12
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413
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Recent reviews by PrecursorDesign

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Showing 1-10 of 12 entries
No one has rated this review as helpful yet
2.9 hrs on record
Well, it definitely needs polishing. It's almost like they skipped that step. A lot of the animations seem like rough drafts with a ton of clipping and don't seem lifelike at all. Wrists slip in and out of their bindings or shackles; player hands clip through victim body parts. The animations in general feel almost disjointed from the sounds and dialogue. I've seen adult games in Ren'Py with better animations, and those are done by amateurs that rely on Patreon subscriptions. Then there's the issue with damage to victims. Damage done to victims isn't persistent, and chainsaw marks removing entire sections of flesh will suddenly be 'healed' after the torture is over. The damage done also seems minor compared to what it should be. When you beat someone's hand with a hammer, you expect visual damage, but instead, the person just has bloody knuckles. Even when you "destroy" someone's body part, it looks the same as the first time you hit it. Hell, there was a cutscene midway through act 5, I think, in which it just cut halfway through a sentence into a loading screen. The devs also rooted the game very heavily into their previous games (which to be honest, are gems on their own, but are also plagued my sub-par animations), and I feel they did that just to cut down on asset creation and broaden storytelling opportunities. Oh, and I feel like the Steam release delay was so they could censor the hell out of the game. Parts of the game that would have previously included light nudity seem sloppily covered, or last minute assets were dropped in places to obscure body parts.

On the other hand, the voice acting is pretty decent and the story was pretty fun. I haven't finished it, but the 2.9 hours I did play were engaging. The atmosphere feels on par with previous games and definitely gives a very unsettling vibe. The "hunt" gameplay feels like a watered down version of DbD, but it isn't bad by any means. If anything, though, the "hunt" gameplay solely serves to showcase gruesome kill animations.

Overall, I do recommend the game if you want something unique, but if you're looking for a clean, polished, and finished product, this isn't it. I do hope, though, that the devs continue working on this and take criticism, the constructive criticism at least, to heart. Also, add a free DLC like you did on Succubus to turn on content that was considered too adult.
Posted 12 December, 2025.
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A developer has responded on 15 Dec, 2025 @ 4:40am (view response)
2 people found this review helpful
2 people found this review funny
3
3
0.0 hrs on record
For the bundle price of $60, you get 365 skins for weapons and 365 skins for armors. Just at the base price for dlc skins, that's $0.10 per skin. That's crazy good. And I've read they're soon changing it to be 1 skin per win, 10 wins per day, so you could unlock every skin in a little over month. I mean, 365 x 2 skins is more skins than most games give you at launch, and that's not even considering the fact that some games charge you $10 - $20 per skin. These negative reviews and YouTube videos calling it a scam are WILD.
Posted 19 March, 2024.
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3 people found this review helpful
6
39.4 hrs on record (15.1 hrs at review time)
Early Access Review
For the bundle price of $60, you get 365 skins for weapons and 365 skins for armors. Just at the base price for dlc skins, that's $0.10 per skin. That's crazy good. And I've read they're soon changing it to be 1 skin per win, 10 wins per day, so you could unlock every skin in a little over month. I mean, 365 x 2 skins is more skins than most games give you at launch, and that's not even considering the fact that some games charge you $10 - $20 per skin. These negative reviews and YouTube videos calling it a scam are WILD.
Posted 19 March, 2024.
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No one has rated this review as helpful yet
1 person found this review funny
0.0 hrs on record
For the bundle price of $60, you get 365 skins for weapons and 365 skins for armors. Just at the base price for dlc skins, that's $0.10 per skin. That's crazy good. And I've read they're soon changing it to be 1 skin per win, 10 wins per day, so you could unlock every skin in a little over month. I mean, 365 x 2 skins is more skins than most games give you at launch, and that's not even considering the fact that some games charge you $10 - $20 per skin. These negative reviews and YouTube videos calling it a scam are WILD.
Posted 19 March, 2024.
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5 people found this review helpful
1.9 hrs on record
Neat, but the bugs start to show fairly quickly. After tediously carrying 400 cut planks INDIVIDUALLY, 250 steel beams INDIVIDUALLY, single buckets of concrete INDIVIDUALLY, and screwing 4 screws into EVERY item that uses screws and finally putting together an HVAC system, the click to turn on the AC doesn't work. So, for the largest bunker you can build in this "prologue", which is a medium bunker, you have to put in two hours of work with a chance to not even be able to finish the job anyway. The shelves lose their textures and turn red if you mouse over them with the delete tool. The HVAC pieces are sometimes un-interactable if you place them on certain spots on the ceiling; fortunately you can still delete them, but you'll have to put a new piece somewhere else because, again, that particular spot isn't interactable. I was completely unable to place medicine bottles on the shelves. In the small mission for your friends bunker, there was a button to reset the dirt, but that button was non-existent for the medium bunker build.

