YOU could send out raiding parties and take other bases' supplies and/or dock your station to another's to merge it with yours.

Definitely
Posted 5 July, 2014.
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Showing 1-5 of 5 entries