Yung Gundalf
With a u cuz f u
Yima, Henan, China
my uzi weighs a ton


Gandalf aka. Csun Czu
Lesson XXXVII - Shadow Multiplication

When the round is thinned and the charge is set, the unseen player holds a power greater than aim alone. If you remain unknown to the enemy, you are not one—you are many. For the opponents must account not only for what they see, but for what they fear you might be.

Thus, it is often wiser to move without sound and abandon your former ground, so long as no trace betrays you. In doing so, you create a phantom position. The enemy, uncertain of your location, must divide their attention between what is known and what is imagined. Their eyes are split, their timing falters, and their unity dissolves.

He who makes his presence known binds the enemy’s attention; he who conceals his absence shapes the enemy’s fear.

In Counter-Strike, the appearance of force may be as decisive as force itself. When the enemy believes two defenders stand where only one remains, he will not advance lightly. Thus, illusion becomes terrain; perception becomes a wall more durable than stone.

He who deceives must first command himself.

In the contest of minds, as in the clash of arms, the illusion you present is only as strong as the belief behind it. Deception grows in perfect proportion to conviction; a false move performed without doubt carries the weight of truth. Yet this art loses its edge against the keenest observers, for those who see clearly are not easily led astray.

Thus it is said: ignorance may grant a fleeting advantage. The unknowing actor reveals no hesitation, and so his ruse appears genuine. But the master strategist perceives intention as one perceives the wind upon still water—subtle, yet undeniable. Against such an opponent, pretense alone is no weapon.

Therefore, if you would mislead the enemy, you must not merely act—you must believe. And if your performance falters, it is not only your own downfall you invite, but that of your allies, who stand exposed when your illusion breaks.

Therefore, in Counter-Strike, the player who repositions unseen after the plant does not merely change location—he multiplies pressure. One body, two threats; one silence, many doubts.



7.3.26 - starting elo 3482
watch a donk demo specified map
Refrag Routine
1000dm
1000aimbotz
10min pop
10min microflick
smoke
10min util
100ancient mid jump or until 10 in a row

*awp more
*dm w/ a1 until a1 feels stronger than your ak then dm w/ ak again, repeat




Achievements:
1st. Switzerlan 2017 as SchadE halt w/ P4TriCK, Belmont, Krownii, kab
1st. Prefire S2 CH Nationals as above w/ Spdr, scrunch, DaveN, PANIX
1st. Prefire S1 as Berzerk w/ Spdr, scrunch, Merca, bNt
....
....
....
....
....
TBC



CSGO-KTfwM-LOmFD-CPAnN-qbm9f-C5aYO godmode

CSGO-Ed6rf-duR5L-Jdmrb-NYPFh-xEjeC

CSGO-KOMZZ-Qwisb-UqR2a-Ob2sN-iWxTC

CSGO-DBtwF-wpBaf-KU6Ah-TkHyq-JTDND

CSGO-2Ny8O-9c8dw-2TeMC-W25FR-PCWzE

CSGO-krFnd-VZ4Yp-e3Eb3-34ZRz-N2BYN new

test CSGO-VCOPQ-yHKnb-9n3V6-cexkU-eQx9H

bind "ctrl" "+walk"
bind "capslock" "+duck"
bind "shift" "+duck"
bind "f" "+duck"
bind "mwheeldown" "+player_ping"
bind "mwheelup" "+jump"
bind "space" "+jump"
bind "q" "use weapon_molotov"
bind "mouse5" "use weapon_flashbang"
bind "mouse3" "use weapon_smokegrenade"

<3 MagicTurtle <3

bot_kick; mp_warmup_end; sv_cheats 1; mp_limitteams 0; mp_autoteambalance 0; mp_maxmoney 60000; mp_startmoney 60000; mp_buytime 9999; mp_buy_anywhere 1; mp_freezetime 0; mp_roundtime 60; mp_roundtime_defuse 60; mp_respawn_on_death_ct 1; mp_respawn_on_death_t 1; sv_infinite_ammo 1; sv_showimpacts 1; sv_showimpacts_time 10; ammo_grenade_limit_total 5; sv_grenade_trajectory_prac_pipreview 1; mp_restartgame 1; bind "o" noclip; bind "j" sv_rethrow_last_grenade;
my uzi weighs a ton


Gandalf aka. Csun Czu
Lesson XXXVII - Shadow Multiplication

When the round is thinned and the charge is set, the unseen player holds a power greater than aim alone. If you remain unknown to the enemy, you are not one—you are many. For the opponents must account not only for what they see, but for what they fear you might be.

