111
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2228
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Showing 1-10 of 111 entries
No one has rated this review as helpful yet
3.1 hrs on record
This feels more like a prototype or proof of concept than finished game. There is such a small pool of random events that they start repeating during your very first playthrough. Some of the art is bespoke but most of it is historical art from the public domain so there's no real cohesive visual identity. The interface buries fundamental statistics that should always be available at a glance. This is a really neat concept for a game but it doesn't rise to the occasion.
Posted 3 January.
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1 person found this review helpful
55.4 hrs on record (44.7 hrs at review time)
The keyword system is a great way of shaking up the typical Stardew/crafting game. I have small technical and balance quibbles but as a whole there is a lot of game to dig into. Especially at the humble asking price, it's a steal if it clicks with you at all.
Posted 30 December, 2025.
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3 people found this review helpful
6.2 hrs on record
Feels like a mobile game, very little actual meaningful player expression or variation.
Posted 11 December, 2025.
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No one has rated this review as helpful yet
34.7 hrs on record
An overall upgrade on the first game in just about every way. Splitting off the more focused and complicated maps into their own separate heists was a great idea, and the drone and planning mode negate a lot of tedium. Letting you eventually be more proactice with sleeping gas and tranquilizer darts still has enough drawbacks (cost, time limit) to not negate the core gameplay. The only complaint I have is that much like the first game the in-game economy isn't great; if you play around you can easily max out your skills and equipment before you even start the second neighborhood, leaving you nothing but cosmetic decorations for your house to spend your hard-earned money on.
Posted 20 November, 2025.
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3 people found this review helpful
6.7 hrs on record
If you have fond memories of Stubbs the Zombie, let them stay fond memories.
Posted 20 November, 2025.
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84 people found this review helpful
9 people found this review funny
2
2
2
3
0.7 hrs on record (0.3 hrs at review time)
Dev is pro-trans, pro-illegal immigration and hates white people.
Posted 12 November, 2025.
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11 people found this review helpful
8 people found this review funny
8.7 hrs on record (7.9 hrs at review time)
Has a section where a hanged man quotes negative reviews of the game and everything he says is 100% correct.
Posted 1 November, 2025.
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A developer has responded on 3 Nov, 2025 @ 11:05am (view response)
1 person found this review helpful
23.6 hrs on record
The first two neighborhoods are great! Scoping out suburban homes for the perfect time to sneak in, tracking down unique and valuable loot, doing Keystone Kops chases and hiding in closets to avoid getting tazed; this is a janky game with plenty of rough spots, but there's also a lot to enjoy if you vibe with it. The final act of the game and the DLC lose the plot a bit, you move on to industrial areas and palatial estates that feel more like typical stealth game levels than the things that made the rest of the game special. But if you power (or cheat) your way through them, the New Game+ mode lets you play through the good neighborhoods all over again!
Posted 30 October, 2025.
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1 person found this review helpful
33.5 hrs on record
In spite of all the years of updates, this is still ultimately a game all about filling buckets with different colors of sand and dumping them in containers. They might have thousands of different colors and buckets and containers, but they're superficial differences masking a simple boring task. Everything is nicely siloed off in identical silos across the galaxy, so no matter where you go it never feels that remote or alien. As a fan of survival crafting games, this plays like what I imagine the genre feels like to people who hate the genre.
Posted 24 October, 2025. Last edited 1 January.
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No one has rated this review as helpful yet
17.0 hrs on record (16.6 hrs at review time)
The performance is awful but if you can get it running it's worth it. It's like an artifact from a world where the defining Xbox 360 FPS was The Darkness instead of Call of Duty, doing little side missions in a Detroit hub between missions and tearing through armies of mooks with simple satisfying combat. I will fully admit that Robocop is one of my favorite movies and the game does a good job matching the energy and tone of the films, ultimately being a better conclusion to the story than the actual Robocop 3.
Posted 12 October, 2025.
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Showing 1-10 of 111 entries