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Recent reviews by PorcelainPython

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Showing 11-20 of 24 entries
No one has rated this review as helpful yet
79.5 hrs on record (50.2 hrs at review time)
Early Access Review
This and H3VR remain the best VR games. Update 10 is one giant leap nearer perfection.
Posted 24 October, 2021.
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3 people found this review helpful
3 people found this review funny
1
8.5 hrs on record (4.6 hrs at review time)
First and foremost I want to address the primary topic of most of the reviews. I run a 2080 Super with an i7 9700 with the game running from an HDD and utilize the game's auto graphic set up with consistent 100+ fps. I tried using the GeForce Experience optimization (enabling raytracing, increasing most graphic quality to Ultra from Very High) and noticed my fps dropped to around 50. No big deal, just reverted to old settings and continue playing.

Is performance a problem in this game? It depends solely on the individual. For those people who want to live vicariously through a protagonist's eyes in a world more beautiful than the one they live in, I'm sure it is a problem. For the rest, like me, who just want to play a good game and couldn't care less about how that ambient wasn't occluded enough, it certainly isn't an issue.

On the gameplay. I enjoy the hell out of it. It's a linear sandbox. You always have a few things you're progressing to, but you can complete them in any order or style. I was anticipating the deaths to be stressful to the point of not wanting to take risks, but they can be productive as you usually carry over new information like a new path or method of completing a task.
Posted 14 September, 2021.
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No one has rated this review as helpful yet
1
8.0 hrs on record (0.5 hrs at review time)
Early Access Review
TOG2 is not what I was expecting. I mean that in a good way. From the videos I saw on the TOG discord, I was skeptic. Read a couple of positive reviews and thought, eh, why not. I sure am glad I made this investment.. A 30% off investment since I owned and bundled with TOG1!

It's only been about 30 minutes so far. Enough to do the quick tutorial (which really only covers how to give commands), then jump into Syria and fight against some relic soviet wielding typical black traditional wear bad guys. I lasted about 20 minutes until I walked my squad into an ambush from which we were engaged from a third story rooftop by two snipers. We were able to back into an alleyway while I tried to direct Bravo squad to push to the opposite side to draw their fire. Before I could even click the buttons on the tablet, we were engaged by two RPGs from the rooftop at the end of the alley. The first took out Natalia. The second hit right beside me.

There is some jank, yes. But it's some jank that I have no doubts BlackTale will transform into a terrific game just like they did with the first one.

Update: It's still meh.
Posted 22 December, 2020. Last edited 4 April, 2024.
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1 person found this review helpful
17.6 hrs on record (1.6 hrs at review time)
Early Access Review
Dev did a great job pulling his initially perceived flop of a gameplay direction into an engaging and logical story-driven campaign. The quicksave option is a great idea as it allows a stressful manic rush to the objectives with the ease of mind knowing you can just load if you take a few seconds longer than anticipated as you forgot to open a door in your path. I've only played about 10 minutes of sandbox, in which every tool you unlock in the campaign is available. I enjoy the hell out of lighting a corner of a house on fire, running to a red truck, race the truck back to the fire, and let loose with the extinguisher in an attempt to salvage what's left of this poor dude's cabin.

