63
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reviewed
1860
Products
in account

Recent reviews by Nulla Vox

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Showing 1-10 of 63 entries
4 people found this review helpful
12.8 hrs on record
Making PROMISES then not following through with them because the game did not sell well enough and going radio silent instead is not the way.

If you want your game/franchise/business to have customer loyalty, customer return, customer support and funding. Do not say you are going to do the things that will improve the game for your loyal customers then just not do it and move on to new projects. You are the ones who made the mediocre game. Own it and figure it out.

If you don't you are going to find it incredibly more difficult the next time because your previously loyal customer base has stopped trusting you to execute and perform on said projects. They won't believe you when you say you will continue support.

Devs. Finish your games. Follow through with promises. Its that simple to understand. It reminds me of the devs of The Black Masses. It was their 'passion project'. They were definitely going to add all the features and mechanics that would make it good instead of mediocre or even crap. They strung their fans along for YEARS. Now they can't profit their way out of a paper bag.

Posted 12 March.
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No one has rated this review as helpful yet
115.2 hrs on record
Review Score as of July 2024 90/100

Updated review coming soon!
Posted 12 July, 2024.
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No one has rated this review as helpful yet
32.1 hrs on record (10.6 hrs at review time)
Early Access Review
Review Score as of July 2024 - 75/100

Full Review coming soon
Posted 12 July, 2024.
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No one has rated this review as helpful yet
1,278.6 hrs on record (1,215.8 hrs at review time)
Review Score as of July 2024 - 95/100

New overhauled review soon!
Posted 12 July, 2024.
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3 people found this review helpful
48.0 hrs on record (2.6 hrs at review time)
The most under rated game in my 1k+ game library and my family share library of another 800ish games. THEE MOST.

If you like Terraria, Starbound, Oblivion, Regions of Ruin, Heck if you like modded Mnecraft, core keeper, ARPGS. Any of these things. Please. Play this game. Just. Try it. If its not for you refund it before you run your 2 hours out. But I am telling you now. MOST of you who read this will find this game worth it on sale. Nearly 100% of you will. Not on sale. 20 dollars is pushing it just a bit. And I only say that because there are similar games that are more polished and focused. Again like Terraria or Starbound. But that being said. This game will give you a LOT those other games can't or wont. That is a promise.

100% recommend to buy on sale. 70-80% recommend buy when not on sale or wait for one.

I still personally rate this game for ME in terms of my time with it purely on fun factor around a 9 out of 10. I PERSONALLY prefer it to Terraria. However I prefer Starbound just a bit more then either of the two, but I am kinky like that.

Oh also specifically for those on my friends list -
Necromancy = YES
Druid or other forms of shape-shifting =Unconfirmed
Non Necromancy summoning = Unconfirmed
Posted 12 July, 2024. Last edited 12 July, 2024.
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2 people found this review helpful
33.0 hrs on record (31.6 hrs at review time)
I love this game. If the developer is around. I would love to talk to you in case you would ever like to try to expand on the game some and maybe make a fresh push at marketing the game around! I would love to spend the time to try to help. Its worth it.
Posted 11 June, 2024.
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7 people found this review helpful
3 people found this review funny
3
3
1.4 hrs on record
This is not a good game. I know family and friends are going to upvote this game. And I appreciate that this may be this developers first project. Thats all great. But I can't honestly sit here and say as a game that it works as a good game. It falls into nearly every pitfall of a bad indie horror game.

The story and lore suffer from checkov's gun while at the same time not having enough story nor a cohesive one. The story also suffers from not knowing where it wants to go. For the first about 1 minute the opening had me a little excited. It seemed to be you going into an intentional world of amnesia as if you are here for a reason and someone put you in this situation and if you want to find your way out you need to do these things.

But then it QUICKLY devolved into a list of cliche's. And none of the cliche's get develops in any meaningful way.

Some but not all of the notes I would give this developer. 1. You need to make sure your story remains cohesive, structured, and that it makes sense tonally through the entirety of the game.

2. You need to make sure if you are going to create a lore element or story element that it is there for a reason. If it isn't then it should not be there. There are MANY examples of this. Far too many to list. But great examples would be that the monsters had no lore or reason to be there except for the 2-3 'invaders' and even their reason for being their is clunky at best. You really need to make sure that if anything meaningful is going to exist in your world. That it has that meaning to exist in your world. Otherwise its just a random element in your world and that just makes the world more random instead of scary or whatever your intent may be. This is known as Checkov's Gun. Its a great rule of thumb for your writing in the future or for any element in your game.

Some other examples of that would be including names, like you did of two other children at one point, or any names in general. If that name is going to be included, you want to be sure its being included for good reason. You should ALWAYS ask yourself WHY am I ncluding this? And if the answer is you don't know or the answer it too shallow or obscure for the audience to understand then it is not a lore object to include at all. This also includes when you include the year '1971' near the end.

There is nothing in the game that relates the games events to 1971 in any meaningful way. Nowhere. In fact the only thing that that did was add additional tonal dissonance because there are elements in the game that do not fir with the era of the early 70s. Did any home you know of in the early 70's have modern switches and outlets like this game has for example? Do you understand what I mean? But thats not the only point. The other point is there is nothing that connects the events of this game to that year. None at all. There is nothing that says that these events happened in the 70's, 80's 90's or any other decade because nothing else in the plot points to reasons for a specific year or time span to exist as an object for the story.

