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Recent reviews by Pretermit

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57 people found this review helpful
12 people found this review funny
1,395.6 hrs on record (986.3 hrs at review time)
Early Access Review
Fun Fact: Go to 0:15 in the trailer, the other guy is me. This trailer was made by Scardigne, the devs thought was good enough to use as the game's main trailer. This shows you how community oriented this game really is.

Rust's Features as of December 2015 (Devblog 88)
- Manual Resource gathering. - Using tools to hit Trees, Ore nodes or Oil Barrels
- Automated Resource gathering. - Building Quarries to mine ore automatically.
- Home Design - Creativity and strategy are strongly encouraged.
- Tiers of commodities - Deployables , building materials, armor, weapons, tools, blueprints
- Clothing system - Shirts, Boots, Pants, Bandannas, Balaclavas, Hats
- Devblogs - Devs keep you updated and discuss every major update.
- Community Showcases - Every week, get your work featured for everyone to see!
- Skins system - Workshop, SDK and Steam Market - For Clothing, Weapons and Deployables
- Environmental factors - Weather, Temperature, Dryness, Radiation
- Weapons - Rifles, Pistols, LMGs, Bows, Crossbows, Spears, Knives, Swords, Maces, etc
- Weapon Attachments - Silencers, Holographic Sights
- Boss NPCs - Rewards teamwork (Heavily armed Helicopters)
- Player-built structures are fully destructible to anyone with the tools to do so.
- Slot based Inventory system - Excess must be stored in storage containers.
- Defensive Tools - Autoturrets, Traps, Mines, Wood Spikes, Spike Barricades, Stone Walls, Wood Walls & Gates
- Offensive Tools - Rocket Launchers, C4 Explosive Charges, Grenades, Explosive Ammo
- Raiding requires planning, strategy and vulnerability assessment.
- Defending requires strategy and damage control proficiencies.
- Ammo types - Incendiary, High Velocity, Explosive, Regular
- Day and Night Cycle - Along with appropriate environmental changes.
- Procedural maps and resource spawns.
- Sign Painting - Show off your work to others!
- Voice chat - Will make your character's mouth move according to what you say.
- Airdrops - They fall randomly and are nearly always contested due to their high risk high reward status.
- Blueprint system - Collect fragments and upgrade them to better tiers as to reveal better quality blueprints
- Player Death - You lose what you carry/wear when you die, but not the blueprints you have already learnt.
- Physics and projectile physics - Throwing a rock, spear, hatchet, using a bow, crossbow, firing a gun, etc
- Metabolism - Hunger, Thirst
- Secret Stashes to hide your loot.
- Sleeping Bags spawns - These can be given to friends to ease playing together.
- Freelook - Look around while doing stuff.
- Fully configurable keybindings
- No combat logging - your character goes to "sleep" when you disconnect. You can still be killed and looted.
- Modded and Normal Servers - Choose one depending on your playstyle.

*REMINDER: Features subject to change with each update, check http://playrust.com/ for latest information*

Gameplay
You spawn in with a Torch and a Rock. From there you try to gather as many resources as you can. This is a game in which resources are key so acquiring them by any means necessary is fair game. Yes, that means you can kill the guy farming a tree for 5 minutes and take all his hard work. Or you can be killed by a guy while you're farming and subsequently lose all your hard work...or kill the guy farming then get killed by another guy. That is why you always want to use move around and look around while farming. To make sure you do not lose all of your resources, you must invest them into making a house. No house is ever 100% secure as enough explosives will break through just about anything. Clans are difficult to fight, but nothing is stopping you from gaining their trust, and then completely destroying them from the inside out. There is no such thing as "morally wrong" in Rust. You do what you must to survive, and survive what you must to continue doing so.

As for progress, how much have you hoarded so far and how many blueprints have you learned? The more you have learned - the more you have progressed. Eventually you will have all the blueprints studied - and you will have nothing better to do. At this point most clans just start wars with each other - this is the type of stuff you see in Raid cams. On most vanilla servers you will have blueprint wipe cycles the first of every month so all your blueprint progress is reset- and map wipes weekly or every two weeks whereas the map is cleaned of all houses and sleepers, without touching players' blueprint progress. If you fancy permanent blueprint progression, less grinding or any other variation on normal gameplay - you are always free to play on modded servers that each offer their own mix of mods.

This game can be very unforgiving, but it is ultimately up to the player to decide whether or not they will persevere through the hardships and turn the tides of battle to their favor.
Posted 4 November, 2015. Last edited 2 December, 2015.
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3 people found this review helpful
75.5 hrs on record (52.7 hrs at review time)
Early Access Review
Absolutely fantastic game, great dev team behind it, lots of updates, never feels abandoned.

Cons?

There are still a couple of bugs that need fixing ;)

Gameplay hits a plateau


Maybe more content would be nice, even though there is a lot already, can't get enough!

The zombies are a bit boring too after a while.
Posted 19 May, 2015.
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7 people found this review helpful
1 person found this review funny
1.5 hrs on record
Seems they were more interested in implementing the shop and overpriced skins (So not only do you pay to play, you pay extra for skins, at least make it F2P if you're going to do that.)

Lackluster gameplay, I don't see it ever really getting any better. You're much better off playing minecraft and its plethora of mods to achieve a similar effect than to pay for this game and watch it be a disappointment.

In short? Avoid this game, its multiplayer is dead, and it isn't really worth your $. Only way I see this game even surviving is if it goes free to play.
Posted 25 February, 2015.
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