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Recent reviews by SebTheSamMarten

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Showing 1-10 of 27 entries
No one has rated this review as helpful yet
18.3 hrs on record (6.1 hrs at review time)
A beautiful recreation of a childhood favorite. Solid voice acting, no compromises, and very welcome additions to bring the gameplay to the modern day while keeping the groundwork the original laid. If you ever played the original, you owe this one a try, and if you never played the original this is still a fantastic ARPG!
Reviewer's PC Specs:
Windows 10
13th Gen Intel(R) Core(TM) i5-13600KF - RAM: 32 GB
NVIDIA GeForce RTX 3060 - VRAM: 12 GB
Posted 23 March.
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1 person found this review helpful
57.7 hrs on record (5.2 hrs at review time)
Some outdated memes and (gasp!) furries, but a solid game using a tried and tested premise. It's basically 3D Vampire Survivors, and I like that game quite a lot so it's easy to like this one, too.
Posted 26 September, 2025.
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4 people found this review helpful
30.9 hrs on record
First thing's first; Borderlands 2 is my favorite of the series.

Now that that's out of the way... Pitchford and anyone on the team who is a penny-pinching brown-nosing ♥♥♥♥♥♥♥ who made the EULA changes can go hang. (I am self-aware enough to know not everyone at 2K/Gearbox was on board with these changes.)
I vote we bring back angry mobs with torches and pitchforks. Corporate sleazeballs like Randy were a lot more rare back then.
Posted 7 June, 2025. Last edited 7 June, 2025.
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4 people found this review helpful
1 person found this review funny
5.8 hrs on record (5.8 hrs at review time)
Multilayered terrain-combo-based deck building roguelite where you ARE the dragon.

The furry part of my brain is bouncing off the walls right now, and the nerd part that likes card games is jumping on the bed.
Posted 3 June, 2025.
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67 people found this review helpful
15 people found this review funny
4
2
11
47.1 hrs on record (5.2 hrs at review time)
Early Access Review
Shortstack furry dungeon crawler with solid combat mechanics and a bit of platforming.

Also the butts jiggle. :D
Posted 23 November, 2024.
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7 people found this review helpful
25.0 hrs on record (12.2 hrs at review time)
It's not the worst game ever made. In fact, it's at least half-way competent.

It is however the worst Saints Row ever made.

The characters are annoying, the feel of being a proper gang leader is missing (instead you feel like a somewhat popular Instagram influencer), and the difficulty is balanced like trying to work a really old shower. One moment it's laughably easy, and the next it's infuriatingly difficult. And this is coming from a long-time veteran of the entire franchise, having beaten every game on Hardcore multiple times (and even a few challenge runs of SR2 HC Deathless).

It's a very mixed bag, and if you can handle listening to whiny/cringey millenial-style "personalities" doing what equates to reading off of a teleprompt of twitter mad-libs, or don't care enough about the story to just skip all of the cutscenes (and turn dialogue and subtitles off too, maybe) then you could have some decent fun with this game. But for the most part, it's just a bit of a slog that leaves you feeling numb, nothing about it gives any sense of accomplishment or satisfaction. At least the world is relatively pretty.

I guess it's nice that the guns are more customizable, and they brought back a few of the clothing layers that were missing since SR3... too bad there's so little choice for clothes in the game.

I personally give it like, a 5.5 out of 10. It's just barely above average, but only just.
Posted 12 August, 2024.
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No one has rated this review as helpful yet
32.9 hrs on record (28.6 hrs at review time)
Just wish the in-game achievements were also Steam achievements.
Otherwise, this game is literally one of the best I have ever played, even during its early access and I was salivating at the chance to play every new snippet of content as it came out.
Now I've purposefully given it a lot of time to ferment and come out of early access and into full release to do it all over again from the start.

Thank you, Charl, for covering this game. It deserves all of the attention it can get.
Posted 29 October, 2023.
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No one has rated this review as helpful yet
3.2 hrs on record
Fun game with an interesting premise. Can't promise it didn't make me want to have children even LESS, though. The amount of times I'd change Adrian, put him down, take two steps outside the door to deal with 11 zombies pounding on the fence just for him to IMMEDIATELY have a tantrum about needing to be changed is... Well, it's accurate, unfortunately.

