68
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743
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Recent reviews by Quanlain

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Showing 1-10 of 68 entries
No one has rated this review as helpful yet
3.8 hrs on record
Great little physics game akin to Human Fall flat. Can be enjoyed alone of with friends, loved every bit of it.

Pretty, relaxing, visually pleasant, i can recommend you try it out with friends.
Posted 25 April.
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No one has rated this review as helpful yet
10.0 hrs on record (4.5 hrs at review time)
Tarsier showing everyone how it's done yet again, proving that they remember their formula and can improve it further.

If you want more of the good old Tarsier work (Like Little Nightmares) this is your go to, it is a direct one up on LN1-2 and how LN3 should have been made to begin with.

Incredible visual and sound design - nearly every walking moment of the game is a screenshot material.
Soundscape is amazing, ambient and monster soudns are disturbing and thrilling.

Gameplay wise - do not expect much difference from previous games, HOWEVER, there's new dimensions to the know fomula, gameplay is more refined and a little bit more agressive.

Somehow game feels longer than the playtime i clocked in, for some it may be a bad thing, but i honestly enjoyed it and wanted more.

Free CO-OP is a rare thing and big kudos to Tarsier for it.

Posted 15 February.
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1 person found this review helpful
24.8 hrs on record (14.7 hrs at review time)
I have no idea how the game played prior to the 2.0 update, but now i can recommend it, game plays pretty well, smooth and tactile. I really like general aesthetic and overall mood of the game, Developers utilized Unreal Engine to it's fullest.

I really like the game design choises that are here, i love the specific runes for weapon infusion, i love unrestricted dual wielding, second-chance mechanic that you can trade in for extra gain and more risk.

I have some problems regarding run-ups, some map designs and especially terrible PVP balancing, but overall i'd say the game is a pretty good member in it's genre, i recommend giving it a shot
Posted 22 April, 2025.
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1 person found this review helpful
14.0 hrs on record (1.9 hrs at review time)
Early Access Review
Thrilling, stresful and quite a tactile feeling game, i swear i sweat while i play it, it's so intense.

Played 6 hours of demo till i finished it, will play much more. Already caught up with the end of the demo and and went further.

A precision speed climbing game. Levels are semi-procedural, so you can't learn the layout, but you can learn the tools and techniques that you are given, very good and tight game design, plays nicely, easy to learn, hard to master.

I recommend
Posted 17 April, 2025.
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No one has rated this review as helpful yet
6.2 hrs on record (4.9 hrs at review time)
Great nostalgia trip
Posted 11 April, 2025.
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No one has rated this review as helpful yet
5.5 hrs on record (1.0 hrs at review time)
Very crisp and already polished game, nice design, good controls, i can recommend.

While i don't quite like being pushed and rushed (part of the game, it's a chase), i still am pretty impressed by overall quality
Posted 29 March, 2025.
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No one has rated this review as helpful yet
47.2 hrs on record (31.8 hrs at review time)
The game is actually quite nice after it gets going, i really liked it. TLDR in the end


First of all, campaign starts really well, but after prologue chapter one feels like a crawl, it's slow, it's not really engaging and it's generally a slow introduction to world of Avatar, not really pushy, not really engaging, and that's a shame, because only around a third of people actually got past FIRST chapter.

However. Right after you begin chapter 2 the game slowly but steadilly starts to ramp up in overall quality, and it jsut keeps getting better and better and by the time last chapter starts the story is actually really engaging and interesting, it gets its hooks, it gets going full steam and goes on till the end, i really really liked how it went and what i saw. Story is quite good.

World exploration is nice, but pretty simple - you get a beautiful world (on that later) to explore with a bunch of mainline activities that either work as collectibles, progression or lore bits, main ones are health ups, skill ups and of cource, camps. You gear up in the process of the main company and don't really have to grind outside of searching for crafting components, although you gain a lot of loot jsut from chests after quests or camp clears.
Clearing camps is pretty interesting, although the patterns start to get repetitive, despite that camps are distributed with good enough density for them to not become not a chore but actually a decent side track activity (think skyrim caves or camps). Late game facilities are incredible, i really enjoyed them, especially Laser Drill Alpha is hella good.

Visual and worldbuilding designs are supreme - probably the best part of the game together with main story. Ubisoft knows how to make a beautiful game and make it run well. I have faced only one or two crashes on weaker system, but i upgraded my PC somewhere midway the first chapter - after that game ran buttery smooth with best graphic settings. Very dense nature, high biome range, lots of Na'Vi lore and related designs, very cool cultural bits related to different clans. The biospheres and clans really interact with each other, very different depending on their culture, and i really loved it. I especially loved the vast windswept plains and it's inhabitants. RDA - human military science faction also has their own style, biomes and different kind of approach to combat.

Quest design - mixed bag. I'd say Story quests are great, not a lot of cinematics, but they are there when they are needed the most, and they work very well. Side quests - are pretty lackluster and generally all over the place, from fun, to engaging, to boring to cringe.

TLDR - i think that the hate and dismissal the game is getting is unjust for how well optimized, how good it looks, how fluidly it plays and especially how good the main story is, i was bordering on dropping it in the first chapter, but i do recommend sticking to main quest line and actually go through to act 2. So if you are thinking on wether or not to buy this game - i think it's a great pick for 30-50% off and play through the main story
Posted 23 March, 2025. Last edited 23 March, 2025.
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No one has rated this review as helpful yet
17.6 hrs on record (5.6 hrs at review time)
Early Access Review
Incredibly fun party game
Posted 15 March, 2025.
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No one has rated this review as helpful yet
1.9 hrs on record (1.4 hrs at review time)
Weirldy unpolished polished game.
Clunkiness does not translate well to the new take on gameplay, i have no idea what didn't let developers make a proper drag and drop system with items, instead you have to manually aim and drop stuff with a small dot recticle on the ground.

Nothing is clear, does smelting more than a single ingot increases the mass? Does it just outright destroy excess nuggets? No telling the difference, no visual cues.

Starting tedium seems to get sorted out the more you play, but game still has a weird lot of stuff that just feels awkward as hell, no idea why everything has to be dropped and not slotted, things seem to fall over and go around the place every time.

While this game has a bunch of interesting premise, it jsut feels like devs didn't bother implementing general quality of life interactions and just a little bit of fine tuning while working with navigation and clutter management.
Posted 7 March, 2025.
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1 person found this review helpful
58.9 hrs on record (26.5 hrs at review time)
Absolutely incredibly well made game. Probably one of the most monolithically coherent games i have played.

From game design to sound design, to art design it is incredible, great visceral sounds of attacks, viscerally brutal boss attacks, good and catchy dynamic soundtrack.

Great and diverse roster of characters with different playstyles, strengths and weaknesess who you will have to assemble into a well rounded team.

Very hard gameplay, requiring actual planning, thinking and managing, there were times where a single missplay costed me a won run, and there were times when a lsot run got redeemed from a good decision in later stages.

Perfect balance between RNG and skill, there is some RNG, but players will not find themselves at the mercy of RNG gods, being forced to restart a game from a poor pull. There is always an option to increase or decrease RNG aspects - characters with rng aspects like variable damage or random repositioning, or the characters that actually remove enemy's abilities to move or debuff your team.

And all that ties in together with great story behind all that, trust me, it all makes sence in the end.

Posted 10 January, 2025.
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Showing 1-10 of 68 entries