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0.0 hrs on record
Black Ops 6 is a special outlier from the Call of Duty series thus far, though not in gameplay, it's practically Modern Warfare 2019 repackaged for the fourth time with a Black Ops sticker over it and multi-directional sprinting, sliding, and diving movement that should've existed far before this.
Despite what the store page shows, this game is not a cinematic, boots-on-the-ground, gritty shooter akin to that of earlier Call of Duty titles. Black Ops 6 is marketed as a return-to-form, yet even compared with the recent Modern Warfare games, it is a shell of the arcade-like gun play that makes up the Call of Duty formula.
Guns are barebones and lack inspiration, with attachments on all of them being named the same across weapons and yet providing slightly different positives and negatives that are only indicated via green or red arrows that don't accurately display how much they affect the weapon unless you look at its detailed stats.
Updates are drip-fed at an excruciating pace, even for a live service game. Events are given anywhere from two weeks to a month before they expire with no updates in between, meaning you can finish the battle pass and whatever events are ongoing and have nothing to work towards in the game for weeks. Each event comes with their own separate "mini premium battle pass" that costs as much as a regular battle pass with a single page worth of the content, even less than Fortnite's separate game mode passes. And surprisingly no, unlike Fortnite, there is no subscription to get all of these at once. If you want them, you have to pay around $9 each event, just like the battle pass. Or, get Blackcell for $30 every season, which does give you the battle pass, and then have enough left over COD points to buy one mini pass and maybe get a slightly different end reward from certain mini passes.
The content given within these events is the most egregious, though. Besides the strange obsession Call of Duty had with weed for a few months in the shop, the shop has had relatively tame cosmetics that weren't incredibly unrealistic. A few odd crossovers, but still humanoid characters that could pass. However, events haven't had to follow the shop's more realistic approach due to their crossover characters. Now, you'll see bright cartoon characters like Coach Buzzcut, Beavis, Butthead, Stan and Roger from American Dad, and hyperrealistic Ninja Turtles and Master Splinter running around alongside military operators. Call of Duty always had parts not meant to be taken seriously, but now the entire game isn't serious. The Call of Duty identity was lost with this game.
The maps provided in Black Ops 6 are okay overall. The idea to make most maps small in order to have more fights more often feels good and sets you up for streaks, but falls flat in execution. Recent maps from new seasons are just remakes of old maps from Black Ops 3 and 4, games that had more interesting mechanics than Black Ops 6.

Beyond all of this, though, a genuinely addicting and interesting game is there, but it is just muddled by confusing corporate decisions and greedy crossovers. Should you get the game? If you're bored out of your mind and need to play the Multiplayer or Zombies, absolutely. But don't buy it at full price. This one just feels like a project a few devs at Treyarch made while the rest of the team worked on Black Ops 7. Play Warzone, it's the only part given consistent updates and attention now and seems to be the main focus from Activision and its developers until Black Ops 7.
Posted 28 July, 2025.
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