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:3
The port doesn't really replace the dirty combine (including NP guards) and the female metropolice models the game uses.
2. The Combine in general have no need for a vocal representative following Breen's death.
3. The Soldiers are fed processed, semi-liquid biomass through a gastrostoma located on their stomach. It contains all necessary nutrients to keep their biomechanical bodies running.
4. I don't imagine the opinions would be much different from what the citizens think of the Combine as a whole.
5. The Civil Protection are closely monitored, and will likely receive some kind of fine (perhaps a deduction of ration units) for tampering with and / or carrying off a vital piece of equipment like a rollermine.
6. I believe the cats to be the Combine's primary form of transhuman forces on Earth. Metropolice and Soldiers are likely present in other cities.
2. Will they ever replace dr breen?
3. Do the catbine soldiers have rations? If so, what do they have?
4. What are the opinions of the citizens about the catbine?
5. Do some of the catbine keep their own harmless rollermines for themselves like what DOG did?
6. Does only city 17 have the catbine in charge? Or do any other citys have the catbine?
I might ask more but i do not want to take your time. I really enjoy the workshop content you make.
I see. Thank you for all the replies and apologies that I bothered you with this.
Another question: Do You perhaps still have the Strider files ready-to-compile somewhere? The .qc file, anim folder and the like so I can use it? With what program did You compile the model?
Sorry again for bothering you, but I'm not really familiar with what a VCC server is.
I see. Thank you for responding, maybe it'll help
Since you had to decompile and recompile the Strider model to add the searchlight, How did you make it so that the animations work properly? I ask because I'm working on a custom strider model and I noticed that other Strider mods such as Pyro Strider or Construction Strider all seemingly have problems with sinking underground when crouching or flying in the air when rising. I also encountered that problem, even when recompiling a default strider for tests!
I'm really sorry that I have to bother You with this nonsesne, but so far Your's seems to be the only strider replacement that works properly.