26
Products
reviewed
1003
Products
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Recent reviews by NicThePyro

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Showing 1-10 of 26 entries
No one has rated this review as helpful yet
2.6 hrs on record
Amazing so far! Stopped playing due to progress not carrying over to release and I don't want to burnout.

Good luck to the team and really looking forward to the release!
Posted 28 February.
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No one has rated this review as helpful yet
4.4 hrs on record (3.7 hrs at review time)
Real cool speed/ timetrial game with quake inspired graphics and shmoovement.
Posted 6 November, 2025.
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No one has rated this review as helpful yet
12.4 hrs on record
Legitimately probably the best 5$ I've spent on software in a while. I am mainly using it for the framegen feature and the jump from version 2 to 3 is fantastic. Depending on the game it looks and feels better than AMDs FSR3 framegen (I am using a 6800xt) and get less artifacting.

Posted 9 March, 2025.
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2 people found this review helpful
1
31.5 hrs on record
After having just beaten the game I really enjoyed it!
The exploration and world building are absolutely the highlights.
I do wish that I did play the game in hard-mode since the combat did feel a tad too easy and it would have forced me to use more consumable and engage with the parry system more.

Two of my main wishes would have been the ability to place custom markers on the map as well as having maybe 2-3 more exploration tracks. The music that is here is good, great even! But after a certain point I was hitting areas that could have used their own themes instead of the ones from the starting zones.

Another little ick is that as ambitious as the game is sometimes you can feel some of it's shortcomings in small things.

For instance, in an early quest, someone is doing some shady stuff and you learn that you could follow them at night. Ok cool. So I night I follow them but at the same time after figuring out who it was, that person is also standing where they normally are and I could talk to them with their normal dialogue. So it was the same person/culprit but present at both areas at the same time. Again not game ending or anything, but just little things that make you go "huh".
Same applies for some major events/changes can happen but no one has any new dialogue about it.

But again this is all from a small team doing something quite ambitious and overall I really loved my time with it.

Strong recommend for the exploration and the story despite simplistic combat and minor jank here and there.
It's a work of passion and expertly crafted world building and it shows.
Posted 7 December, 2024.
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1 person found this review helpful
2.2 hrs on record
A short but neat and quirky dexterity game about finding freedom while cooking eggs.
Really enjoyed my time with it! Took me a little over 2h to beat on Normal. The soundtrack is really what ties it all together.
Posted 18 May, 2024.
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No one has rated this review as helpful yet
351.3 hrs on record (185.7 hrs at review time)
This is such a shame. Amazing game being hampered down by their publisher.


Edit:
Recently they started adding weapons to the superstore aka cash shop. This is a very worrying trend.
There are currently about 9 premium warbonds and only the 1 free one when you buy the game. So for any new player, to catch up weapon/armor wise, it makes it heavily incentivised to spend more. (Each warbond being about 10$USD each) yes you can farm supercredits but it's not at a fast rate. So we are getting pretty close to all out F2P practices in a paid game.
End of edit.


Still not available in about 180 Countries. Not the fault of Arrowhead.
Hopefully the game will now be available again to the world and not just the limited few. Keeping a close eye on SteamDB to see if that will be the case.

The game itself is still fantastic minus some "bugs " of the non fun variety:p
Posted 4 May, 2024. Last edited 18 December, 2024.
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3 people found this review helpful
21.9 hrs on record (3.2 hrs at review time)
PERISH is pretty darn neat!
I's a 1-4 player co-op hoard/objective FPS (kinda roguelite but not really?) with a constant risk vs reward of either going into the next zone or cashing out what money(Deneke) you have to spend on weapons and upgrades.

The overall aesthetic is really nice! And the weapons now compared to the 2 demos I've played beforehand now feel like they have more punch to it.
The OST is a nice blend of metal fused with what I think is Greek instrumentation (I want to say I hear a Bouzouki in there?).

So far I have about 3h invested and plan to sink in a lot more.
The game has a bit of jank (In the Hub, Clients might not see the same UI element for the currency they actually have (But when in the store/shop it shows the proper amount)) but it's nothing gamebreaking and for a small team, this is super well worth the asking price!

Give it a go with a couple of friends and I'm sure you'll have a good time!
Posted 11 February, 2023.
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No one has rated this review as helpful yet
16.0 hrs on record (13.1 hrs at review time)
Early Access Review
ULTRAKILL is the pinnacle of FPS.
Posted 13 August, 2022.
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15 people found this review helpful
6.6 hrs on record
I can't recommend the game in it's current state. Even after it's first "performance" update, the framerate is all over the place.
I played the game half on Steam Deck and half on my Desktop PC. Both have horrible audio stutters the moment the frame rate fluctuates (going from 120 to 15 to 1). Audio stutter is also present when on a stable one (eg Steam Deck locked 30fps).
In a game where taking in the sights and the atmosphere are a main draw, this completely rips you out of it.

If you do play on Steam Deck, by god make sure it's on the SSD. The main issue seems to be with streaming assets in, so the moment you hit a point where it needs to load in a new zone, you're gonna get hit by the massive framedrops. (It's also funny since the problem gets worse the more you upgrade your hoverbike since going faster means it needs to load more)

The art and story are nice. However, I do still have gripes even taking performance out of it.
An example are unskipable cutscenes. If it's something new being shown? Okay I get that you can't skip it. When you are collecting the 80th Chum Egg I'm sorry but I got sick and tired of it real quick. Same goes for getting your masks. The cutscene for collecting some of the main story masks is the same. It lasts a while. AND YOU CAN'T SKIP IT. I was waiting on cashing those in when I felt I was near the end of the game. I spent my metro commute not playing the game, but just cashing in mask, after mask with the same long cutscene over and over.

Also regarding the BOTW style stamina system. By itself I have no issues with it. The problem is if you hit exhaustion. You can walk while it recovers but the moment you don't they enter this panting animation for the full recovery time. And the issue worsens as you upgrade your stamina because it means that the wait time to get out of that "exhausted" state takes even LONGER.

I really wanted to like this game. You can tell that there is passion behind it but. It's flaws just made it a worse and worse experience the more time I spent with it.
I have done all the prerequisites to finish the game. Even close to getting all achievements by the looks of it (only missing 2 I think?) but I'm done.

I really wanted to love this game but I can't. I still look forward to whatever projects the developers does next because it is clear that there is a vision behind it.
Posted 1 August, 2022. Last edited 1 August, 2022.
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6 people found this review helpful
31.9 hrs on record (31.9 hrs at review time)
Been playing this on and off during early access and now it's out!
Have 30hs into it at the time of writing this completing 2 of the singleplayer endings and having now juste beaten co-op I can safely say this was a good game.

Of of the weirdest ones for sure but it will live in my memory forever.
Good job Mr. Pink and Mr. Shlong!

I look forward to whatever you make in the future. (Also loved Rose of Meat!)
Posted 12 March, 2022.
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Showing 1-10 of 26 entries