And while so much of this game is heavy grind, when you're digging dirt up to build your underground bunker, you have to empty the shovel with a right click, but the amount you drop is way less than the amount that you pick up with the shovel, so you can just spam l-click, r-click to rapidly excavate. Breaking the laws of physics is fine, as we literally destroy matter with our shovel, but I gotta use 1.5 million screws to hang some lights and put some shelves in my bunker with a hand-powered screwdriver.

Its free, so try it out. But expect way more grinding than House Flipper, only with way less reward.
Posted 16 June, 2023.
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A developer has responded on 19 Jun, 2023 @ 1:10am (view response)
3 people found this review helpful
115.6 hrs on record (80.3 hrs at review time)
Early Access Review
Fantastic game with loads of content. Build your own company, quite literally from the ground up. You could just rent a building, but what else are you gonna do with the millions you earn pumping out cheap software you make in the 80s and 90s, besides constructing a custom, multi-million dollar headquarters. Then, you can just fill it with forever "uncomfortable with my team" employees whose complaints you ignore. As far as I can tell, this isn't like the old "Game Dev Tycoon" game that simply compares your new products quality to your previous products' quality and then tells you you suck because the new game isn't better than your last. It seems to be an actually complicated system that rates your products against the AI companies' products with a weight based on your renown in that particular field of software. Just because I make a fantastic piece of Anti-virus software doesn't mean people buy it if no one has even heard of my company's AV software before. Plus, the game's moddable from assets to scripts. With all that said, it's a great game, and I hope it takes off. We could really use a boost to the modding community!

My only true complaints are the building restrictions of:
- Walls having to be more than 1.0 unit wide/distant from another wall. (which for some reason carries over to moving a wall as well. Not being able to nudge a wall .5 units is rough. Instead I have to move it 1.5, then back 1.0).
- The inability to create rooms inside of rooms.
- Circular structures bug out that whole "1.0 unit distant" rule, probably because there is a corner wall nearby that makes the distance between it and the wall I'm attempting to place read as 0.9999 units.
Posted 24 February, 2023.
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1 person found this review helpful
1 person found this review funny
43.8 hrs on record (31.0 hrs at review time)
Early Access Review
Got the game for the free weekend. I never thought that a game about being so small could make one feel so big. When returning to IRL from the game, I had a new perspective of the world, and also some (minor?) arachnophobia. Great work, Obsidian. This is a great title with a (not super) novel premise. Think "Honey, I shrunk the Kids" meets "Raft", but you're on (and sometimes in) the ground. The only things that need work are the enemy AIs (to an extent). It's easy to cheese the enemies by simply jumping onto something, since (thankfully?) they can't climb. Gah, when the spiders can climb....my newfound arachnophobia will reach its true form......
Posted 2 August, 2021.
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No one has rated this review as helpful yet
2 people found this review funny
149.9 hrs on record (45.6 hrs at review time)
Bugs aside, this is a great game. The story is rich and detailed, and I cannot wait for more to come. The polishing of bugs and refurbishing of systems will come with time, but even with those being occasionally immersion-breaking (and rarely game-breaking, at which point you just reload an auto-save), the game is a fun play. I'm not sure what the gaming news outlets expected from a thrice-delayed game in the same decade as every other shooter and RPG, but the combat is on par with literally everything else. At times, I find it better, as there is nothing more satisfying than landing a series of ricochet shots or scoring a headshot through several layers of concrete. The quick-hacking only adds to the fun.

I whole-heartedly understand if you want to hold-off on your purchase due to some of these immersion breaking bugs, but if you're someone who can look past those and only really worry about the game-breaking ones, then I feel you could pick this up now.

I have a watercooled i7-8700k (OC'd) with a 2080ti Duke w/ 12gb vRAM(MSI&GeForce) with 32gb of RAM. I play in 2k with DLSS on, plus everything turned up to max and Raytracing Ultra on. I tend to maintain 50-60fps for several hours, which then dips to 30fps for a few more hours as my computer heats up. Eventually, this dips to 15fps or less, at which point I save&quit and then relaunch a few minutes later. I'm honestly not sure it's a heat issue, and it could just be an optimization issue slowly leading to a bottleneck, but that's a small price to pay when I get to witness this BEAUTIFUL world that has so much attention to detail.

YES, there are some floating trees or rocks sporadically scattered across the world. YES, the way they chose to have vehicles and people spawn in is weird as hell. But despite all that, the storytelling is great. I do feel on rails at times, but the freedom to do a plethora of side-missions, gigs, and criminal crushing gun-play makes up for that by a lot!

