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Recent reviews by Naglfar

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Showing 1-10 of 12 entries
15 people found this review helpful
1.0 hrs on record (0.7 hrs at review time)
初体验感想 / First Impressions

1.题材与氛围 / Theme & Atmosphere
题材很吸引我,颇有《疯狂山脉》+《印斯茅斯之影》的感觉。
The theme is very appealing to me, giving off strong vibes of At the Mountains of Madness mixed with The Shadow over Innsmouth.

2.操作体验 / Controls
连续转向时,似乎右手柄摇杆没有设置死区。明明向前推,仍会有轻微转向,因此我最终改用了固定45°转向。
During continuous turning, the right joystick seems to have no deadzone set. Even when pushing forward, slight turning still occurs, so I eventually switched to the fixed 45° turn option.

3.交互设计 / Interaction Design
部分交互需要适应,例如开头的木偶机,转轴需要较大幅度动作才有反应,但尚可接受。
Some interactions take a bit to get used to. For example, the crank at the early puppet machine requires a fairly large movement to respond, though it's acceptable.

4.界面提示 / UI Prompts
交互提示的显示略有影响体验。例如,当面前有两份可交互文档时,拿起一份阅读,另一份文档的提示圆圈仍显示在最上层,与阅读文字重叠,令人晕眩。
The display of interaction prompts slightly affects the experience. For instance, when facing two interactive documents and picking one up to read, the prompt circle for the other document remains on the top layer, overlapping with the text, which is a bit dizzying.

5.角色动画 / Character Animation
NPC对话时口型完全对不上,不过我个人不太在意这一点。
During NPC dialogues, the lip-syncing is completely off, though this doesn't bother me much.

6.场景与引导 / Scene & Guidance
沉船后爬上第一个崖壁,需要使用升降机时,我故意从升降机上跳下(测试是否有坠落保护),结果找不到方法重新上去,只能读档。
After the shipwreck, upon climbing the first cliff and needing to use the elevator, I intentionally fell off (testing if there was fall protection ), but then found no way back up and had to reload.

7.惊吓与氛围 / Jump Scare & Atmosphere
沉船上岸后遇到第一条死鲸,有个转眼球的Jump Scare。虽然已有肉块蠕动的动画,但只播放一次。我觉得这里可以循环播放,更能增强恶心感,个人认为能提升氛围。
After reaching shore from the shipwreck, upon encountering the first dead whale, there is an eyeball-turning jump scare. Although there is a flesh-wriggling animation, it only plays once. I think it could be looped to enhance the disgusting feeling, which would improve the atmosphere.

8.视角与穿帮 / Camera & Clipping Issues
拿到斧子后,被变态医生套麻袋时,在套头状态下低头,摄像机会穿出麻袋。这里或许可以将麻袋直接做成覆盖摄像机的特效。
After obtaining the axe, when the mad doctor sacks the player, looking down while hooded causes the camera to clip through the sack. It might be better to implement the sack as a screen-overlay effect on the camera.

9.剧情与节奏 / Plot & Pacing
主角上二楼拿到保险丝后,竟没有发生追逐战,气氛突然缓和。医生上楼前明明说要找“更趁手的家伙”来抓我,突然不追了显得有些突兀。
After the protagonist goes upstairs and obtains the fuse, no chase sequence occurs, which oddly eases the tension. The doctor explicitly said he would find a “more suitable tool” to catch me before heading up, so the sudden lack of pursuit feels abrupt.

