Comments
6 Aug, 2025 @ 12:59pm 
↖🎊🌪️
19 Jun, 2021 @ 11:43am 
Sorry for bothering you, but I downloaded your viper mod on xcom 2 but even reading the description didn't understand how I could recruit one and I ask for your help if possible
16 Apr, 2020 @ 7:22am 
Added you to ask about some things.
5 Oct, 2019 @ 3:07pm 
added from reddit
9 Dec, 2018 @ 2:30pm 
Haha, I guess the pressure is on! Haven't spent too much time on the mod last couple of weeks (sudden influx of new games and a spiffy new drawing tablet has kept me preoccupied), but I'm chipping away at it.
8 Dec, 2018 @ 9:42am 
Just friended you to keep an eye on the playable aliens mod~ hope you dont mind! VERY excited.
10 Nov, 2018 @ 7:31pm 
Current plan is to finish polishing the ability set (just about done, though at least one of them needs some balance tweaking) and add some custom icons, then try to address some of the immersion-breaking visual bugs to the best of my ability (which is not much). After that... Who knows~
10 Nov, 2018 @ 7:22pm 
Heya. I've seen a couple of your posts. Most of that isn't going to be happening unless I become a hermit and learn skills to stop time and create like seven duplicate copies of myself... haha. Unless some other modders want to join in, I need to keep my goals somewhat realistic. Plus I wanna have time to play. :P

Gameplay bugs: Probably not, unless I encounter them myself and can be sure it's not a mod conflict issue.

Preference "bugs": If there are already options for players (i.e. .ini edits), I'm inclined to leave them alone. No sense in putting in a few hours of extra work if there's already a solution.

Visual/model issues: **Maybe**. I'm hoping to address T-poses, exploded heads, photobooth poses, and the floating hacking tablet. Currently unsuccessful, but I at least have a few ideas to explore.

Customization: Noooope. Not touching this. Zero experience working with models here, and there's very little to base work off of.
10 May, 2014 @ 3:12pm 
o.o...
8 Jan, 2014 @ 4:33pm 
pusheen cat~ :D
25 Mar, 2012 @ 10:49pm 
Boop.