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Recent reviews by Davy D. Curtis Apo

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3 people found this review helpful
3 people found this review funny
1
935.7 hrs on record (596.3 hrs at review time)
It may have had a rocky start, but even with only 8 Maps, 6 Specialist, 6 Perks, 30 guns, and no Stalker Zed. The game has a lot going for it, the Specialists Perks, the Passives, the Throwables, and the Gadgets all have 5 skills you can choose from. The fact that you can upgrade any skill 3 levels you can make many builds and play around finding new playstyles. The weapons all have Mod attachments and each Mod attachments has 3 levels, with the 3rd level unlocking a bonus ability. You the player can name the weapon and after all the weapon modding you can make weapon feel like it's yours and that truly helps when finding your playstyle. The game can only go up from here, the Rearmament Update is going to be the start of something good, we just gonna hold on for the long run.
Posted 19 October, 2025. Last edited 25 November, 2025.
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2,691.7 hrs on record (45.3 hrs at review time)
Early Access Review
Really likeing the game :) There are a few miner things I would love to be changed but I wont get into that. But I will say this, I have been playing and I'm sure everyone has noticed that no matter how far you run or fast you can never escape from the Zeds. I first thought that they were so smart that they knew the area better than I did but I saw a Cyst spawn like 4 feet from me and realized that they spawn continuously throughout game play making those chancing when your low on ammo and you running from a scrake of Fleshpound you might as well stand there and die because getting outta sight just give him a 90% chance of spawning right in front of you. Thats not fun like not fun at all. I guess I will continue... I died because a crawler blocked my path way on the stairs when I was getting chased but a scrake and fleshpound, why you cant jump over a creature that is a inch lower than your knee is beyond me..
I hope you fix that. KF2 has where your weapons can stumble a specimen.. why cant a sprinting player be able to also?? I mean if its one shove its tall and stumble it, if its two and you run in between them shove them out the way, getting brickwalled by a zed and yes walking into a zed is like walking into a wall you stop completely, even walking you should stumble a zed because your power walking unless you walk into a bloat, husk, scrake, fleshpound, and the boss. I dont mind the clot, cyst, and slasher grabs I do wish that the grab animations actually looked like you were getting grabbed by the cyst. The whole turn around issue is something new its creative and I like what you were going for but the complete turn around is dumb, the zed isnt actually turning you around they just claw and grab at whatever is human so how would they turn you towards them? Hans doing this makes sense because he needs to be facing you but still he should only turn you if he is either to the left or right of you. Thats all ima say for now, I honestly hope you read this and think about what I've said I would love to see these changing and trust me you would alot of good reviews if you did. ps. the unlimited ammo pickup is a no no please fix and the unlimited sprint needs to go, sprinting in KF is a very yes on the go but unlimited is a no. no that could be a skill longer stamina for berseker just not unlimited.
Posted 2 June, 2015.
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Showing 1-2 of 2 entries