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Recent reviews by Rilo

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1 person found this review helpful
2.6 hrs on record (1.9 hrs at review time)
This game initially caught my attention because I genuinely love fishing games. The concept felt fresh and exciting: combining fishing with a unique mechanic where you reel in fish and then shoot them out of the air. On paper, that twist alone was enough to hook me. Unfortunately, the execution doesn’t live up to the idea. Instead of pulling me in, the game ends up feeling like a fish dragged out of the water and left to flop lifelessly on the shore.

The biggest issue by far is the sheer number of bugs. They’re not just occasional annoyances—they’re frequent enough to actively disrupt gameplay and break immersion. These problems pile up quickly and make it hard to enjoy what could have been a solid experience.

Map design is another major frustration. The world appears open and encourages exploration, yet many areas with open gateways are completely inaccessible. There’s no warning, explanation, or visual cue to let you know you can’t proceed. Instead, the game abruptly teleports you back to spawn with no reason given, which feels confusing and poorly thought out.

A simple solution would be to add proper gateways or barriers—even invisible ones—that clearly stop the player from going too far. Being suddenly teleported halfway across the map without any context breaks immersion and feels unnecessary when clear boundaries could solve the issue entirely.
Posted 31 January. Last edited 31 January.
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No one has rated this review as helpful yet
36.6 hrs on record (21.9 hrs at review time)
Gameplay so far is really good. The story however, please someone let me hunt Nata and turn him into a backpack, I can usually deal with "annoying" character tropes but man did he hit the mark a little TOO much. Also the graphical issues where you literally see the polygons loading does add comedic value to the game for the first few times.
Posted 4 March, 2025.
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Showing 1-2 of 2 entries