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Recent reviews by Spada

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No one has rated this review as helpful yet
392.7 hrs on record (48.7 hrs at review time)
3
Posted 29 March, 2020.
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3 people found this review helpful
5,770.2 hrs on record (3,972.9 hrs at review time)
CCTV Update
This update brings CCTV Cameras and Computer Stations for all your surveillance needs as well as various optimizations and improvements.

Check out the Devblog for detailed information.

Can equip a trumpet in Auto Turrets
New optional UI when playing demos (see demo.hud convar)
New admin/content creator commands to control weather effects on their client (adminclouds, adminfog, adminwind, adminrain)
New convar to set the cloud rotation (cloudrotation)
New admin/content creator command to disable underwater bubble effects (underwater_effect)
New replicated admin convar to change the ocean level for everyone on the server (oceanlevel)
New console command to add a value to a convar (for example, meta.add oceanlevel 0.1)
Add support for binding key combinations (for example, bind [leftshift+x] kill)
Added experimental Steam netcode
Added CCTV Camera support
Added Computer Station
Added Electrical Item information panel
Fixed blur effect staying on screen during a demo if the demo was playing back in slow motion
Fixed hostility flag being reset when you die and disconnect from the server
Fixed custom map markers disappearing when you die and disconnect from the server
Fixed some item info labels disappearing at odd window resolutions
Fixed demos failing to load if you have previously connected to a server without restarting the game
Fixed gun aim jumping after you finish shooting while mounted in a vehicle
Fixed igniter not igniting candles
Fixed downloading models from the workshop item editor when there's more than one model file
Fixed not being able to use demo.skip command once a demo has finished playing
Fixed exception when looking at entity that is returned to the pool
Fixed horse leaning exploits
Fixed sleeper parenting exploits
Fixed a seemingly endless amount of scrap transport helicopter exploits
Fixed even more explosive ammo, fire arrow and incendiary rocket exploits
Fixed various projectile trajectory exploits
Fixed exploits to create tool cupboards that belong to external / faraway bases
Fixed "changing network group to null" server warning spam
Fixed a number of IO entity networking glitches
Fixed AI weapon usage throwing lists from the memory pool to the garbage collector
Fixed several small client side projectile pooling issues
Fixed cargo ship sometimes spawning out of world bounds and immediately killing its scientists
Fixed cjk player names not showing in team dock
Fixed item name not showing in inventory under cjk
Shotgun traps now work in underwater caves.
Can now switch between multiple demos on the same map/seed without having to disconnect
Show a more helpful message when trying to build in a monument or too close to another building
Pressing escape now closes the report dialog
Road meshes now use several LODs (performance)
Roadside monuments can spawn next to both main roads and side roads
Place roadside monuments after all other monuments so they don't take space away from large monuments
Default world size is now 4250 (from 4000) to give monuments slightly more space to spawn in with the new ring road
Removed ring road from maps smaller than 4k since it takes away too much space
Posted 10 June, 2017. Last edited 29 March, 2020.
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