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Recent reviews by Jason

Showing 1-5 of 5 entries
1 person found this review helpful
13.9 hrs on record (12.0 hrs at review time)
Early Access Review
Recommending Kerbal to someone is a hard thing to do, it is not a game for everyone. However if it is for you it is fantastic and you will sink untold hours into it.

Kerbal Space Program is basically a sandbox where you build a space ship and fly it into space. Sound simple? Well it isn't, at all. You have 100+ different pieces you can put on your ship ranging from remote guidance units and propulsion systems to self-made space buggies and landing struts. Each part easily attaches to each other and works together however the order of these is vital for success.

When launching a ship you have to think about everything from staging the rocket so the highest power is first to get out the atmosphere and then using lower power to position yourself in space all the way to working out where the center of gravity on the ship is and lining it up to the center of the thrust.

In short, this isn't pick up and play but is unlike any other "game" out there. Well worth a tenner (when on sale) if this is your thing.
Posted 26 November, 2013.
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182.0 hrs on record (154.9 hrs at review time)
Very much worth it. The Binding of Isaac sounds simple, top down "rogue-like" game where you shoot tears at enemies while avoiding enemies and their tears.

However the appeal comes from two main sources, first are the items. Within BOI there are hundreds of different items you can collect which can do something as simple as giving you more health to the insane of giving you targeted missiles rather than tears. The second is how strategic you can be within the game, simple strategies can be using rocks to block yourself from damage all the way to using hundreds of items on the floor to reroll (or refresh) them into different items to get your perfect combination of powerups.

On top of this the setting has to be mentioned, it is dark. Not Amnesia dark but is beyond twisted, you are a small naked child named Isaac who runs into the cellar to escape your religious mother who has been told by "god" to kill you. On your adventures you come across cysts, fetuses various parts of your mother trying to kill you.

Lastly there is a remake in the works called The Binding of Isaac Rebirth. Will be written in C (or C++) giving the same gameplay but without the limitations of Flash (crashes are frequent when breaking the game).
Posted 26 November, 2013.
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2.2 hrs on record
The entire Jedi Knight series is work playing, Jedi Academy is my personal favourite however Jedi Outcast is also superb (both have been completed numerous times pre-Steam release).

Academy is both a third person lightsaber action game crossed with a first person shooter (first person with guns, when you switch to your saber it turns into third person). The gun play is decent with some interesting guns however that really isn't what the game is about, the main bit is playing as a Jedi.
The Jedi stuff is bloody amazing, has some fantastic Jedi powers from electrocuting an entire room to choking and throwing enemies off platforms or into other enemies.

The lightsaber is also really fun to use, you can have different stances with different attacks and also chose between a single, twin or double sided saber. The normal combat is fun, both lightsaber verses gun (you can deflect shots) as well as verses other lightsaber wielders (may be a decade old but still has nice animations.

This may sound odd but cheats really improve the game, using cheats you can turn on "real world" saber physics which allow you to lob off various limbs from your Sith foes as well as level up your force powers more than you can in game. My favourite is the Jedi Mind Trick (I think that is what it is called) and max cheated level allows you to actually take control of NPC's either killing other NPC's or making them throw selves to their death.
Posted 26 November, 2013. Last edited 26 November, 2013.
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No one has rated this review as helpful yet
259.9 hrs on record (194.6 hrs at review time)
Am sure people are sick of hearing about Terraria but I have sunk more hours into this game than any other none-FPS (CS1.6, CSS, UT2004 and TF2 will always have more hours). I got to the end game pre-1.2 and upon the release of 1.2 I started a new game and character to experience all the content. At the moment I am in the process of grinding to get Spectre Armour but I have to say the grinding has got far worse than it was pre-1.2.

Just as an example to make a full set of end game armour you need 54 ectoplasm and 54 bars of cholorphyte. Each bar takes 6 cholorphyte ore, that is 324 cholorphyte. That isn't counting the fact there are 3 armour sets made of cholorphyte so to get the 3 end game armour sets you need 972 ore. Each deposit of ore in the jungle maybe grows in batches of 1 - 10 so you need to find at least 98 deposits of ore. The only way to find this much is to strip mine the jungle destroying the exploration feeling the game thrives on.

This isn't the only problem, majority of very popular weapons in the game can only be gained by killing the same mob for a chance at a random drop. At the moment I am trying to get a trifold map to make the ankh shield. This drops from a few different mobs but easiest to grind are light mummies, I have spent about 3 hours AFK farming today making over 1 plat in money and gaining 30+ light shards but no trifold map.

I love the game, love the content but can't believe that making all the good stuff in the game only available through grinding, farming or strip mining is the best thing they could come up with.
Posted 26 November, 2013.
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8.1 hrs on record (7.8 hrs at review time)
You get to shoot lightning, steam and fire at the same time...
Posted 3 July, 2011.
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Showing 1-5 of 5 entries