Anyway, this feels more like a rant than anything else. Get the game or don't, but know that CDPR is gonna update this a ton.
Posted 14 December, 2020.
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No one has rated this review as helpful yet
1 person found this review funny
1
100.0 hrs on record (10.7 hrs at review time)
Early Access Review
Edit: Most things I griped about have now been remedied in some way or another. Only things I'd add is firestorms are ridiculously difficult to deal with after you've surpassed 100 population, and that the road system is infuriating, as it often doesn't leave space for things to be built while keeping a road, or it leaves a gap when building a road by hand would be useful. Also, the new 'Hyperlube' is terrible, as once you have an established city, there's no way you're adding a hyperlube to it, since it can't go over or through buildings, and it can't fit over a road without utter precision.

I'm loving the game. It has great mechanics and is a solid concept...BUT... some things have GOT to change:

Buildings require repairs CONSTANTLY. I have a ton of engineers (who repair buildings) and they do their job, kind of slowly. The biggest factor here is that EVERY building has a decay timer that feels to be around 10 minutes or so. I built a glass factory (which hadn't produced a thing since I didn't realize it took GAS(?) to make the glass) and shortly after it was built it "Was in shambles" or "Was hanging on by a thread".

Additionally, every time I start a new civilization, my nuggets (what your population is called in this game) end up starting a small foothold on the other side of some body of water, out of nowhere, and can't even be bothered to build wells. I help them out with that, and then a steady stream of nuggets begins to travel back and forth between both sides. People frequently die on this trek, and despite the cemeteries I have, they end up laying there long enough to spawn a pool of disease that then infects every other GD person that walks single-file around the body of water. No one can be BOTHERED to side-step the corpse (which is surrounded in black liquid and is covered in flies). This leads to 10-20 people at a time being infected regardless of how fast I react.

So, when these two WONDERFUL flaws are put together, I end up spending ALL of my creator points (kinda like mana, but you use it to cast God Powers) to clean up the infectious area, move corpses to cemeteries, and repair buildings. This ends in my utter frustration, as my buildings (which are obviously made of paper) crumble because my engineers are slow to repair things (I have about 10 of them, completely upgraded and almost fully staffed) scattered across my civ that JUST made it to the Victorian era.

Lastly, and this is a bit of a flavor thing, but why do I unlock electricity before I even have victorian building. I mean, My nuggets are living in stone huts, but their front yard has a big battery in it. They go to work at an oil pump or a concrete factor (which for some reason uses oil and bricks to produce concrete), but still visit the open-air witch doctor and open-air school. The progression just feels wrong. I know this is early access, so I do get the feeling that this will change in the future. At least, I hope that some day I'll be able to build bridges before I have access to electricity producing wind-mills.

To finish off, I want to thank the Crytivo team for their work on this beautiful game. The graphics are crisp and the idea is 10/10. The execution just has some issues that make playing feel like a chore. I look forward to the game's full release, and to see what you all have planned for the future of these sad (and absolutely idiotic XD) nuggets.

Edit: FORGOT TO MENTION....GOD FORBID A DISASTER SHOW UP...you won't have any CP to deal with it. Before the most recent disaster struck I was struggling to maintain my civs buildings (since the engineers are terrible at their job) and there were over 20 buildings in need of repair. NOW that the firestorm showed up, half my civ is on fire, and I can't do ANYTHING but watch. This feels ridiculously broken, and definitely needs to be fixed.

For the record, my nuggets love me, so my CP gain should be high, but its not, so I have to constantly throw nuggets into the grinder to be able to deal with problems...So really, the best way to play this game is to destroy your nuggets on a regular basis...
Posted 5 July, 2020. Last edited 23 September, 2021.
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No one has rated this review as helpful yet
1 person found this review funny
14.2 hrs on record (2.3 hrs at review time)
Early Access Review
This game has a great concept. While I enjoy the idea, I do not enjoy the way the game is currently. I felt like I was playing walking simulator on an overly massive map. The worst part is that by the time I grew enough to become an adult, I'd starve to death, because the only AI in the game (a trike that runs faster than pretty much anything) is rarely found.

From a game design stand point, I understand that a big reason that this game is still in alpha after 4 years is the team's size. From what I've heard, it's small. That has it's benefits. Particularly creative freedom. Unfortunately, with that comes the necessity to set clear goals that make sense.

Things that make sens to prioritize: Base features, like better movement and attacks. Core mechanics, really. More ways to survive (Things to eat for both carnivores and herbivores). This could be random egg patches for carni's and fields of edibles for the omnis.

Things that don't make sense to prioritize: Awesome skybox, great graphics, larger maps (the map is big enough already, considering the average server size is 150. Most aren't even filled and those that are still leave huge swaths of lands untouched by players).

Don't take any of this the wrong way. The concept is great. I feel like I'm playing "Reverse Ark". Thanks for your hard work on this game, and I look forward to playing again after a few updates.
Posted 20 February, 2020.
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Showing 1-10 of 12 entries