I would also again just like to focus on the idea of tonal dissonance. You throw on this school, a church, a family, a head of a family which made it sound more like a mob family instead of a regular family. I understand you may have meant like a father or patriarch but still. But you also throw in a cult, home invaders, and all these other elements. Police, possible police corruption. But you didn't thread ANY of those plot elements together at all in the writing or lore. This creates tonal dissonance. I can see you were TRYING to go for something but it just doesn't work because you didn't tie any of those threads together in any way that makes them meaningful or important to what we are experiencing in the game itself.

Look at what we experienced in the game. A home, VHS TV at one point at the beginning a more modern TV and a random camera in a corner. We go down an illusory elevator into what almost appears to be an apartment complex of some sort, but there are no units. Its jsut halls and doors to singular small rooms that have no real reason to exist besides be areas to progress a video game character while trying to scare them. Thats not good game design nor does it fit with a story you were trying to tell.

Then you had Tobby the plush. He was alive for some reason? One time. Then never again. nor was he there for any real reason because he offered no lore or discussion that is fruitful or progressive to the story or tone. He was just there. Then not. Then a regular toy later on for apparently a spirit child who we can loosely discern to be Lucy. Which is just more tonal dissonance because we are given no real reason to understand what makes her more special then the other missing kids or the other two named kids. And then Tobby is randomly sitting on a lord of the rings book. There was no reason for that book to be included. Nowhere in the lore or dialogue or story did it ever suggest that book was somehow important to Lucy or anyone or anything. But there it was in a place of prominence.

If that book was important to lucy. You should have given us reasons why. Heck you should have included monsters that vaguely resemble elements of that book in ways that make us understand in what ways Lucy has influence over whats going on in this world because she had SOME kind of influence given certain parts of the game.



Listen I could keep going, but I am not your paid QA tester of course or your writer. I do offer those services however and if you would like help on updating this or future projects you can always throw me an add and we can have discussions. I do work on scale and work primarly with indie developers. I specialize in project management, writing, research, team managing, QA testing.

I wish you the best in your future projects and I do not mean to sound harsh in any way. This is meant to be constructive and thorough (to a degree) feedback that you can reflect on for your future projects. Remember. If you are going to include written elements, make sure they are going to add to that project in a cohesive manner that adds to the atmosphere and tone in a non dissonant way and that it ties itself together in an understandable, smooth way for the player. Make sure that writing reflects what the player is experiencing in the game so that writing has a reason to be there. So it has an effect.

Consider games like Layers of Fear, the original Amnesia, SOMA, and games of that sort for learning more about narrative cohesion and why/how writing contributes to the world you are building for your game.

Have a good day!
Posted 15 April, 2024.
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No one has rated this review as helpful yet
0.1 hrs on record
Early Access Review
Honestly. Meme games can be good. When they are good. This may be a hot take, but this one isn't. Might be worth a laugh or two with a friend group for like 15 minutes or so. Otherwise theres not much here for you as a single player that you will find appealing. Meme's aren't even fresh. Nor were they when the game came out tbh. So. Imma have to go with a no. Also I have seen a lot more of this game and played then you see on record.

This is a hard pass in terms of meme games or rage games. There are far better in both genre's. Heck there are even better meme/rage souls like games.
Posted 31 March, 2024.
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No one has rated this review as helpful yet
0.1 hrs on record
They hired a beautiful artist for the games artwork outside of the game. Thats about all I can tell you. Because you can't play inside of it.
Posted 11 December, 2023.
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No one has rated this review as helpful yet
69.0 hrs on record (66.0 hrs at review time)
Love it, but even for 8 dollars once you reach the end of the game content complete or close to platinum. You do get the feeling that for being a non early access game its lacking content and there are one too many bugs for this to not be out of early access or 8 dollars.

That being said. The game itself is addictive. The gameplay loop had me coming back. Finding ways to prestige when you didn't have enough upgrade quality was kind of fun, but also fullly avoidable which was another problem. Due to how they set this game up you can kinda completely choose to go about things in a challenging way or a easy broken way. Some many not even realize they are doing it harder or easier then they otherwise could be.

One other thing. Mechanics like farming/seeds come WAY WAY WAY too late. To the point that there is no need of it. Not without serious expansions to the games content. Two more galaxies worth at least of content to make farming even remotely worth using or doing. It simply comes too late to be of any real use.


Basic assessment - Love the game, needs to be a lot more of it in terms of variety, pacing, and challenge needs to be better thought out and balanced. Definitely buy this game on sale for 4 bucks it will always be a GREAT buy at 4 bucks. If it gets more content though. Like a legit amount as well as some lore and better variety/balancing. This game's price could go up to 20 dollars and be a good value proposition. It even has the potential to itch that scratch you get after beating games like Rogue Legacy 1 or 2 as well as those idle f2p games (even though this game is not an idle game it has similar progregression). All with no micro's.
Posted 27 November, 2023.
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Showing 1-10 of 63 entries