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Recent reviews by Omega2k3

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Showing 1-10 of 18 entries
No one has rated this review as helpful yet
161.1 hrs on record (116.1 hrs at review time)
who else up raidin' they arc
Posted 25 November, 2025.
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No one has rated this review as helpful yet
2 people found this review funny
6.4 hrs on record
I'm just here for the puzzles in the paper.
Posted 8 November, 2025.
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9 people found this review helpful
1.9 hrs on record
I mean it's an incredibly short and surface level puzzle game, with very few interesting puzzles and barely any mechanics. I did appreciate the bomb puzzles since they were more in depth, but only about 3 of them in the entire game gave me any pause to really get through, and the boss fight fell totally flat. It's almost like playing through the first few areas of something like Talos Principle or Entropy Center in depth and length, or a demo/proof of concept (like Narbacular Drop was to Portal). Good concept, nice art design, but not worth the 8 bucks for how simple and short it is.
Posted 3 May, 2024.
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A developer has responded on 21 May, 2024 @ 4:09am (view response)
1 person found this review helpful
5.1 hrs on record (1.7 hrs at review time)
Esfand forced me to review this game.
Posted 23 April, 2024.
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3 people found this review helpful
2 people found this review funny
1
2.2 hrs on record
For a space sim game that seems to be universally praised, it sure is not very fun. I know that apparently the fleet management becomes the primary gameplay loop, but for something I would want to sink my teeth into, it is incredibly dissatisfying to fly around in. Coming from Star Citizen and Elite Dangerous, it's just not satisfying to play if piloting ships or as an immersive experience if that's what you're looking for.
The flight is modeled in a way that is totally underwhelming, with no real sense of velocity or thrust. It only feels remotely acceptable when assist is turned off (but it still feels like you're controlling a magical wet paper towel with a jetpack). The weapons are incredibly unsatisfying to use, full stop. The on foot experience is limited and unenjoyable -- no combat, just flying around in zero G or in areas with basically nothing to do like a bridge where you can move 3 feet in any direction.
So, if you're looking for an space sim experience that's immersive or fun to pilot ships in, this is not it. Apparently the fleet stuff is pretty cool, though? I would rather just play Stellaris or something if I'm looking for some kind of space fleet game over dealing with the subpar systems this game has to offer.
Posted 16 March, 2023.
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No one has rated this review as helpful yet
594.3 hrs on record (24.0 hrs at review time)
Early Access Review
Dark Mode: The Game
Posted 19 May, 2022.
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1 person found this review helpful
19.9 hrs on record
Great followup game to the original. If you like puzzle games and good level design, with a wide variety of challenges ranging from dead easy to out of the box head scratchers, it's 100% worth playing the Supraland games. Not to mention the map is really amazing for a Metroidvania with collectables and the detectors are great.

However, I did everything and stuck at 99% missing one health upgrade because of the slums rebuilding not triggering no matter what I tried. I wandered around for hours just trying to find the trigger but it's just bugged most likely because of when I burnt the camps down. Disappointing end to an otherwise really bug free experience.
Posted 20 January, 2022. Last edited 21 January, 2022.
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1 person found this review helpful
210.1 hrs on record (37.7 hrs at review time)
Little buggy but people are blowing it way out of proportion. Cool story, cool combat, cool setting.
Posted 12 December, 2020.
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No one has rated this review as helpful yet
51.1 hrs on record (21.9 hrs at review time)
Very enjoyable combat, and pretty nice campaign story that make the entry price worth it knowing that there's more to come for the story and unlocking new Avengers to play as.
I was glued in my seat while playing to get to the next story beat, and the more directed missions felt amazing to play through.
The free form combo system is very rewarding once you begin to unlock skills that define the characters, and air juggling is super fun.
I've liked the couple of end-game missions that I played that included cinematics and am looking forward to playing through the new ones that come out.
Characters feel unique and give you different ways to approach a fight.
Gear is pretty well done in that when you get an upgrade or specific effect, you can directly see the impact in gameplay. I don't care that it doesn't change the look of the character due to costumes, but maybe that might be important to you.
Breaking down gear is kind of annoying due to having to repeat it for each piece, and we should just have a favorite button and then a button to break down the rest instead of an equip best gear button that isn't actually that good at picking the best gear.
AI can be wonky/downright stupid sometimes.
There's a few issues with quality of life like breaking down gear as mentioned above, getting to areas that require hacking or breaking doors when you're solo as someone who can't, and walking through the Chimera to get stuff done taking just way too ♥♥♥♥♥♥♥ long.
It has some areas with fairly uninspired level design and some that I think look pretty cool.
The pacing of progression through the main storyline due to the inclusion of the multiplayer missions prior to finishing the story makes it feel a bit unstructured. I think it would've felt much better to just let the entire story play through naturally before including literally any multiplayer until Avengers Initiative (end game).
Matchmaking is broken. I didn't crash a single time during beta and now I crash once every few hours.
It needs more villains, even garbage tier villains thrown in as minibosses, because enemy variety could use some more personality. They're the avengers, they should be fighting mostly villains.
Speaking of pacing, sometimes missions end abruptly after finishing an objective, even with enemies still on screen or in the middle of a combo. It should let or require the player finish wiping the board before ending the mission, and do it in a way that feels more immersive.
There is some gameplay balancing that needs to probably be tuned better, but it's not game breaking. Difficulty is artificial -- don't play on hard or brutal unless you like repeating a section because you got sniped by an off screen enemy. However, when your gear level is similar, the game still provides some challenge due to the number of opponents but has much less insta-death/sponginess.
Challenge cards aren't that bad since they're included with the purchase price, give you enough for a new card plus some, and DO NOT EXPIRE. You don't need to pay a single cent over the box price for this game unless you're impatient, and that's not predatory -- that's consumer friendly.
Other microtransactions are ridiculously overpriced for a paid game, but are just cosmetic. They would make more money anyway if they were reasonably priced, so I don't get that decision. Most skins can be paid for with in-game currency.

I don't want to rate it because the campaign and the end game are fairly different and we don't know how the story or raiding DLC is going to shake out yet.

Don't buy this game looking for a Destiny-like, at least for now. I think end game is probably going to be designed around coming back whenever there's an update, beating that content, and then stopping until the next patch.

DO buy it if you like beat em ups or games with decent combat system that relies on player skill and combo creativity that feels kind of like a DMC/Arkham mashup at times, if you like the Avengers, and you like a well made campaign with free post-launch characters and storylines... but understand that it is a flawed experience that probably got released a little too soon with some polishing left to do for the end game content.

Ultimately, it's worth picking up from somewhere like GMG with their weird discount system for under $50 if what I said above fits your taste.
Posted 4 September, 2020. Last edited 4 September, 2020.
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Showing 1-10 of 18 entries