10/10 Would be a volunteer virtual firefighter again.
Posted 29 October, 2020.
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No one has rated this review as helpful yet
15.7 hrs on record (11.4 hrs at review time)
Diablo-isk. Don't play on normal difficulty though, it is way to easy.
Posted 20 June, 2020.
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1 person found this review helpful
91.5 hrs on record (61.7 hrs at review time)
Like a few others, I purchased BOS as soon as it hit Steam some odd years ago. I was a HUGE fan of 1946 and the great memories I had flying campaigns and dogfighting Zeros over the Pacific. The first impressions I had the many years ago was "hmm, it's funish, but not 1946". Through the years I kept coming back and trying it out after major updates and saying "wow! that's pretty neat!". I can now say (after I forked over my wallet, emptied my savings, and handed the dev the keys to my house) that all the updates and DLCs have established this as the GOAT WW2 Flight Sim. Yeah, the business model isn't the greatest or most consumer friendly, but I swear I'll keep making it rain if they keep dropping bomb content.
Posted 25 April, 2020.
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1 person found this review helpful
143.1 hrs on record (2.8 hrs at review time)
Early Access Review
It's Mount and Blade on steroids. Most of the same great recipe from Warband with upgraded visuals and a few new ingredients. Large army fights (500+) are insane.. Don't like bugs or weirdisms, wait for full release.
Posted 30 March, 2020. Last edited 31 March, 2020.
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No one has rated this review as helpful yet
12.9 hrs on record (2.7 hrs at review time)
Spend your Coronavirus bailout on a VR headset and play the best experience of the decade. Also, screw barnacles. Update: hate hotels now, thanks.
Posted 23 March, 2020. Last edited 25 November, 2020.
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No one has rated this review as helpful yet
23.1 hrs on record (4.2 hrs at review time)
If you are looking for a game that makes you go through many emotions and occasional arrhythmia in one hour segments, this is it. I've walked around, viewed the scenery, get jumped by a ♥♥♥♥♥♥♥ mechanical headcrab and had to yank the SOB off while trying to stay quiet as I panic and beat the ♥♥♥♥ out of my head with my controller , solved simple and complex physics puzzles, and felt like John friggin Wick as I use my Glock to slay (null)bodies. The physics are absolutely incredible. Like grabbing a sledgehammer and trying to beat guys down feels sluggish and heavy, while taking a hatchet and laying waste feels nimble and quick. The object physics are about what you'd expect; it's very similar to HL2 with the puzzles. The firearms are pretty smooth. Handguns are simple, the M16/4 are okay, not the best. They just feel too heavy, which they aren't as cumbersome in the real. Besides rambling about my experiences, I just wanted to give this a positive rate as I saw a bunch of dorks whining about it not working for their sets. To address the biggest complaint here: Yes, it might not save a lot.. Not even sure when/if it saves. I get around this by completing the level. Just make sure you block off an hour to complete it (that's exploring everything too.)
Posted 12 December, 2019.
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No one has rated this review as helpful yet
99.2 hrs on record (6.8 hrs at review time)
Early Access Review
♥♥♥♥♥♥♥♥♥, I just got a rift s two days ago and I can't put this down. I've read a bunch of reviews saying how awful the rift s is with H3VR. Complete rubbish. I've only run into two issues (once I got the super in-depth movement options tuned to how I like it): 1) racking pistol slides back like I do outside of VR (grabbing the back grip and pulling). Instead you have to grab the front of the slide and pull.. That's it, after 15 minutes of remind yourself how to do it it's fine. Others, like the Luger, can be a bit finicky with the slide mechanic, but there's a sweet spot that you'll figure out in a few minutes of playing with it. 2) Holding an RPG-7 like you would actually hold an RPG-7 is wonky because you have your off hand behind your main hand and it makes the sensors go ♥♥♥♥♥♥♥. Nothing in my library made me more proud, scared, tired, and laugh more than playing a full game of Take and Hold and beating it. Hey speaking of beating it, side-story, one game I was screwed from the beginning with a single load Rhino or something (don't do revolvers). I loaded my five or six in and went on, when clearing a room of meat, I expended all my ammo taking out three of them, but left one standing behind cover taking pot shots at me. I closed the gap to the nearest cover which was the same cover he was behind. I clicked what I thought was the cylinder release, but instead it turned the gun around so I was holding the barrel in my hands. I came around the corner of the partition and started whacking this hot dog in the f'ing face with the handle until his head exploded. Most satisfying kill I've had. Anyway, TLDR; the stories generated, Take and Hold gamemode, hyper realistic gunplay/physics, and regular updates make this my favorite VR game. Edit: Wish I could vote it for GOTY.
Posted 8 September, 2019. Last edited 29 November, 2019.
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Showing 11-20 of 24 entries