Thus, it is often wiser to move without sound and abandon your former ground, so long as no trace betrays you. In doing so, you create a phantom position. The enemy, uncertain of your location, must divide their attention between what is known and what is imagined. Their eyes are split, their timing falters, and their unity dissolves.

He who makes his presence known binds the enemy’s attention; he who conceals his absence shapes the enemy’s fear.

In Counter-Strike, the appearance of force may be as decisive as force itself. When the enemy believes two defenders stand where only one remains, he will not advance lightly. Thus, illusion becomes terrain; perception becomes a wall more durable than stone.

He who deceives must first command himself.

In the contest of minds, as in the clash of arms, the illusion you present is only as strong as the belief behind it. Deception grows in perfect proportion to conviction; a false move performed without doubt carries the weight of truth. Yet this art loses its edge against the keenest observers, for those who see clearly are not easily led astray.

Thus it is said: ignorance may grant a fleeting advantage. The unknowing actor reveals no hesitation, and so his ruse appears genuine. But the master strategist perceives intention as one perceives the wind upon still water—subtle, yet undeniable. Against such an opponent, pretense alone is no weapon.

Therefore, if you would mislead the enemy, you must not merely act—you must believe. And if your performance falters, it is not only your own downfall you invite, but that of your allies, who stand exposed when your illusion breaks.

Therefore, in Counter-Strike, the player who repositions unseen after the plant does not merely change location—he multiplies pressure. One body, two threats; one silence, many doubts.



7.3.26 - starting elo 3482
watch a donk demo specified map
Refrag Routine
1000dm
1000aimbotz
10min pop
10min microflick
smoke
10min util
100ancient mid jump or until 10 in a row

*awp more
*dm w/ a1 until a1 feels stronger than your ak then dm w/ ak again, repeat




Achievements:
1st. Switzerlan 2017 as SchadE halt w/ P4TriCK, Belmont, Krownii, kab
1st. Prefire S2 CH Nationals as above w/ Spdr, scrunch, DaveN, PANIX
1st. Prefire S1 as Berzerk w/ Spdr, scrunch, Merca, bNt
....
....
....
....
....
TBC



CSGO-KTfwM-LOmFD-CPAnN-qbm9f-C5aYO godmode

CSGO-Ed6rf-duR5L-Jdmrb-NYPFh-xEjeC

CSGO-KOMZZ-Qwisb-UqR2a-Ob2sN-iWxTC

CSGO-DBtwF-wpBaf-KU6Ah-TkHyq-JTDND

CSGO-2Ny8O-9c8dw-2TeMC-W25FR-PCWzE

CSGO-krFnd-VZ4Yp-e3Eb3-34ZRz-N2BYN new

test CSGO-VCOPQ-yHKnb-9n3V6-cexkU-eQx9H

bind "ctrl" "+walk"
bind "capslock" "+duck"
bind "shift" "+duck"
bind "f" "+duck"
bind "mwheeldown" "+player_ping"
bind "mwheelup" "+jump"
bind "space" "+jump"
bind "q" "use weapon_molotov"
bind "mouse5" "use weapon_flashbang"
bind "mouse3" "use weapon_smokegrenade"

<3 MagicTurtle <3

bot_kick; mp_warmup_end; sv_cheats 1; mp_limitteams 0; mp_autoteambalance 0; mp_maxmoney 60000; mp_startmoney 60000; mp_buytime 9999; mp_buy_anywhere 1; mp_freezetime 0; mp_roundtime 60; mp_roundtime_defuse 60; mp_respawn_on_death_ct 1; mp_respawn_on_death_t 1; sv_infinite_ammo 1; sv_showimpacts 1; sv_showimpacts_time 10; ammo_grenade_limit_total 5; sv_grenade_trajectory_prac_pipreview 1; mp_restartgame 1; bind "o" noclip; bind "j" sv_rethrow_last_grenade;
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last played on 27 May
5 Jun @ 3:51am 
:)
+Rep easy win :D
17 May @ 12:45am 
Fick you
10 May @ 5:21pm 
crazy shots, ty for game +rep
30 Apr @ 12:24am 
lit. toxic piece of garbage
28 Apr @ 7:09am 
maybe the most positive faceit player i have ever seen