10.总体印象 / Overall Impression
后面我还没玩完,不过我很愿意继续玩下去。
I haven’t finished the later parts yet, but I’m very willing to keep playing.
Posted 22 January.
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1,238.0 hrs on record
中文:
如果说游戏界真的有奇迹,那它的名字一定叫 Hello Games。在这个快餐化、充满微交易和半成品游戏的时代,你们用8年的时间、几十次免费的大型更新,教会了整个行业什么叫“承诺”,什么叫“工匠精神”。你们不仅修复了一款游戏,更赢回了数百万玩家的信任。这就是我心目中“爱的付出”的最高定义。谢谢你们,让我们看到在这个商业化的世界里,依然有纯粹的热爱存在。
English :
If there is a miracle in the gaming industry, its name is Hello Games. In an era full of microtransactions and unfinished releases, you spent 8 years and dozens of massive free updates to teach the industry what "commitment" and "craftsmanship" truly mean. You didn't just fix a game; you earned back the trust of millions. This is the ultimate definition of a "Labor of Love." Thank you for showing us that pure passion still exists.
Posted 24 November, 2025.
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311.3 hrs on record (154.7 hrs at review time)
# 中国人将神话玩出了最顶级的浪漫💕 我为《黑神话:悟空》举大旗!
终于体会到了那种一帧一壁纸,处处皆中式美学的震撼!

从宣传片开始就疯狂心动,实机演示更是全程高能,画质细腻真实,光影效果绝绝子,仿佛置身于西游世界之中。

对西游记故事的改编超有创意,不再是刻板复述,神秘又新奇,让人忍不住想要探索。

战斗动作潇洒流畅,金箍棒挥出的瞬间,我仿佛真的成为了齐天大圣,那种打击感和爽快感,谁玩谁知道!

技能特效华丽炫酷,每一招每一式都蕴含着浓厚的文化底蕴,看到七十二变、法天象地的时候,心中满是对传统文化的敬仰与自豪。

剧情丰富且有深度,师徒四人的故事背后,似乎隐藏着更多耐人寻味的哲理,玩完后久久沉浸其中,思考不断。

如果你也爱西游,爱高品质游戏,千万别错过《黑神话:悟空》!
Posted 27 November, 2024.
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127.9 hrs on record (51.5 hrs at review time)
这是我心目中的今年国产最佳,虽然故事老套,但是可玩性真的不错,就是有些系统稍稍有些鸡肋,整体来说是超预期的~
Posted 23 November, 2023.
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1.9 hrs on record
需要局外成长来平衡怪物强度成长带来的乏力感,谢谢~
Posted 15 November, 2023.
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No one has rated this review as helpful yet
322.2 hrs on record (95.5 hrs at review time)
Early Access Review
求求改一下背包和建木的堆叠上限吧,我承认我是开了修改器,我只是想省事一些,但是一不小心把背包堆叠9999 的物品存到建木瞬间变成9999个堆叠数量为1个的物品,直接坏档(建木打不开,直接卡死),要把我恶心死了,求求制作组改一下吧,求求了,这个应该不难改吧
Posted 16 January, 2023.
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20.8 hrs on record (19.9 hrs at review time)
Early Access Review
虽然有很多的平台跳跃元素,但是操作容错比较高,设计爽快感十足,BOSS压迫感很到位,一些精英小怪初见难度比较高,但是掌握了相应的击杀方式后还是不算难的。如果你是赛博爱好者,OLD CLASS爱好者,街机射击爱好者。。。或者单纯的喜欢很酷的游戏,那么别犹豫,就选它!
Posted 25 November, 2022.
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6.8 hrs on record
令人惊艳的山水像素。传统文化和解密的融入构思巧妙,音乐和剧情的搭配都和契合。值得一试。
Posted 24 November, 2021.
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No one has rated this review as helpful yet
290.0 hrs on record (72.5 hrs at review time)
如果你需要一拟真军事模拟器,那么,你需要它;
如果你需要体验各种武器、载具和装备,那么,你需要它;
如果你想在游戏中欣赏真实的风景,那么,你需要它;
如果你需要提高自己的军事素养,那么,你需要它;
如果你想要体验真实战争的残酷,那么,你需要它;
如果你不缺十几块钱,那么,你现在就该点击购买,立即入库!
Posted 30 November, 2020.
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No one has rated this review as helpful yet
8.4 hrs on record (0.4 hrs at review time)
爽快的打斗,酸爽的回顾,还不错的剧情,9102年最佳平台动作预定
Posted 27 November, 2019.
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Showing 1-10 of 12 entries