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Recent reviews by Runefish

Showing 1-4 of 4 entries
1 person found this review helpful
13.4 hrs on record (6.4 hrs at review time)
Early Access Review
As of 30/8/20, I have played roughly 6 hours of the game. The concept of the game is rather enjoyable, with the main features I enjoyed the most being customisation of your character and squad, commanding a variable squad size, and completing a set of randomised missions on a variety of maps. However, to me, this doesn't really properly balance the overall experience I have had playing this game.

For starters, one of my nit-picky points is the UI: personally not a huge fan of the appearance of the hud and menus, however that's just personal preference. During one of the sandbox levels, I encounted a rather small bug that involved one of my teammates standing still on a slight hill (as if stuck, but they were a good few metres away from surrounding rocks) and refused to follow orders issued (only happen once thus far and wasn't too bothered with it, as was able to carry on with the level); additionally, also unsure if the squad AI is to allowed to shoot at enemy units during night missions, as told them to fire at a target and they responded with the 'negative' response. The AI in general could do with some improvements, as during the 'Factions Wars' levels, I have had both enemy and ally units waltz past each other, without them shooting each other, only for the same enemies to then immediately spot me from over 100 metres away; Also, the enemy units not only seem to spawn anywhere, but also sometime consistently spawn as close as 10-15 metres from the player (had some spawn right on-top of me on my first try of the gamemode). When combining the previous two points together results in the player having a rather hellish time trying to progress very far before being downed almost immediately, and potentially ending up in a loop of slow revivals and instantaneous downings. One last nit-pick is that the 'little-bird' helicopters have successfully negated any problem with units being underneath them, as they are able to fire rockets that can launch at impossible, near-vertical shots when hovering.

I would suggest, but not force (as it is your own money, and you choose what to spend it on), people into looking at purchasing the game get it during the steam sales, as the game is rather enjoyable in the 'spec-ops' mission settings and squad setup sections, which is what I will be carrying on to play in this game.
Posted 30 August, 2020.
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No one has rated this review as helpful yet
1.9 hrs on record
For the amount of time i have played this game, I have quite enjoyed it. Flying around, collecting resources, defending self from enemies (grounded and airborne). However, I do have a few nitpicky things that I found whilst playing:
  • When carrying a resources box and trying to use the grapple-hook to drag another box was a little awkward, due to no cursor pointer (might just be me);
  • AI rather lax, short time span when they lose sight of player, and oblivious to their cohorts/companions being either missing for too long or laying in pools of their own blood (believe i saw a review that pointed this out);
The main issue I had was there being an occasional gameplay freezes when piloting the airship, but when not piloting, game ran pretty smooth.

Other than that, I'll be looking forward to what happens to the game during development.
Posted 3 May, 2020.
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2 people found this review helpful
36.9 hrs on record (2.0 hrs at review time)
Had problems when trying to play, such as not properly launching when hitting play (resolved through removing movies folder); Tutorial not launching; and after several attempts of trying to join a PvE match, get black screen after waiting, and game deciding to close. When relaunching game, met with 'reconnecting' screen, which then closes game again.Result, endless loop of attempting to join, game closing, reconnecting, and game closing once again...
Posted 26 March, 2020.
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1 person found this review helpful
11.4 hrs on record (6.4 hrs at review time)
Early Access Review
For a game in Early Access, it does fine. Enjoyed playing Horde mode and creating a few different Mechs.

My few qualms with the game thus far is the Single-Player missions (which I know are still in development), but a lack of currency from killing enemy units when losing can become frustrating; the inconsistency of health drops that seem to be in some missions, but not in others; and that I have ended up with with having to deal with multiple 'Ghost' units in missions one after another, making it 60%-80% more difficult, especially since the first ghost unit would usually have me down to the last few blocks of health.

Will continue playing the game, even with me struggling to win in most missions.

Definitely a game to keep an eye on as it progresses further through development
Posted 18 November, 2019.
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Showing 1-4 of 4 entries