Babies suck, man.
Posted 2 October, 2023.
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No one has rated this review as helpful yet
133.5 hrs on record (6.5 hrs at review time)
Fun, addicting, and simple. Reminds me a lot of Vampire Survivors, but with a more Flash Binding of Isaac art aesthetic rather than 8-bit pixel art. The music is catchy, there's a ton of characters to unlock and each demands a different play style and different items and weapons to see a run through, meaning that there's a ton of content to chew through in as many bite-sized chunks as you like, since each run only takes about 20-30 minutes if you manage to survive to the end, and even then there's unlocks for feats other than succeeding with the different characters so you've got a good chance of getting a new character or item even on a run that failed.
Posted 24 June, 2023.
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No one has rated this review as helpful yet
39.3 hrs on record (31.9 hrs at review time)
TL;DR - 8/10. Great game, easily worth buying, potential future content could bring it to a 9/10. Some glaring flaws/design decisions that keep it from that last point, sadly. Easily remedied with mods, though.

Positives!
Fantastic remake, yet again. Missing some content, yet again. This time, however, it seems we're actually going to be drip-fed the content as time passes which is fantastic. Mercenaries is good, with some additions to breathe more life into it. Unfortunately we're missing a map and a character from it, but I assume that will be remedied once we get Separate Ways, which has already been hinted at by data miners finding files related to it so hopefully in the near future that will be remedied as well. Voice acting is great, yes even Ada's. (Please, learn that 'badass' sounds different to Asian people than it does to American people! For them, it's 'cold and emotionless', in America it's 'boisterous and cocky'. They're polar opposites.) Graphics are stunning, as is the norm for the RE Engine. Decent pacing, decent replayability, good accessibility options and of course Bingo and That Dog are both back in all their glory. Roundhouse kicking Spaniards has never felt more visceral.

Enough upsides, time for downsides!
Wonky hit registration. Sometimes something nowhere near your crosshair (or the front of the gun for that matter) will take your shot instead. Plenty of clips of it on YouTube, such as a box 6 feet to the left of Leon's aim breaking instead of the red barrel he was aiming at exploding. Not good with how tough Professional is with the remake. Speaking of Professional, they seem to believe that the best way to make a game 'harder' is to make enemies straight up ignore player input as much as possible. Genados will frequently take 4+ shots to the face and not even so much as stumble backwards a little bit. They rush at you from 20 yards away to grab you as frequently as possible, which is unavoidable. There's even proof with mods that alter the game's FOV more/prevent the camera from zooming in when you aim that they will quite literally *teleport* to put you into unfavorable positions, such as sliding across the map from 50 feet away at 200mph to be beside you to grab you, or beside Ashley to grab her. That's not difficulty. That's actually ♥♥♥♥♥♥♥♥. They also decided that the charm system needed to not only be gacha-style (Because Japan can't get away from that I guess) but also seeded into your save the moment you hit new game with no way for you to know until (at best) 40 minutes into the run. Frequently you will get the same 4-5 common charms rather than anything useful. Sometimes for *multiple playthroughs*. Personally, I use a mod that gets rid of that entirely and gives you all (non pre-order) charms in every new game save. Another issue is that Capcom couldn't seem to decide between bloom or crosshair sway and they went with both instead! Not only does this feel really bad, but it also makes some guns (full auto guns are a huge one here) feel completely useless unless you're close enough to hug your enemy. For some reason the magnums have bloom from simply moving your aim, and they take FOREVER to close their aim so that you're more accurate than your backside after past-date Taco Bell. For being a government trained hardened special service agent, Leon can't handle a 9mm sub-machine gun with practically no recoil at all. It's like he has two broken wrists and bones made of jelly. Even the Thompson, which uses the larger .45 caliber pistol rounds is very easy to control for even casual gun enthusiasts, especially if you use the drum magazine (which it gets when you get its exclusive for infinite ammo) because it adds a decent amount of weight to help keep the barrel down during sustained fire. Oddly, sniper rifles and shotguns are completely immune to bloom AND recoil and only suffer minor sway (none at all for sniper rifles so long as you are stationary). It creates a huge disconnect between the player and the game and it just does not feel good. At all. Thankfully, there are mods to remove the bloom entirely which I can't recommend enough, though they do feel a LITTLE cheap since the sway is significantly less than RE4 2005. I wish there was one that removed the bloom but added a little more reticle sway to compensate. More sway for bigger weapons. Also, Saddler gets practically no screen time. It feels really awkward that the Big Bad is camera shy.

So yeah, thankfully we're on PC and the modding community exists. Two of my four big gripes about this game are easily fixed with mods. Woe be our console brethren, left to wallow with Capcom's odd design choices. Pray for them.
Posted 28 April, 2023.
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Showing 1-10 of 27 entries