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Recent reviews by Калтавый Лыцаль

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
36.8 hrs on record
Here’s my take after a lot of thinking about what score to give this game. This will be a negative review, since Steam doesn’t have a “meh” rating. But for me, this game sits somewhere between an excellent game and an absolutely terrible one. Point by point:

It has an incredible atmosphere, and from the first hours you really want to keep playing. There’s a sea of content, and very varied, too: base building, buying ships, finding deposits, space battles with Sentinels and pirates, ground combat, and now even building your own Corvette (which initially hooked me and took up most of my hours in the game).

It has great graphics and pretty pleasant controls, a good movement balance with different ranges of travel, and for each range you pick your method—from exocraft to ships, or “it’s only 500 units, I’ll just run!”

The apparent variety of flora and fauna is striking at first, as is the multitude of ships you can unlock. Their designs are also excellent and eye-catching. I liked the sail ships the most, but the fighters are cool, too—clearly inspired in part by Star Wars.

The variety of different upgrades—from the multitool to the base—without being tied to levels is also great, and the concept is pretty neat.

Now the downsides.

It’s an MMO. Yes, the game tries its hardest to look like a space sim, but it’s just an MMO—roughly on the level of Genshin Impact—and that’s exactly how it feels after 30 hours. Grind, grind everywhere. The quests are “varied,” but in essence they’re painfully samey, just like the planets, where exploration boils down to running around with binoculars and scanning bushes. Farming and building a new ship is a “collect nanites” game, and then spend a LOT of time at a station to assemble your ship (I never managed to get the one I wanted—the whole dismantling process is a huge hassle).

Corvettes are a fantastic idea, but there’s no space for them. It’s just another portable base on top of capital ships, but despite their potential, their playability is near zero. In the end, it’s simply a more convenient ship (because it has storage and six refiners) with a disproportionate cost. (And this is, imo, the best part of the game.)

Capital ships are utterly unclear—cool as a concept, not clear at all in execution. Grind yourself a fleet and send it on missions? That’s all. As a base, it’s more convenient to have a corvette and some hub on a planet. I ended up hauling it around just for the exocraft teleport.

The only currency that’s truly valuable is Mercury, because it’s like a premium currency (though apparently you can’t buy it) that purchases all the cosmetics, and you farm it in boring, repetitive, sometimes buggy missions. I dropped it after the first jetpack. I’ve had my fill of MMOs in my life.

Planet exploration? Well, scanning-based exploration is boring, because they differ in NO gameplay way. It’s cool that some planets have their own atmosphere (I built my base on a paradise planet with raging storms and it turned out very beautiful). But gameplay-wise they don’t differ at all. Some have Sentinels, some don’t; on some you find one thing, on others another. But overall, they’re the same.

Everything unlocks with memory fragments, and the (almost) only way to get them is to just run around planets and dig them out of the ground. I was lucky that in my first two hours I did this on a planet with corvette wrecks, so I immediately farmed both fragments and corvette parts—but I think that killed any desire to play whatsoever.

Way. Too. Drawn-out. An intro.
Just know that the intro ends when you reach the huge station called the Anomaly. Only then does the game actually open up. And that felt so disgustingly handled that I can’t even describe it. Which leads to next problem.

While the game pretends to be a sandbox, it shoves in your face some of the blandest, most atrociously banal and mind-numbingly dull STORY imaginable. I’m not going to finish it; a summary was enough for me. And there were precisely zero interesting quests in 36 hours of play.

The UI is actually quite good, but the UX is very bad. Ship handling, while casual, is sluggish; the system that disables assist doesn’t fully help; and space combat boils down to spamming the enemy with different laser types. It could be worse, but it could definitely be much better.

So, if you want a space sim, the best option still seems to be Elite Dangerous, and keep an eye on Star Citizen updates… As a space base-builder sim, imo, Astroneer is much better (no idea if it’s still supported). And if you want to build a corvette and ENJOY IT, then there’s Space Engineers.

I’d pick No Man’s Sky if I wanted Genshin in space. (I didn’t want Genshin in space, but the refund window is gone), so… it is what it is.

0.55 of a good game / 1
Posted 13 October, 2025.
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3 people found this review helpful
181.5 hrs on record (40.8 hrs at review time)
Everything in this game is perfect, except for the publisher.
Posted 6 May, 2024.
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1 person found this review helpful
20.4 hrs on record (6.0 hrs at review time)
Early Access Review
Итак, всем привет! Игра имела большой потенциал, но сейчас это ужасно, конечно надежда умирает последней, но она уже на волосок от гибели. Единственное что может спасти эту игру, это оптимизация и продвижение версусов. И то доверие уже потеряно. Но судя по всему и этого не будет, так как об этом писали уже очень давно, и никто даже не шелохнулся. А с багами пока смириться можно, ранний доступ же, и непонятно сколько он ещё продлиться. А очень жаль, долго ждал такую игру. Поставил хороший отзыв, только чтобы подправить статистику, вдруг опомняться, а отрицательных здесь уже хватает.
Posted 27 June, 2016.
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No one has rated this review as helpful yet
25.6 hrs on record (10.5 hrs at review time)
Early Access Review
It`s the cool game
Posted 6 March, 2014.
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Showing 1-4 of 4 entries